Search found 225 matches
- Sun Mar 27, 2016 12:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 105265
Re: [MOD 0.12.x] Side Inserters v1.0.5
http://i.imgur.com/odVHz5S.jpg And the arrow is wrong too though. Its all backwards. A clockwise rotating arrow should mean the item is placed clockwise (right) of where it is picked up. As the picture shows your arrow and name say right but you actually do left. Rotation is always around an origin...
- Sun Mar 27, 2016 12:28 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 174176
Re: [0.12.x][v0.12.9] Bob's Warfare mod
Actually for any modder the comparison would be trivial and really fast. Just open your favorite DIFF tool and set the original folder and the modified folder as the 2 sources to compare and it will auto highlight all changes between the two.
- Sun Mar 27, 2016 8:19 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 105265
Re: [MOD 0.12.x] Side Inserters v1.0.5
The names are absolutely backwards / incorrect. But there are other mods that do the same job and arent named incorrectly.
- Sun Mar 27, 2016 8:09 am
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 25024
Re: [0.12.x] Toxic Jungle
Slightly disappointed. Came here hoping for a wind glider and Ohm npcs.
- Sun Mar 27, 2016 1:33 am
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 87029
Re: [MOD 12.11+] Train Outposts
They're both trying to do the exact same task so you shouldnt even attempt that.
- Sun Mar 27, 2016 1:31 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131741
Re: [MOD 0.12.22] ExtraChests v0.1.2
There is already a logistics turrets mod and it can only be accomplished by having his turret create a ghost (invisible) logistics chest that does the actual logistics stuff and using scripts to sync inventories between the turret and chest on a timer.
- Sat Mar 26, 2016 9:16 pm
- Forum: Mods
- Topic: [MOD 0.12.20] GalacticTrade
- Replies: 33
- Views: 33140
Re: [MOD 0.12.20] GalacticTrade
GalacticTrade_0.6.6.zip Looks like it was compressed using windows instead of an actual archive program. Uncompressed and recompressed it using 7zip and fixed the folder name mismatch while i was at it (folder was named with wrong version number). Hope this helps. If it doesnt work I'll try again l...
- Sat Mar 26, 2016 9:02 pm
- Forum: Mods
- Topic: Mods used & Credits
- Replies: 2
- Views: 10263
Re: Mods used & Credits
Would be nice if those modnames actually linked back to the mod.
- Sat Mar 26, 2016 8:39 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Wind Turbines - Simplistic Power Source
- Replies: 28
- Views: 13990
Re: [MOD 0.12.27] Wind Turbines - Changing the electricity game!
Yeah for some reason the OP is linking to where the user got his copy of the game and not to his mod. Didnt check his copy/paste it seems.
-edit-
OP has fixed link now.
-edit-
OP has fixed link now.
- Fri Mar 25, 2016 2:04 pm
- Forum: Mods
- Topic: Hardcorio from fans
- Replies: 31
- Views: 33974
Re: Hardcorio from fans
This entire subforum is for mods that only work in factorio 0.11 and older. "Mods for 0.11 and below"
- Fri Mar 25, 2016 11:01 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179803
Re: Bob mods for 0.12 General Topic.
Only fixing the dl link. This is still bobs own dropbox, not mine
https://www.dropbox.com/s/ooui2pq4y0fso ... 7.zip?dl=1
https://www.dropbox.com/s/ooui2pq4y0fso ... 7.zip?dl=1
- Fri Mar 25, 2016 10:57 am
- Forum: Bob's mods
- Topic: [0.12.x][0.12.4]Bob's Mining mod
- Replies: 46
- Views: 45394
Re: [0.12.x][0.12.3]Bob's Mining mod
With dropbox links please change dl=0 to dl=1 so that its an actual download link and not a 'please register' spam link that also includes a download button. I know you're just pasting what DB gives you. But the manual adjustment makes it 1click 'just works'
- Fri Mar 25, 2016 10:40 am
- Forum: Mods
- Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
- Replies: 19
- Views: 14036
Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2
Right now my main laptop is out of commision and i'm stuck using an Inspirion without a dedicated gpu and only 2gb ram. So im kinda focused on finding mod alternatives that are highly efficient =-) Good luck with those updates.
- Fri Mar 25, 2016 10:22 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287273
Re: [MOD 0.12.x] Landfill (2.1.7)
Never said his mod is cheesey. I said that the ability to make moats is ALSO not cheesey because its an ability you gain by paying a cost. he doent need to defend anything. He needs to stop insulting it himself.
- Thu Mar 24, 2016 1:46 am
- Forum: Off topic
- Topic: Other Games
- Replies: 3
- Views: 2598
Re: Other Games
I dont have skylines but I do have Cities xl 2011. Does skylines let you send surpluses between your various cities so that you can specialize them on different maps ?Phribos wrote:You should try Cities Skylines, just because it is much better than Sim City..
- Wed Mar 23, 2016 6:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Endless Miner
- Replies: 19
- Views: 29912
Re: [MOD 0.12.x] Endless Miner
Pretty sure the only problem is that Kapuz is using an outdated version of factorio
- Wed Mar 23, 2016 6:45 pm
- Forum: Off topic
- Topic: What's the first game you played with crafting?
- Replies: 11
- Views: 4492
Re: What's the first game you played with crafting?
Alturia
Its a telnet game (text based multiplayer)
Its a telnet game (text based multiplayer)
- Wed Mar 23, 2016 6:10 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
- Replies: 19
- Views: 14036
Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2
Thats not the worst possible efficiency but its still far from optimal. You should consider using an event queue instead where each update you only process the saplings that are going to grow and dont run any computations at all on the ones that wont. To do this you would precompute the time it will...
- Wed Mar 23, 2016 5:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Near Inserters v1.0.0
- Replies: 14
- Views: 16214
Re: [MOD 0.12.x] Near Inserters v1.0.0
Id guess you need to edit the entities.lua file and for each inserter add a line similar to: basic_near.minable.result = "basic-inserter-near" But its not my mod so thats a quick guess after looking at the code for less than a minute. I havent made any Factorio mods yet but have a passing ...
- Wed Mar 23, 2016 5:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287273
Re: [MOD 0.12.x] Landfill (2.1.7)
Its not cheesey and since this is your mod I dont see why you keep mentioning that point. This has a cost you pay to gain the benefit. While some people want this mod just to get rid of water, id be willing to guess that out of the players who want it for the purpose of creating water, 95% or more w...