Search found 216 matches

by Tesse11ation
Sat Sep 29, 2018 12:27 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 67926

Re: Friday Facts #262 - Hello my name is: Compilatron


also i noticed the red assembler... tier 4 assemblers?


I highly doubt that. If you look at the context of the screenshot, it wouldn't make sense for such a high tier assembler to be there. My guess was more along the lines of, "Oh, they're color coding the Tier 1 assembler now."

Speaking of ...
by Tesse11ation
Sun Sep 16, 2018 5:34 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 157699

Re: Friday Facts #260 - New fluid system


Interesting FFF! Great write up.


We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc.


Please do add this feature, flow control is a mod which adds these and it truly does improve fluid handling, especially in the later part ...
by Tesse11ation
Sun Sep 16, 2018 5:02 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 157699

Re: Friday Facts #260 - New fluid system


Actually, reading a few of these posts, I had a question.
what about "pipe" based entities (in this case, it's a storage tank) that have an input connection and an output connection that are basically just a pipe to force a flow direction?



1. You didn't let me write my contribution to the FFF ...
by Tesse11ation
Sun Sep 16, 2018 4:53 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 157699

Re: Friday Facts #260 - New fluid system


Here's a fun challenge for you:

No power network allowed. If two poles make a wire connection, you have to disconnect them with shift-click. The result is that instead of an electricity network, you now have a sprawling steam pipe network with steam engines and turbines all over your factory. It ...
by Tesse11ation
Sun Sep 16, 2018 6:49 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 78583

Re: Friday Facts #258 - New autoplace

A game that can't stay fun in vanilla without mods... is by definition... Broken. That is almost certainly why most players bail before oil, and only about 10% get to launch the rocket. It is because for those that enjoy factorio for its *design* aspects the things that reduce and eliminate tedium ...
by Tesse11ation
Sun Sep 16, 2018 5:23 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm


But how any AI attack, including worm "artillery" attack would not be an auto -attack ?

Ok, again, you're just being nit picky and getting into semantics, but I'll clarify and spell it out for you. By auto-attacks, what I mean are attacks SUCH AS ones that get carried out by basic combat units ...
by Tesse11ation
Sat Sep 15, 2018 3:29 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Let me tell you guys EXACTLY what I mean, so that we can hopefully come to a consensus about worm/spitter attacks and put this to rest.

Right now, if you load up Factorio, worms and spitters both have mechanically identical attacks (same animation, same projectile sprite, same speed, same curvature ...
by Tesse11ation
Sun Sep 09, 2018 2:04 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Also note that you can give units orders while the game is paused, so if you wanted to waste a ton of time then you could avoid almost all tower damage (although that's not exactly practical, for various reasons).
But therein lies the problem: the player is avoiding damage by using WASD to dodge ...
by Tesse11ation
Sat Sep 08, 2018 11:41 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Planetary Annihilation is... not great.
TA has 3D terrain (and AFAIK game engine?), but still displays them as 2D sprites.
That's probably why Spring could grow from a simple TA replay player to a full-blown 3D game engine.
I'm well aware that PA is "not great". I'm just sad to see it went the way ...
by Tesse11ation
Sat Sep 08, 2018 10:43 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I'm a huge consistency freak, which is why evading basic attacks in physics-based RTS games feels cheap to me. I grew up playing StarCraft, so you will see some bias here. StarCraft and its successors didn't need a physics engine, because much like my opinion on Factorio, it doesn't add anything to ...
by Tesse11ation
Sat Sep 08, 2018 10:27 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I don't think it's even that complicated, or planned as a "feature" to begin with. "Homing boulders" have been in video games long since the days of Age of Empires, and are especially prominent in the real-time strategy genre where consistency of attacks are key. In order for damage to be properly ...
by Tesse11ation
Sat Sep 08, 2018 10:20 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

If you could make entire attacks miss by out-microing your opponent in an RTS, it would break the game and be incredibly frustrating as you say, but often times this is simply how the game engine handles attacks.
I don't think, it would be game-breaking or frustrating. It would be great if we ...
by Tesse11ation
Sat Sep 08, 2018 9:08 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Please tell me why worm spits follows a player and not travel in a straight line!?
It is to prevent player skill from having any impact in PvE combat. The combat is optimized to make the tactic of standing still while pressing the autoaim-and-fire-button and having some fish in the hand most ...
by Tesse11ation
Sat Sep 08, 2018 12:50 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 53962

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Do the new enemies correlate with terrain and/or resources?

Would there be strong uranium-themed worms/biters living on/near uranium fields?

Do the sand-worms differ from land-worms or water-worms?

Do worms living close to the water or in shallow water snatch fishes if they swim too close?

I ...
by Tesse11ation
Sun Sep 02, 2018 9:40 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 78583

Re: Friday Facts #258 - New autoplace

Here's an idea: use the NOT-broken 0.15 mapgen settings for 0.16, declare 0.16 stable (AGAIN since we're now post-trainpocalypse), and let us all PLAYTEST 0.17 on experimental. This way, you get feedback and community bug reports, and we get to play with the shiny new GUI.

I can't be the only one ...
by Tesse11ation
Fri Aug 17, 2018 5:46 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 62213

Re: Friday Facts #256 - The little things 3

I'm all for belt motion compensation. However, I don't believe it's a good idea to make it immediately and permanently available to ALL power armor, because belt highways would become useless. I think it would work better as a switch that could be turned on and off on the inventory GUI rather than ...
by Tesse11ation
Sat Aug 11, 2018 12:40 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 68099

Re: Friday Facts #255 - Construction tools

Gergely wrote:Oooh! This Friday Facts is literally FFF-FF! Brilliant!

(Get it?)

Great additions by the way! This copy/paste function will come in handy especially in PvP.
There are 2F types of people in the world; don't even get me started on hexadecimal.
by Tesse11ation
Sat Aug 04, 2018 12:17 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108910

Re: Friday Facts #254 - No research queue for you

if you are still not convinced by all those replies, make a strawpoll question about this and see what your fan base think.
https://www.strawpoll.me/16203526
You do realize there is a way to make a poll directly in the forum, right ?

Well, as a mod, I think it'd be more helpful if you showed us ...
by Tesse11ation
Fri Aug 03, 2018 11:25 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108910

Re: Friday Facts #254 - No research queue for you

I assumed that the ability to queue up research would be something that was unlocked with a new tech.

If it cost, say, 300 red and green science, then it would put it past the new-player barrier.

Just need to say it: this quote is absolutely hilarious. I found myself laughing uncontrollably at ...
by Tesse11ation
Fri Aug 03, 2018 1:47 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 108910

Re: Friday Facts #254 - No research queue for you

Here's my issue with the removal of the research queue: it's an OPTIONAL feature that not everyone needs to take advantage of.

Just like how you can complete the whole vanilla game without ONCE building a circuit network, I'd imagine you can research everything you want without queuing anything ...

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