Search found 216 matches

by Tesse11ation
Sun Jun 17, 2018 6:02 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 140
Views: 79532

Re: Friday Facts #247 - Pricing and its exploits

This is exactly why since the beginning of times master is taken over by his student. That's the way it goes, and that's how a master finish his life. But the master was an essential piece of perfecting an art and transmitting his knowledge. The student will become master the day he overcome him ...
by Tesse11ation
Mon Jun 04, 2018 5:58 am
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 13002

Re: Split locomotives into three: Steam, diesel and electric

Here's another thing to consider with electric (and nuclear) trains: they would pollute less. Yeah, I understand that not all players care about this seemingly small detail. But if you're investing heavily in solar panels and nuclear power, which seem to be the two options (out of three) that a lot ...
by Tesse11ation
Fri May 11, 2018 5:09 am
Forum: Ideas and Suggestions
Topic: Split locomotives into three: Steam, diesel and electric
Replies: 30
Views: 13002

Re: Split locomotives into three: Steam, diesel and electric

Totally second this whole post. I had a very similar idea not too long ago, but I had never considered the possibility of electric trains. My idea was actually to have an early game "burn everything" steam engine that's nerfed from the get-go (a heavier locomotive with a lower fuel efficiency/top ...
by Tesse11ation
Fri Feb 09, 2018 10:17 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 27452

Re: Friday Facts #229 - Taiwan report & Lamp staggering

Mylon wrote:Hooray lamps! It's the little things like this that makes a game great. <3
Xuhybrid wrote:I hate the lamp staggering. Leave it gone.
Well, personally I like the lamp staggering, but maybe since not everyone does it should be a game option?
by Tesse11ation
Fri Feb 09, 2018 8:28 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 3333

Re: Multiple Players in One Vehicle

Alright so upon getting cars and tanks, it appears you can have multiple players in one vehicle now. Suggest moving to implemented.
by Tesse11ation
Fri Jan 26, 2018 5:08 am
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 12724

Re: 3d Factorio

Even if that 3D model (just really simple boxes with 2-3 texture layers to simulate and animate moving details - don't need to be more detailed in current resolution and zoom level) is in real time converted into flat texture(s) with transparency (like currently needed by game engine), and placed ...
by Tesse11ation
Fri Jan 26, 2018 4:58 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 3333

Re: Multiple Players in One Vehicle

nuhll wrote:ehm... ur ram runs at over 5000mhz?
I meant Hz, thanks for the catch
by Tesse11ation
Wed Jan 24, 2018 12:43 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 3333

Re: Multiple Players in One Vehicle

BHakluyt wrote:https://www.factorio.com/blog/post/fff-217
Passenger seat for vehicles (Rseding91)
Just a minor multiplayer feature.
You must study the FFFs every Friday diligently and attentively! FFS!
I know, what was I thinking?!?
by Tesse11ation
Tue Jan 23, 2018 7:43 pm
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 3333

Re: Multiple Players in One Vehicle

mrvn wrote:Go and read past FFFs.
Links? Don't know off hand which ones mention vehicles.
by Tesse11ation
Tue Jan 23, 2018 10:52 am
Forum: Ideas and Suggestions
Topic: Multiple Players in One Vehicle
Replies: 8
Views: 3333

Multiple Players in One Vehicle

My idea is relatively simple: What if you could have more than one person in cars, tanks, and trains?

From a technical standpoint, I don't know how hard it would be to implement. But having a passenger in a car or tank with you could have benefits: one driver, and one gunner. In a tank, imagine ...
by Tesse11ation
Tue Jan 23, 2018 10:37 am
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 12724

Re: 3d Factorio

I'd like to clarify that my idea is more about 3D models instead of sprites, and less about terrain height differences and cliffs.

Sounds like you just want to be able to choose your viewpoint instead of having a fixed top down view.

Yes, that's exactly correct. Factorio: First-Person Mode.

I ...
by Tesse11ation
Fri Jan 05, 2018 11:45 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-contained 1000 SPM base
Replies: 13
Views: 54497

Re: Self-contained 1000 SPM base

This is really awesome. Are you giving away your Python script too, or is that a trade secret? ;)
by Tesse11ation
Fri Dec 29, 2017 11:38 pm
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 12724

Re: 3d Factorio

I'd like to clarify that my idea is more about 3D models instead of sprites, and less about terrain height differences and cliffs.
by Tesse11ation
Fri Dec 29, 2017 11:07 pm
Forum: Ideas and Suggestions
Topic: 3d Factorio
Replies: 30
Views: 12724

Factorio: 3D Mode

I know this is absolutely audacious to suggest, given how extremely ambitious the idea is, but I feel a need to say it anyways - Factorio: 3D mode.

Factorio is a top-down 2D game made mostly of sprites and textures. There's nothing extraordinary with that statement; granted, Factorio is an amazing ...
by Tesse11ation
Sat Dec 16, 2017 1:36 pm
Forum: General discussion
Topic: nuclear fuel for trains added in .16?
Replies: 14
Views: 7940

Re: nuclear fuel for trains added in .16?

Ahh, what a relief. The only thing I ever wanted in this game. :D
by Tesse11ation
Sun Jul 30, 2017 9:35 pm
Forum: Implemented Suggestions
Topic: Nuclear Powered Trains
Replies: 5
Views: 4543

Nuclear Powered Trains

My suggestion is simple. I love trains and I love nuclear power. So I come to you all with a proposal: Why not both?

We can load up cars, tanks, and trains with wood, wood objects, coal, solid fuel and rocket fuel. What if we could give cars, tanks and trains (or maybe just trains) nuclear power ...
by Tesse11ation
Sun Jun 04, 2017 3:02 am
Forum: Gameplay Help
Topic: How do I delete unwanted items? [Sandbox Mode]
Replies: 11
Views: 27342

Re: How do I delete unwanted items? [Sandbox Mode]

That's just the issue. I'm in sandbox mode, so there is no physical manifestation of the player. Thus, I have no way to destroy a chest full of items.
by Tesse11ation
Sun Jun 04, 2017 1:57 am
Forum: Gameplay Help
Topic: How do I delete unwanted items? [Sandbox Mode]
Replies: 11
Views: 27342

How do I delete unwanted items? [Sandbox Mode]

Hi,
I'm just now getting into Factorio Sandbox Mode (I have around 600 hours in normal mode and I wanted to try something new), and I don't see any way to do away with unwanted items in my inventory. Is it possible to simply delete items?

Thanks.
by Tesse11ation
Thu May 04, 2017 4:16 pm
Forum: Ideas and Suggestions
Topic: Laser Turrets - Continuous Beam instead of single shots
Replies: 3
Views: 1724

Laser Turrets - Continuous Beam instead of single shots

Alright. So, I've played plenty of Factorio now, and among some of the things that I really like to build are Laser Turrets. Who doesn't love watching biters and spitters getting helplessly mowed down by lasers? But my proposal is this: Can we make them better?

I'm sure I'm not the only one who has ...

Go to advanced search