Search found 1292 matches
- Thu May 08, 2025 12:57 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 30
- Views: 3779
Re: The quality system needs a redesign
... why would you do that on belts in planet with no ennemy nor risk for their hitpoint ? For the sake of it ? is it what "devs envisionned" ? they may have thought players could and would do that, but that may not be the "intended" way as in " we want player to go to this extreme" , more like ...
- Thu May 08, 2025 12:34 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 30
- Views: 3779
Re: The quality system needs a redesign
My problem with quality is that I simply don't know how to approach it. It's too open. It seems a huge waste of effort and resources if not done correctly. But is it really? What is "correctly"? I still don't know, so I still never tried to construct a single quality item in my Space Age map since ...
- Thu May 08, 2025 10:01 am
- Forum: Show your Creations
- Topic: Combinator cookbook 2.0
- Replies: 50
- Views: 13759
Re: Combinator cookbook 2.0
I need to find the maximum or minimum value of an inventory. As in one. If use two lines, it will output all the same because they are all >= to one another. If I select any signal from that line it's order appears to be arbitary.
The selector function takes a signal and returns it at its ...
- Wed May 07, 2025 7:59 am
- Forum: Gameplay Help
- Topic: Rich text - [quality=any]
- Replies: 2
- Views: 310
Re: Rich text - [quality=any]
test: [quality=normal][quality=uncommon][quality=rare][quality=epic][quality=epic][virtual-signal=signal-any-quality]
A comfortable way to create rich text with icons like this is probably the display panel. Type your text in the text area, and for all of the icons use the image icon to select some ...
A comfortable way to create rich text with icons like this is probably the display panel. Type your text in the text area, and for all of the icons use the image icon to select some ...
- Tue May 06, 2025 10:04 pm
- Forum: Balancing
- Topic: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
- Replies: 5
- Views: 883
Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
wonder if this is really what the devs intended?
If you talk about storing promethium asteroid chunks (mass storing the other types isn't really necessary):
Difficult to say what the devs intended. It's the final challenge, the final construction task of Space Age. May be the devs didn't know ...
- Tue May 06, 2025 5:32 pm
- Forum: Gameplay Help
- Topic: How to set speed of space platform?
- Replies: 9
- Views: 1040
Re: How to set speed of space platform?
Yes, I didn't look thoroughly enough and assumed you do the approach in the thread I linked with counting in steps so you pulse the pump and increase the amount of pulses instead of creating one pulse with variable length. Sorry. This is my bane: I look too quick and overlook some small but crucial ...
- Mon May 05, 2025 9:18 pm
- Forum: Gameplay Help
- Topic: How to set speed of space platform?
- Replies: 9
- Views: 1040
Re: How to set speed of space platform?
You would come across much more sympathetically if you simply explained the mistake I made. Even AI's as me make mistakes, you know.
- Mon May 05, 2025 6:13 pm
- Forum: Gameplay Help
- Topic: Is it possible to synchronize circuits between 2 planets without using mods ?
- Replies: 17
- Views: 1209
Re: Is it possible to synchronize circuits between 2 planets without using mods ?
As far as I see, the game was deliberately made to prevent communication between planets and just limited exchange between platforms in orbit and planets.
How about this to find a common point in time everywhere. You hinted at this already, this is an actual proposal:
The idea is to find actions ...
How about this to find a common point in time everywhere. You hinted at this already, this is an actual proposal:
The idea is to find actions ...
- Mon May 05, 2025 3:27 pm
- Forum: Gameplay Help
- Topic: How to set speed of space platform?
- Replies: 9
- Views: 1040
Re: How to set speed of space platform?
@mrkev I know I'm a nitpicker, but your pulse-width modulation blueprint is accurate only if the maximum pulse width (120) is an integer multiple of the increment (X).
It would be accurate for all values of X, if you use an arithmetic combinator instead of the decider and use the modulo 120 ...
It would be accurate for all values of X, if you use an arithmetic combinator instead of the decider and use the modulo 120 ...
- Mon May 05, 2025 10:16 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 11814
Re: Feedback on Space Age's overall design
Some more thoughts.
In my opinion, you're drifting away to general thoughts about the design process of SA. You're missing the fact the design process has been completed. SA has been released. Thoughts about the design process have been given over the course of the last year(s), today it's not ...
- Sun May 04, 2025 5:55 pm
- Forum: Gameplay Help
- Topic: How to set speed of space platform?
