Search found 1292 matches
- Wed Apr 30, 2025 2:46 pm
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 8
- Views: 639
Re: help on Combinators
Don't challenge yourself with things where the game already offers an efficient solution. It's not a wise thing, because you spend time on things that already have an easy and efficient solution. Instead, find a task the game doesn't already provide a direct tool for it. By doing this, you're adding ...
- Wed Apr 30, 2025 8:29 am
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 8
- Views: 639
Re: help on Combinators
It's difficult to guess what all your combinators should do, if they don't do what you want. If I activate the constant combinator, a bunch of items will flow, then stop. Isn't that what you want?
Also, it's incomplete since I don't see any means to automatically reset and allow the next batch of ...
Also, it's incomplete since I don't see any means to automatically reset and allow the next batch of ...
- Tue Apr 29, 2025 1:58 pm
- Forum: Gameplay Help
- Topic: How to get copper on space platform?
- Replies: 4
- Views: 753
Re: How to get copper on space platform?
Just to add, you don't need red ammo at all, not even to go to the shattered planet.
To add, not using red ammo isn't a workaround or a stopgap solution, instead it's a perfectly valid approach. It's simply not necessary. Instead, use the existing turrets with filtered targets. Laser turrets for ...
- Tue Apr 29, 2025 1:48 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 6007
Re: Quality killed this game for me
so what's the point in sitting down and improving anything? By the time I actually reach epic, I'm probably just bored, or give up due to too many possibilities. Same with platforms / ships. Qualities are absolutely crucial to get a good and compact design.
Quality is one thing too much with all ...
- Mon Apr 28, 2025 9:28 pm
- Forum: Off topic
- Topic: To suck or blow? How to clean the inside of your Factorio rig?
- Replies: 14
- Views: 2571
Re: How to diagnose desktop crash (Mint)?
I can't figure out why air blowing in one direction would build up a charge that air blowing in the opposite direction would not.
I guess it's different not because of the static but because of handling the nozzle. The static accumulates on the nozzle due to friction between dry air and the ...
- Mon Apr 28, 2025 8:18 am
- Forum: Off topic
- Topic: To suck or blow? How to clean the inside of your Factorio rig?
- Replies: 14
- Views: 2571
Re: To suck or blow? How to clean the inside of your Factorio rig?
If you have insane amounts of dust inside your PC, consider choosing a better case, one with appropriate dust filters. With this, you just need to clean the dust filters and not the inside. Since these are just plastic, you can use your usual home vacuum cleaner without the danger of static ...
- Sun Apr 27, 2025 11:52 am
- Forum: Gameplay Help
- Topic: Weird problems with EM plant green circuit build
- Replies: 7
- Views: 606
Re: Weird problems with EM plant green circuit build
The key is sideloading to fill the gaps. An inserter alone is insufficient for filling gaps, because it must swing back to refill its hand and might miss a gap while swinging back. Even two inserters in a row will not work, because both might swing back at the same time. Gaps can be filled reliably ...
- Sat Apr 26, 2025 11:20 am
- Forum: Gameplay Help
- Topic: Sandbox - Solar Edge
- Replies: 3
- Views: 292
Re: Sandbox - Solar Edge
Bring up the research screen with T, then find the research that unlocks the solar system edge. It's the promethium science pack. Shift-click the "research" button to make it researched (only possible in map editor mode).
- Fri Apr 25, 2025 1:30 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 25
- Views: 2821
Re: I went back to 1.1
every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time
You don't need to do this. You just need to build small production lines on the planets. You're able to import everything ...
- Thu Apr 24, 2025 2:44 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 25
- Views: 2821
Re: I went back to 1.1
But OP wasn't playing vanilla !
I recommend the OP to just play Space Age vanilla and judge only after having visited all the planets. The time on Nauvis might seem "too easy" without overhaul mods, but the real challenge of Space Age is on the various planets, especially Gleba and Aquilo, as ...
- Thu Apr 24, 2025 1:51 pm
- Forum: Gameplay Help
- Topic: Combinator multiplexing help
- Replies: 5
- Views: 532
Re: Combinator multiplexing help
There is flickering that I can't figure out how to get rid of.
