Search found 216 matches
- Fri Jul 19, 2019 2:14 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
I ran my 600SPM "mini-mega-base" on nuclear with zero UPS issues. The thought of running around placing enough solar panels to compete was horrifying.
How is that possible? Do you have PC Gamer Magazine's large pixel collider?
Nope. I have a stock Dell that I bought maybe 4 years ago ...
- Sat Jul 13, 2019 5:57 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
Ultimately, whether or not my math is correct, my point is that nuclear guzzles water faster than offshore pumps can even dish it out.
Every time i disprove one of your lies, you fall back to "meh, but i don't like it!", it's quite boring. I could link you to tons of threads by people who ...
- Sat Jul 13, 2019 5:21 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
Hmm, have we entered a Tassadar / Overmind mutual destruction mode ? :P
Only if you read all of my posts in this thread in The Overmind's voice...
"Serve the hive...
I control the groove!
Serve the hive...
I control the way you move!
"How'dya like my groove, Daggoth?"
*FWOOSH*
"WELL DONE ...
- Fri Jul 12, 2019 8:05 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
Different people have different hardware setups. In many cases, Factorio is run on basic workstation/laptop PC's that have very limited capabilities. I'm sure for someone with a better computer, UPS only becomes an issue late game. However, for someone with a toaster, issues could hit before ...
- Fri Jul 12, 2019 1:56 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
I ran my 600SPM "mini-mega-base" on nuclear with zero UPS issues. The thought of running around placing enough solar panels to compete was horrifying.
How is that possible? Do you have PC Gamer Magazine's large pixel collider?
I would guess that despite the image this forum projects, relatively ...
- Thu Jul 11, 2019 9:44 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
Ok, let's throw around some more facts and formulas:
There's only one type of "steam":
{
type = "fluid",
name = "steam",
default_temperature = 15,
max_temperature = 1000,
heat_capacity = "0.2KJ",
gas_temperature = 15,
},
Both coal-boiler and reactor are defined as having fuel ...
- Thu Jul 11, 2019 8:02 pm
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
Ok, I get it with what people have to say about UPS. It's my fault for putting that argument foremost instead of the water consumption statistics, as it's much less pertinent IMO. So, I'd like to add some hard numbers since I pretty much neglected to do this before.
This next calculation just works ...
This next calculation just works ...
- Tue Jul 09, 2019 6:54 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
Re: A Case for Balancing Nuclear Power
I have heard it some times, but saying it's heard all the time is a blatant exageration.
Is it really that blatant though? Sure it's a hyperbole, but if enough people believe it, it's probably true. I kind of needed a declarative statement to open with as well, from a writing structure standpoint ...
- Tue Jul 09, 2019 4:53 am
- Forum: Balancing
- Topic: A Case for Balancing Nuclear Power
- Replies: 83
- Views: 38210
A Case for Balancing Nuclear Power
Introduction
So, we hear it all the time: "Solar power is waaaay better than nuclear." Why is that so? Nuclear power is simply not properly balanced in its current form. I'd like to first establish the main reasons for solar being better, why nuclear is not sustainable, and then give my proposals ...
So, we hear it all the time: "Solar power is waaaay better than nuclear." Why is that so? Nuclear power is simply not properly balanced in its current form. I'd like to first establish the main reasons for solar being better, why nuclear is not sustainable, and then give my proposals ...
- Tue Apr 23, 2019 8:26 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 25710
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway).
Yeah, but let's be honest here: if you're belting power poles, the icon ...
- Fri Jan 25, 2019 8:47 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 101665
Re: Friday Facts #279 - Train GUI & Modern Spitter
I would hint a change of the temporary trainstation for easier use....
as you have stated 'for personal' use its quite resonable that a certail loco/train is used for personal transport.
So i would suggest that you could mark a loco as 'personal' and when clickin on the map for a temporal train ...
- Fri Jan 18, 2019 7:40 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 85574
Re: Friday Facts #278 - The new quickbar
While some initial playtesting shows that most things are stable, we have yet to have our typical office-wide week/fortnight of playtesting and tweaking. Inevitably things that we need to solve will come up during this playtesting, so it would be unwise to release before it is complete.
Hey, here ...
Hey, here ...
- Wed Nov 14, 2018 8:03 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
For some weird reason I feel more for the biters than I do for that feminist in that red red game.
Well, yes, nobody likes feminists. The 2nd/3rd wave feminists are women who don't like expressing love for their families with anything other than words, or who are women who want to be men ...
- Wed Nov 14, 2018 7:54 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
absurdity
Godwin's Law. You get nothing, you LOSE! Good day, sir!
- Mon Nov 12, 2018 8:48 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
Naturally, the more detailed any insect model gets, the more disturbing it's going to look. You can't really avoid that.
You are missing the part - despite quoting it - where I mentioned that real insects rarely bother me. Being more realistic is not likely to be the problem here.
We're ...
- Fri Nov 09, 2018 8:09 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
I think that to feel some guilt there should be neutral biters in the nest. No attackers, or things like "the family" ... responsible for breeding the "warriors" of the nest ... maybe. Like an ant colony.
I do like this idea a lot. I think overall, bug nests are just too plain. Aside from the ...
- Fri Nov 09, 2018 8:00 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
lol these biters look even more disgusting than the previous looking ones, massacres continues with out any hard feelings. if you planned to have them cute, I'm sorry these are not it for me. on the plus side they still look like bugs and i can continue to call them as such. must squish all the ...
- Fri Nov 09, 2018 7:43 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
Well, I think this marks the first FFF where I read it and thought "I guess I will be making a mod to revert this entire FFF". Not because the models are bad or the underlying idea is wrong. But simply because the new models trigger such revulsion that I would not be able to tolerate having them ...
- Fri Nov 09, 2018 7:26 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 61405
Re: Friday Facts #268 - The modern Biter
I have to say, I really enjoyed watching the "Diggy" scenario. It reminds me a lot of Dwarf Fortress; I'm just imagining the real-estate potential of having something like that implemented in the game, and having a multilayered base with connected defenses and power grids.
Think of underground ...
Think of underground ...
- Sun Sep 30, 2018 8:05 am
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 67581
Re: Friday Facts #262 - Hello my name is: Compilatron
Unit AI really need some tweaking.
https://i.imgur.com/5CefCzY.jpg
My map have a lot of water. Actually there's too much water for enemy AI.
And there's bitters in islands that request paths all time but they can't execute them. So when there are a lot of them, they start make my ups go really ...