- Replies: 9
- Views: 1040
Re: How to set speed of space platform?
For a controller, see this thread:
https://forums.factorio.com/viewtopic.php?f=193&t=118009
tl;dr:
Don't try to control the speed, instead control the fuel supply. The idea in the mentioned thread is to activate a fuel pump with a percentage of the maximum fuel throughput to get a percentage of the ...
https://forums.factorio.com/viewtopic.php?f=193&t=118009
tl;dr:
Don't try to control the speed, instead control the fuel supply. The idea in the mentioned thread is to activate a fuel pump with a percentage of the maximum fuel throughput to get a percentage of the ...
- Sun May 04, 2025 3:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1990
- Views: 747433
Re: Simple Questions and Short Answers
You can use a small bit of circuit logic.
In a constant combinator, configure a turbo belt signal with the amount you want to have on your planet.
Place an arithmetic combinator and connect the constant combinator with one wire color and a roboport with a different wire color. Set the roboport to ...
In a constant combinator, configure a turbo belt signal with the amount you want to have on your planet.
Place an arithmetic combinator and connect the constant combinator with one wire color and a roboport with a different wire color. Set the roboport to ...
- Sun May 04, 2025 3:20 pm
- Forum: Gameplay Help
- Topic: Decider Combinator converts one signal to another now?
- Replies: 5
- Views: 361
Re: Decider Combinator converts one signal to another now?
But separately, it used to be, (or so I believed) that the decider combinator did not convert one signal into another signal. This combined with the fact nothing comes out the green wire clearly meant there was something I didn't understand.
It was always the case that the decider combinator is ...
- Sat May 03, 2025 2:59 pm
- Forum: Gameplay Help
- Topic: Inserter Item Pickup Logic
- Replies: 3
- Views: 398
Re: Inserter Item Pickup Logic
The most space consuming way to reliably get rid of arbitrary unwanted items is probably to add a constant combinator with a list of every possible wanted item with wanted quantity as negative numbers.
Connect this to the inserter, as well as the platform inventory, and set the inserter to set its ...
Connect this to the inserter, as well as the platform inventory, and set the inserter to set its ...
- Fri May 02, 2025 4:54 pm
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 17247
Re: Version 2.0.46
For practical reasons, I consider red ammo only if I have to produce copper anyway. This is if I also need railguns, since railgun ammo needs copper. That's just for platforms going beyond Aquilo. For the inner planets, going to red ammo needs additional production buildings, and it's not clear if ...
- Thu May 01, 2025 4:57 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 6007
Re: Quality killed this game for me
I went to college for something similar a long time ago. I studied stuff like https://en.wikipedia.org/wiki/Six_Sigma (Note, this Wikipedia article doesn't correctly ascribe this process to Japan, where it originated in the early/mid 20th century*). No manufacturing process is 100%. If anything ...
- Thu May 01, 2025 2:36 pm
- Forum: Gameplay Help
- Topic: Module amount exceeds module slots
- Replies: 4
- Views: 564
Re: Module amount exceeds module slots
The video is 3:41 minutes long and in ultra low quality of 360p. Honestly, I'm not able to see at what point in time the issue might be shown. It's just a blurred white-ish spot where the amount is being shown. You also seem to use a mod for inserting modules. What happens without that mod?
- Wed Apr 30, 2025 8:21 pm
- Forum: Gameplay Help
- Topic: Quality icons for items & entities are indistinguishable
- Replies: 15
- Views: 726
Re: Quality icons for items & entities are indistinguishable
The quality mark for the chest is slightly bigger. It's not very prominent, but it's not indistinguishable either.
- Wed Apr 30, 2025 8:02 pm
- Forum: Gameplay Help
- Topic: help on Combinators
- Replies: 8
- Views: 639
Re: help on Combinators
The logistics network challenge on Aquilo is this: "how can I move items from chests into the rocket silo in a way the robots don't need to recharge (too often) while they carry a just requested item?"
The first thing is to minimize the distance between the chests and the rocket silo. So I put a ...
The first thing is to minimize the distance between the chests and the rocket silo. So I put a ...
- Wed Apr 30, 2025 4:08 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 6007
Re: Quality killed this game for me
So, what did we get? The devs' GAMBLING addiction.
Everything you wrote has already being mentioned in the Quality announcement discussion thread: https://forums.factorio.com/108611
To make a long story short: no, it's not gambling. It's math, and to be precise, it's statistics.
If you "gamble ...