Sorry to ask this dumb question, but what exactly do you mean with "flickering"? Is it your clock (signal I) isn't in sync to the responses, and the values are only stable after the 3 tick delay?
There is a trivial solution. And it ...
- Thu Apr 24, 2025 11:15 am
- Forum: Gameplay Help
- Topic: Foundry logic for railgun shells
- Replies: 15
- Views: 1433
Re: Foundry logic for railgun shells
I have something that "works" , it is a modified version of what Tertius made on the bug report topic, it's 99% Tertius' design, the problem is that i don't exactly understand why it works and any slight modification breaks it.
The combinator performs a map from a set of conditions to a set of ...
- Tue Apr 22, 2025 6:30 pm
- Forum: Gameplay Help
- Topic: Foundry logic for railgun shells
- Replies: 15
- Views: 1433
Re: Foundry logic for railgun shells
That's unexpected , it look like a 1-foundry-for-railgun-shells-setup, as requested in this thread https://forums.factorio.com/128028 and i thought you encountered the mentionned behavior when making a setup to post there.
Yes, kind of, and I guess this thread is a better place for discussion ...
- Mon Apr 21, 2025 10:42 pm
- Forum: Gameplay Help
- Topic: Pipeline liquids mismatch
- Replies: 4
- Views: 572
Re: Pipeline liquids mismatch
Didn't see this issue yet. I read somewhere that passthrough fluidboxes can also pass foreign fluids, but this never happened here for some reason. Are you sure you never connected the top fluid with one of the horizontal fluidboxes in the past? Not even by accident just for a second?
About your ...
About your ...
- Mon Apr 21, 2025 7:16 pm
- Forum: Not a bug
- Topic: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
- Replies: 5
- Views: 422
Re: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
Unfortunately it's part of a bigger setup, made for a promethium ship, with the intent of being as compact and space preserving as possible. It turned out all the fluid handling with pumps and pipes and storage tanks and extracting and feeding back ingredients after recipe change makes it really ...
- Mon Apr 21, 2025 5:45 pm
- Forum: Not a bug
- Topic: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
- Replies: 5
- Views: 422
Re: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
Darn. Would be so easy to have them all at the same side in that setup 
Thanks for the clarification.

Thanks for the clarification.
- Mon Apr 21, 2025 5:29 pm
- Forum: Not a bug
- Topic: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
- Replies: 5
- Views: 422
[2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
Issue:
Every time the foundry recipe is changed from creating molten stuff to casting stuff and vice versa, custom rotated fluid inputs/outputs are again at the top, no matter the previous rotation.
How to reproduce:
A foundry is set to "set recipe" and it gets recipes for creating molten iron ...
Every time the foundry recipe is changed from creating molten stuff to casting stuff and vice versa, custom rotated fluid inputs/outputs are again at the top, no matter the previous rotation.
How to reproduce:
A foundry is set to "set recipe" and it gets recipes for creating molten iron ...
- Sun Apr 20, 2025 6:55 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 9
- Views: 3060
Re: How pros approach the game?
When I see other guys, for example Nilaus, he just casually do stuff which works. No efforts, no struggle, just do this and that and <paff> it works.
You're seeing just a tiny part of the story. He does streaming for a living, and he does nothing else than playing the game. He does practicing ...
- Sat Apr 19, 2025 11:09 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 832
Re: Circuit network: I don't understand
This information is either stored in the memory cell that just sends an "Each+0" = Each because it's just holding the "not visible/behind the scenes" actual value Y, or in 2.0 the network somehow just remembers it.
This "somehow" or "behind the scenes" is nothing mystical and not really anything ...
- Thu Apr 17, 2025 3:50 pm
- Forum: Gameplay Help
- Topic: Train delivery to defensive lines
- Replies: 9
- Views: 1281
Re: Train delivery to defensive lines
And the blueprint might as well be in Chinesse ASCII xD When I said I had absolutely no understanding of logic circuit I really meant that
For guides/tutorials about the circuit network, see the wiki:
https://wiki.factorio.com/Circuit_network
and:
https://wiki.factorio.com/Tutorial:Circuit ...