Search found 225 matches

by seronis
Sun Mar 27, 2016 12:39 pm
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 105265

Re: [MOD 0.12.x] Side Inserters v1.0.5

http://i.imgur.com/odVHz5S.jpg And the arrow is wrong too though. Its all backwards. A clockwise rotating arrow should mean the item is placed clockwise (right) of where it is picked up. As the picture shows your arrow and name say right but you actually do left. Rotation is always around an origin...
by seronis
Sun Mar 27, 2016 12:28 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174176

Re: [0.12.x][v0.12.9] Bob's Warfare mod

Actually for any modder the comparison would be trivial and really fast. Just open your favorite DIFF tool and set the original folder and the modified folder as the 2 sources to compare and it will auto highlight all changes between the two.
by seronis
Sun Mar 27, 2016 8:19 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Side Inserters
Replies: 130
Views: 105265

Re: [MOD 0.12.x] Side Inserters v1.0.5

The names are absolutely backwards / incorrect. But there are other mods that do the same job and arent named incorrectly.
by seronis
Sun Mar 27, 2016 8:09 am
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 25024

Re: [0.12.x] Toxic Jungle

Slightly disappointed. Came here hoping for a wind glider and Ohm npcs.
by seronis
Sun Mar 27, 2016 1:33 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87029

Re: [MOD 12.11+] Train Outposts

They're both trying to do the exact same task so you shouldnt even attempt that.
by seronis
Sun Mar 27, 2016 1:31 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131741

Re: [MOD 0.12.22] ExtraChests v0.1.2

There is already a logistics turrets mod and it can only be accomplished by having his turret create a ghost (invisible) logistics chest that does the actual logistics stuff and using scripts to sync inventories between the turret and chest on a timer.
by seronis
Sat Mar 26, 2016 9:16 pm
Forum: Mods
Topic: [MOD 0.12.20] GalacticTrade
Replies: 33
Views: 33140

Re: [MOD 0.12.20] GalacticTrade

GalacticTrade_0.6.6.zip Looks like it was compressed using windows instead of an actual archive program. Uncompressed and recompressed it using 7zip and fixed the folder name mismatch while i was at it (folder was named with wrong version number). Hope this helps. If it doesnt work I'll try again l...
by seronis
Sat Mar 26, 2016 9:02 pm
Forum: Mods
Topic: Mods used & Credits
Replies: 2
Views: 10263

Re: Mods used & Credits

Would be nice if those modnames actually linked back to the mod.
by seronis
Sat Mar 26, 2016 8:39 pm
Forum: Mods
Topic: [MOD 0.14.x] Wind Turbines - Simplistic Power Source
Replies: 28
Views: 13990

Re: [MOD 0.12.27] Wind Turbines - Changing the electricity game!

Yeah for some reason the OP is linking to where the user got his copy of the game and not to his mod. Didnt check his copy/paste it seems.

-edit-

OP has fixed link now.
by seronis
Fri Mar 25, 2016 2:04 pm
Forum: Mods
Topic: Hardcorio from fans
Replies: 31
Views: 33974

Re: Hardcorio from fans

This entire subforum is for mods that only work in factorio 0.11 and older. "Mods for 0.11 and below"
by seronis
Fri Mar 25, 2016 11:01 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179803

Re: Bob mods for 0.12 General Topic.

Only fixing the dl link. This is still bobs own dropbox, not mine

https://www.dropbox.com/s/ooui2pq4y0fso ... 7.zip?dl=1
by seronis
Fri Mar 25, 2016 10:57 am
Forum: Bob's mods
Topic: [0.12.x][0.12.4]Bob's Mining mod
Replies: 46
Views: 45394

Re: [0.12.x][0.12.3]Bob's Mining mod

With dropbox links please change dl=0 to dl=1 so that its an actual download link and not a 'please register' spam link that also includes a download button. I know you're just pasting what DB gives you. But the manual adjustment makes it 1click 'just works'
by seronis
Fri Mar 25, 2016 10:40 am
Forum: Mods
Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
Replies: 19
Views: 14036

Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2

Right now my main laptop is out of commision and i'm stuck using an Inspirion without a dedicated gpu and only 2gb ram. So im kinda focused on finding mod alternatives that are highly efficient =-) Good luck with those updates.
by seronis
Fri Mar 25, 2016 10:22 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287273

Re: [MOD 0.12.x] Landfill (2.1.7)

Never said his mod is cheesey. I said that the ability to make moats is ALSO not cheesey because its an ability you gain by paying a cost. he doent need to defend anything. He needs to stop insulting it himself.
by seronis
Thu Mar 24, 2016 1:46 am
Forum: Off topic
Topic: Other Games
Replies: 3
Views: 2598

Re: Other Games

Phribos wrote:You should try Cities Skylines, just because it is much better than Sim City.. ;)
I dont have skylines but I do have Cities xl 2011. Does skylines let you send surpluses between your various cities so that you can specialize them on different maps ?
by seronis
Wed Mar 23, 2016 6:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Endless Miner
Replies: 19
Views: 29912

Re: [MOD 0.12.x] Endless Miner

Pretty sure the only problem is that Kapuz is using an outdated version of factorio
by seronis
Wed Mar 23, 2016 6:45 pm
Forum: Off topic
Topic: What's the first game you played with crafting?
Replies: 11
Views: 4492

Re: What's the first game you played with crafting?

Alturia

Its a telnet game (text based multiplayer)
by seronis
Wed Mar 23, 2016 6:10 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
Replies: 19
Views: 14036

Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2

Thats not the worst possible efficiency but its still far from optimal. You should consider using an event queue instead where each update you only process the saplings that are going to grow and dont run any computations at all on the ones that wont. To do this you would precompute the time it will...
by seronis
Wed Mar 23, 2016 5:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Near Inserters v1.0.0
Replies: 14
Views: 16214

Re: [MOD 0.12.x] Near Inserters v1.0.0

Id guess you need to edit the entities.lua file and for each inserter add a line similar to: basic_near.minable.result = "basic-inserter-near" But its not my mod so thats a quick guess after looking at the code for less than a minute. I havent made any Factorio mods yet but have a passing ...
by seronis
Wed Mar 23, 2016 5:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287273

Re: [MOD 0.12.x] Landfill (2.1.7)

Its not cheesey and since this is your mod I dont see why you keep mentioning that point. This has a cost you pay to gain the benefit. While some people want this mod just to get rid of water, id be willing to guess that out of the players who want it for the purpose of creating water, 95% or more w...

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