Search found 1292 matches

by Tertius
Wed Apr 30, 2025 2:46 pm
Forum: Gameplay Help
Topic: help on Combinators
Replies: 8
Views: 639

Re: help on Combinators

Don't challenge yourself with things where the game already offers an efficient solution. It's not a wise thing, because you spend time on things that already have an easy and efficient solution. Instead, find a task the game doesn't already provide a direct tool for it. By doing this, you're adding ...
by Tertius
Wed Apr 30, 2025 8:29 am
Forum: Gameplay Help
Topic: help on Combinators
Replies: 8
Views: 639

Re: help on Combinators

It's difficult to guess what all your combinators should do, if they don't do what you want. If I activate the constant combinator, a bunch of items will flow, then stop. Isn't that what you want?
Also, it's incomplete since I don't see any means to automatically reset and allow the next batch of ...
by Tertius
Tue Apr 29, 2025 1:58 pm
Forum: Gameplay Help
Topic: How to get copper on space platform?
Replies: 4
Views: 753

Re: How to get copper on space platform?


Just to add, you don't need red ammo at all, not even to go to the shattered planet.

To add, not using red ammo isn't a workaround or a stopgap solution, instead it's a perfectly valid approach. It's simply not necessary. Instead, use the existing turrets with filtered targets. Laser turrets for ...
by Tertius
Tue Apr 29, 2025 1:48 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 6007

Re: Quality killed this game for me


so what's the point in sitting down and improving anything? By the time I actually reach epic, I'm probably just bored, or give up due to too many possibilities. Same with platforms / ships. Qualities are absolutely crucial to get a good and compact design.

Quality is one thing too much with all ...
by Tertius
Mon Apr 28, 2025 9:28 pm
Forum: Off topic
Topic: To suck or blow? How to clean the inside of your Factorio rig?
Replies: 14
Views: 2571

Re: How to diagnose desktop crash (Mint)?


I can't figure out why air blowing in one direction would build up a charge that air blowing in the opposite direction would not.

I guess it's different not because of the static but because of handling the nozzle. The static accumulates on the nozzle due to friction between dry air and the ...
by Tertius
Mon Apr 28, 2025 8:18 am
Forum: Off topic
Topic: To suck or blow? How to clean the inside of your Factorio rig?
Replies: 14
Views: 2571

Re: To suck or blow? How to clean the inside of your Factorio rig?

If you have insane amounts of dust inside your PC, consider choosing a better case, one with appropriate dust filters. With this, you just need to clean the dust filters and not the inside. Since these are just plastic, you can use your usual home vacuum cleaner without the danger of static ...
by Tertius
Sun Apr 27, 2025 11:52 am
Forum: Gameplay Help
Topic: Weird problems with EM plant green circuit build
Replies: 7
Views: 606

Re: Weird problems with EM plant green circuit build

The key is sideloading to fill the gaps. An inserter alone is insufficient for filling gaps, because it must swing back to refill its hand and might miss a gap while swinging back. Even two inserters in a row will not work, because both might swing back at the same time. Gaps can be filled reliably ...
by Tertius
Sat Apr 26, 2025 11:20 am
Forum: Gameplay Help
Topic: Sandbox - Solar Edge
Replies: 3
Views: 292

Re: Sandbox - Solar Edge

Bring up the research screen with T, then find the research that unlocks the solar system edge. It's the promethium science pack. Shift-click the "research" button to make it researched (only possible in map editor mode).
by Tertius
Fri Apr 25, 2025 1:30 pm
Forum: General discussion
Topic: I went back to 1.1
Replies: 25
Views: 2821

Re: I went back to 1.1


every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time

You don't need to do this. You just need to build small production lines on the planets. You're able to import everything ...
by Tertius
Thu Apr 24, 2025 2:44 pm
Forum: General discussion
Topic: I went back to 1.1
Replies: 25
Views: 2821

Re: I went back to 1.1


But OP wasn't playing vanilla !

I recommend the OP to just play Space Age vanilla and judge only after having visited all the planets. The time on Nauvis might seem "too easy" without overhaul mods, but the real challenge of Space Age is on the various planets, especially Gleba and Aquilo, as ...
by Tertius
Thu Apr 24, 2025 1:51 pm
Forum: Gameplay Help
Topic: Combinator multiplexing help
Replies: 5
Views: 532

Re: Combinator multiplexing help


There is flickering that I can't figure out how to get rid of.

