Search found 225 matches

by seronis
Tue Mar 08, 2016 5:49 pm
Forum: Mods
Topic: [MOD 0.12.11+] Initial Map Scan
Replies: 33
Views: 29478

Re: [MOD 0.12.11+] Initial Map Scan

You want the fog back after verifying you have acceptible resources. They just told you how to have the same map with fog. Whats the problem ?
by seronis
Mon Mar 07, 2016 7:08 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 171779

Re: [0.12.18] Warehousing v0.0.6

Sorting a list of a thousand item stacks would only take a single ms. itemstacks are not stored as a series of individual items but a single stack object that knows its item type and item count. Its highly efficient.
by seronis
Sun Mar 06, 2016 9:38 pm
Forum: Ideas and Requests For Mods
Topic: Realistic electricity
Replies: 2
Views: 791

Re: Realistic electricity

Thats utterly NON realistic though. DC voltage cant transfer long distances efficiently, which is the reason public electric networks are AC. That, and the fact that generators naturally produce power in AC, not DC.
by seronis
Sun Mar 06, 2016 12:17 am
Forum: Mods
Topic: [Mod 0.12.22][Bobs]Solarpower0.0.1
Replies: 6
Views: 6413

Re: [Mod 0.12.22][Bobs]Solarpower0.0.1

Whats the point in making items that are super power intensive if they're not forcing you to build out your power infrastructure? Just making "god power generators" doesnt feel very satisfying.
by seronis
Fri Mar 04, 2016 8:06 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 245557

Re: [MOD 0.12.x] Landfill (2.1.7)

Instead of always choosing grass as the new land type, why not choose the type of land that is at the players position ?

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