Search found 1522 matches

by Tertius
Thu Oct 16, 2025 12:31 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 114
Views: 192267

Re: Space Platform 101 Discussion


How do I schedule one ship (platform) to leave when another leaves from a different planet? With trains we can limit the number able to travel to a station but planets don't have this functionality.

I'm trying to make platform 1 load/unload at Nauvis while 2 is loading at Vulcanus etc. Without ...
by Tertius
Fri Oct 10, 2025 5:56 pm
Forum: Ideas and Suggestions
Topic: New option for selector combinator: multy decision combinators in one
Replies: 1
Views: 324

Re: New option for selector combinator: multy decision combinators in one


One of the reason no one uses combinators is because of how complicated it is to always set up and getting messed up via cables or/and not setting a correct condition.

I'm using combinators extensively, so "no one" is an exaggeration.

I encourage you to explore the combinator behavior and ...
by Tertius
Thu Oct 09, 2025 4:34 pm
Forum: Technical Help
Topic: [Solved] Summary of Multiplayer-Related Memory Issues and Questions
Replies: 8
Views: 1135

Re: Summary of Multiplayer-Related Memory Issues and Questions

I cannot tell how long an autosave will take for your server. This is something you need to find out yourself. Factorio will first create a temporary directory and begin writing data to it, then it will zip it into the one save file. Monitor the directory and measure the time from the first ...
by Tertius
Thu Oct 09, 2025 4:25 pm
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
Replies: 18
Views: 2349

Re: (Long post warning) Rethinking quality — modular, configurable, no random chances



Quality in Factorio needs a full overhaul to remove gambling elements

Quality in Factorio is about statistics, not gambling. It's not gambling, it's statistics. Statistics is about large numbers, and if you use large amounts of items for quality manufacturing, you get reliable, stable and ...
by Tertius
Thu Oct 09, 2025 4:16 pm
Forum: Technical Help
Topic: [Solved] Summary of Multiplayer-Related Memory Issues and Questions
Replies: 8
Views: 1135

Re: Summary of Multiplayer-Related Memory Issues and Questions

The asynchronous save works by forking the factorio process and perform the save from the forked process with a frozen map while the primary process continues to serve the players with a live map. The forked process terminates after the save has been completed.

Forking is copy-on-write for memory ...
by Tertius
Thu Oct 09, 2025 10:29 am
Forum: Gameplay Help
Topic: arithmetic combinator - constant number ... dinamically?
Replies: 6
Views: 890

Re: arithmetic combinator - constant number ... dinamically?


Have you tried your approach in practice? This approach seems to not work. That's my problem. Using a signal with value on the right side does not do the multiplication with that value.

It's not clear what you mean. We mean this:
10-09-2025, 12-29-37.png

Compute your factor as virtual signal ...
by Tertius
Mon Oct 06, 2025 9:06 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 2919

Re: Fifo chest


The game does not make partial stacks, it always adds items on the first stack it can in the chest. Dont believe me just check it yourself.
Also the game does not merge the same items once they are in the chest. Quite funny having 100copper ore in a chest but the game telling you its full because ...
by Tertius
Mon Oct 06, 2025 6:18 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 2919

Re: Fifo chest


Currenty with spoilage you cannot store stuff in chest and then take it out that does not spoil the whole chest. So tech on gleba will all spoil premature and you cannot buffer a certain amount and let the rest be destroyed. Spoiled first just lets the whole chest spoil at the same time. Fresh ...
by Tertius
Fri Oct 03, 2025 12:49 pm
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 31
Views: 16858

Re: Set requests for space platform hub via circuit signals


[...]
5. once the delay timer has elapsed (box is empty after no requests from the platform for 2 minutes) I start filling the biter egg rocket with biter eggs

This seems a weird approach and unnecessarily long. You want an egg shipping platform leave fast and with freshest possible eggs?
Then ...
by Tertius
Thu Oct 02, 2025 8:03 am
Forum: Off topic
Topic: Unofficial Factorio Server Claiming to be Wube and Not Actually Wube
Replies: 18
Views: 2728

Re: Unofficial Factorio Server Claiming to be Wube and Not Actually Wube

I was confused for a minute when the WUBE tag appeared for some users on Discord and I actually thought as well this is a tagging for a WUBE employee. However I discovered very soon it's just a new Discord feature for tagging yourself Discord-wide with your favorite Discord server.