Sorry to ask this dumb question, but what exactly do you mean with "flickering"? Is it your clock (signal I) isn't in sync to the responses, and the values are only stable after the 3 tick delay?

There is a trivial solution. And it ...
by Tertius
Thu Apr 24, 2025 11:15 am
Forum: Gameplay Help
Topic: Foundry logic for railgun shells
Replies: 15
Views: 1433

Re: Foundry logic for railgun shells


I have something that "works" , it is a modified version of what Tertius made on the bug report topic, it's 99% Tertius' design, the problem is that i don't exactly understand why it works and any slight modification breaks it.

The combinator performs a map from a set of conditions to a set of ...
by Tertius
Tue Apr 22, 2025 6:30 pm
Forum: Gameplay Help
Topic: Foundry logic for railgun shells
Replies: 15
Views: 1433

Re: Foundry logic for railgun shells


That's unexpected , it look like a 1-foundry-for-railgun-shells-setup, as requested in this thread https://forums.factorio.com/128028 and i thought you encountered the mentionned behavior when making a setup to post there.

Yes, kind of, and I guess this thread is a better place for discussion ...
by Tertius
Mon Apr 21, 2025 10:42 pm
Forum: Gameplay Help
Topic: Pipeline liquids mismatch
Replies: 4
Views: 572

Re: Pipeline liquids mismatch

Didn't see this issue yet. I read somewhere that passthrough fluidboxes can also pass foreign fluids, but this never happened here for some reason. Are you sure you never connected the top fluid with one of the horizontal fluidboxes in the past? Not even by accident just for a second?

About your ...
by Tertius
Mon Apr 21, 2025 7:16 pm
Forum: Not a bug
Topic: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
Replies: 5
Views: 422

Re: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles

Unfortunately it's part of a bigger setup, made for a promethium ship, with the intent of being as compact and space preserving as possible. It turned out all the fluid handling with pumps and pipes and storage tanks and extracting and feeding back ingredients after recipe change makes it really ...
by Tertius
Mon Apr 21, 2025 5:45 pm
Forum: Not a bug
Topic: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
Replies: 5
Views: 422

Re: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles

Darn. Would be so easy to have them all at the same side in that setup :evil:
Thanks for the clarification.
by Tertius
Mon Apr 21, 2025 5:29 pm
Forum: Not a bug
Topic: [2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles
Replies: 5
Views: 422

[2.0.43] Foundry rotation not remembered with set recipe and changing fluid input/output roles

Issue:
Every time the foundry recipe is changed from creating molten stuff to casting stuff and vice versa, custom rotated fluid inputs/outputs are again at the top, no matter the previous rotation.

How to reproduce:
A foundry is set to "set recipe" and it gets recipes for creating molten iron ...
by Tertius
Sun Apr 20, 2025 6:55 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 9
Views: 3060

Re: How pros approach the game?


When I see other guys, for example Nilaus, he just casually do stuff which works. No efforts, no struggle, just do this and that and <paff> it works.

You're seeing just a tiny part of the story. He does streaming for a living, and he does nothing else than playing the game. He does practicing ...
by Tertius
Sat Apr 19, 2025 11:09 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 832

Re: Circuit network: I don't understand


This information is either stored in the memory cell that just sends an "Each+0" = Each because it's just holding the "not visible/behind the scenes" actual value Y, or in 2.0 the network somehow just remembers it.

This "somehow" or "behind the scenes" is nothing mystical and not really anything ...
by Tertius
Thu Apr 17, 2025 3:50 pm
Forum: Gameplay Help
Topic: Train delivery to defensive lines
Replies: 9
Views: 1281

Re: Train delivery to defensive lines


And the blueprint might as well be in Chinesse ASCII xD When I said I had absolutely no understanding of logic circuit I really meant that

For guides/tutorials about the circuit network, see the wiki:
https://wiki.factorio.com/Circuit_network

and:
https://wiki.factorio.com/Tutorial:Circuit ...

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