Search found 890 matches
- Fri Mar 18, 2022 2:31 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591215
Re: We support Ukraine
No you never asked for that you just repeatdly post links that are doing the apology of the war. I don't understand why you waste your time arguing with people who's job it is to just distribute Russian propaganda. It's the same as if you discuss the current news with the paper boy if he should con...
- Thu Mar 17, 2022 5:03 pm
- Forum: Outdated/Not implemented
- Topic: Small Idea: Fish only Spawns in Blue Water
- Replies: 5
- Views: 2031
Re: Small Idea: Fish only Spawns in Blue Water
The game doesn't create new lakes later - it's all in existence since game start from the player's point of view. You might see the engine create new chunks on the fly when you explore them, but actually it is made as if all exists since game start. Since it's all dependent and based on the map seed...
- Wed Mar 16, 2022 1:01 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 19119
Re: Why doesn't the rocket silo support signal connection?
I just want to read the production progress of the rocket. In one of the linked posts a dev explains that handling the rocket silo is meant to be a challenge for the player. The rocket silo is basically just an assembling machine. It takes various kind of stuff as input and produces science packs a...
- Tue Mar 15, 2022 4:16 pm
- Forum: General discussion
- Topic: How often do you redesign/redo your factories?
- Replies: 5
- Views: 3456
Re: How often do you redesign/redo your factories?
With the central part of the factory (mall and research), I end up circling around my starting place. I build new stuff to available empty space next door, however water, cliffs and rails limit where I actually build. Later, water and cliffs are no obstacles any more, but for some reason, I refuse t...
- Sun Mar 13, 2022 1:15 pm
- Forum: General discussion
- Topic: What starting settings does everyone use?
- Replies: 14
- Views: 14463
Re: What starting settings does everyone use?
I'm always using standard settings for everything. It's well balanced. It's part of the challenge to find and get to the oil. I only make sure there's not too much water in the starting area, but that's all. Resource fields get bigger the more far away from the starting area, so I don't have any iss...
- Sat Mar 12, 2022 10:32 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 225
- Views: 128603
Re: German localization discussion
"Eingefroren" ist sie meiner Beobachtung nach allenfalls im den Sinn, dass für die ingame Texte keine Änderungen mehr an der grundlegenden Terminologie und Formulierungen erforderlich sind. Du wirst "Greifarm" oder "Hochofen" niemals mehr umbenannt bekommen, egal wie ge...
- Mon Mar 07, 2022 4:54 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591215
Re: We support Ukraine
Since I am German, I usually read German If you read the Latvian press, Germany is sometimes either flooded or there are riots all around, arranged by emigrants. :lol: Funny/interesting to see the outside view. From the inside, the floods were tiny compared to the whole area of Germany (single smal...
- Mon Mar 07, 2022 4:03 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591215
Re: We support Ukraine
I agree with you that there is a free press. But it is not main world press. Only small and local. If you know any big free press, please send me link. Since I am German, I usually read German sources. Main sources are https://www.faz.net/, a somewhat conservative media with own reporters, and http...
Re: page name
@Vivaloz I saw you started translating many articles. If you don't mind, I'd like to share my knowledge I built translating almost every German wiki article over the course of the past year (even existing ones, since they were very outdated): you don't need to translate the update history according ...
- Mon Mar 07, 2022 2:44 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591215
Re: We support Ukraine
And you will choose those newspapers where everyone writes your truths. There are fundamental differences in how people from "the west" perceive newspapers (and news in general) and how people from "the east" perceive them. In "the west", the press is free and independ...
- Sun Mar 06, 2022 6:51 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591215
Re: We support Ukraine
The Russian propaganda went over the top with their lies. It seems there was never a single word of truth in it. With the Ukrainian invasion, it became clearly visible every single word from Putin and his propaganda offices in the last 10+ years were a lie, fake news, propaganda, intentionally fabri...
- Thu Mar 03, 2022 7:59 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 591215
Re: We support Ukraine
If this will not be moderated at least you people will see how ordinary russian people and bots supporting them are brainwashed by fear instilled by Putin. This has begun long before. Everyone who is able to use information from multiple independent sources across the world is able to get the big p...
- Sat Feb 26, 2022 2:40 pm
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 6164
Re: Inserters pick up LOTS faster on a curved belt
This is like quantum physics. The smallest parts of matter have all the same tiny fixed rules how they work, but if put together in different combinations, they result in a large variety of different, sometimes surprising behavior.
- Sat Feb 26, 2022 1:52 pm
- Forum: Balancing
- Topic: Inserters pick up LOTS faster on a curved belt
- Replies: 10
- Views: 6164
Re: Inserters pick up LOTS faster on a curved belt
This behavior is well known and well investigated:
https://wiki.factorio.com/Inserters#Bel ... nserter.29
With the pick up from a turning left belt, it seems you actually found the fastest pick up method.
Use it and exploit it.
https://wiki.factorio.com/Inserters#Bel ... nserter.29
With the pick up from a turning left belt, it seems you actually found the fastest pick up method.
Use it and exploit it.
- Fri Feb 25, 2022 9:46 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 18986
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
About that announcement in the top left corner of the forums here, I would politely, respectfully express my disappointment at having RL politics introduced into Factorio. It's a good link. It links the Red Cross for donations, a non profit organization that is agnostic of politics and exist to hel...
Re: page name
Honestly, trying to translate everything from scratch is so tedious and so straining, you will likely stop after a few articles. Short articles are ok, but once you get to the real big ones like the general articles about oil processing, electricity or circuit network, or the tutorials, you will pro...
Re: page name
You can find all the official translations in 2 text files the Factorio game directory. For the Steam version of the game in the default install location it is (for Dutch): "C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\base\locale\nl\base.cfg" "C:\Program Files (x86)\St...
- Sun Feb 20, 2022 3:43 pm
- Forum: Technical Help
- Topic: Image errors
- Replies: 2
- Views: 1066
Re: Image errors
You mean the curved faintly colored lines? This is called a Moiré pattern, an interference effect. It might be the native resolution of your monitor is different to the resolution you run Factorio. For example, if your new monitor has a native resolution of 1920x1080, and your previous monitor was 1...
- Sun Feb 13, 2022 11:38 pm
- Forum: Technical Help
- Topic: Stuttering, which mod zu blame?
- Replies: 3
- Views: 1596
Re: Stuttering, which mod zu blame?
Instead of re-enabling mods one by one, re-enable half of all your mods. If the stuttering doesn't reappear, it's in the other half of your mods. Repeat and search for the mod in the half you identified as producing the lags. This way you halve the amount of mods in every step until you're left with...
- Sat Feb 12, 2022 9:16 pm
- Forum: Gameplay Help
- Topic: More Expressive Combinators
- Replies: 9
- Views: 2844
Re: More Expressive Combinators
To really simplify large combinator creations (emphasis on large ) , you probably need some kind of a programmable combinator. A combinator that is able to execute some kind of simple script, each script line representing one of the basic operations, so it is able to replace one physical combinator ...