In my opinion ...
by Tertius
Wed Oct 01, 2025 1:22 pm
Forum: Gameplay Help
Topic: Train ignores waiting bay
Replies: 10
Views: 1393

Re: Train ignores waiting bay

In case you need inspiration, an example from my latest ore mining outpost iteration. I try to make an outpost as simple and lightweight as possible.

The blue part and intersection isn't part of the outpost blueprint, it's there to show how it's connected to the 2-track main line. The blue part is ...
by Tertius
Wed Oct 01, 2025 7:16 am
Forum: Gameplay Help
Topic: Train ignores waiting bay
Replies: 10
Views: 1393

Re: Train ignores waiting bay

It seems you don't (or didn't) use train limits. This is a very important configuration to make sure there will never be more trains driving to that station than intended, so any waiting area in front of the station cannot overflow. This function is crucial for automatic train operation and ...
by Tertius
Tue Sep 30, 2025 7:07 am
Forum: Technical Help
Topic: [2.0.66] Crash loading save (ElectricEnergySourcePrototype)
Replies: 5
Views: 679

Re: [2.0.66] Crash loading save (ElectricEnergySourcePrototype)

Such kind of memory issue is hardware related. In addition to what was said:
check for overheating
revert overclocking
if it's a custom built computer, make sure the power cable connectors to the motherboard are properly seated
by Tertius
Mon Sep 29, 2025 3:16 pm
Forum: Bug Reports
Topic: [2.0.68] Train stops read train content messes with interrupts in a bad way
Replies: 2
Views: 513

Re: [2.0.68] Train stops read train content messes with interrupts in a bad way

The minimum of 1 tick delay isn't a delayed signal, it's the interpreting of the signal by the waiting condition/interrupt trigger. This is unavoidable.

If you read circuit, you read "this tick" and check the condition, and the result of the check becomes effective "next tick". It's the same as ...
by Tertius
Fri Sep 26, 2025 8:25 am
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 4009

Re: Let's talk train design


Have you ever wished that your trains could behave like logistic robots? If so, then that's what this idea is.

I would like to answer this as well. No, I never wished trains could behave like logistic robots.

Logistic robots are inefficient if you just place a roboport for area coverage and let ...
by Tertius
Thu Sep 25, 2025 8:01 pm
Forum: This Forum
Topic: Forum search discards too many common words
Replies: 20
Views: 3808

Re: Forum search discards too many common words

The 3 letter words seem to be already ignored by the forum software, not even being sent to the mysql search engine. Otherwise it wouldn't be indicated as "ignored". There must be some setting to increase the length within the forum software as well. Or it read from the mysql config, cached the ...
by Tertius
Thu Sep 25, 2025 10:04 am
Forum: Gameplay Help
Topic: Help needed for circuit network, problem with synchronisation
Replies: 4
Views: 573

Re: Help needed for circuit network, problem with synchronisation

The combinator performing the division (iron plates / T) never gets any iron plate signal. At its input, there is nothing connected that can ever provide this signal.
I don't understand the contraption as a whole and don't understand if it's important, but this part is definitely not correct.
by Tertius
Thu Sep 25, 2025 9:07 am
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 4009

Re: Let's talk train design


Yeah, that's the dream. I think you can probably do it with a centralized system, but I am lazy and don't want to build (another) huge combinator brain. Good luck though!

As for the trip planning, I do everything I can to let the game mechanics do that for me. One of my tricks is to attach a ...
by Tertius
Thu Sep 25, 2025 8:45 am
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 4009

Re: Let's talk train design


My main problem is the following:

Your build contains a mistake, based on wrong assumption about the wildcard expansion. Use it for unloading, but not for loading.

The idea is to start with an empty train. Completely empty. For an empty train, no green cargo or fluid wildcard can match. So you ...
by Tertius
Wed Sep 24, 2025 6:00 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 4009

Re: Let's talk train design



From https://www.factorio.com/blog/post/fff-389:

We have been asked to do something like 'logistic trains' many times. Schedule interrupts provide a more generic system, where logistic trains is just one of the things you can build from it. For example, you can have a system where you let the ...

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