Search found 835 matches
- Fri Aug 23, 2024 11:52 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 16146
Re: Friday Facts #425 - Behind the legs
Spiders are evolved insects, and the rear 6 legs are operating as above. The front 2 legs are converted from antennae, and they're added to the 2 groups as well: all legs are alternated. Spiders are not evolved insects. Spiders are arachnids, and arachnids did not evolve from insects. In fact, amon...
- Fri Aug 23, 2024 11:28 pm
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1558
Re: About Marathon difficulty and the development of Factorio
Marathon is the game variant that uses the expensive version of the recipes, isn't it? I'm not interested in this, because it appears for me as if it's just a more tedious version of the same game. Needs a different factory design of course, because the ratios are different, but the same game in gen...
- Fri Aug 23, 2024 1:24 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 16146
Re: Friday Facts #425 - Behind the legs
I can't resist wisecracking about insect legwork. May be you remember biology school classes but forgot about it. Insects have exactly 6 legs for a reason. The legs are organized in 2 groups. Each group is the center leg on one side and the 2 outer legs of the other side, forming a triangle this way...
- Fri Aug 23, 2024 12:02 pm
- Forum: Combinator Creations
- Topic: Is this the best simple Kovarex design ever? Can this possibly be improved?
- Replies: 6
- Views: 1126
Re: Is this the best simple Kovarex design ever? Can this possibly be improved?
You can analyze the behavior yourself by running this in map editor mode, so you're able to single step through every single tick and investigate how the counter works and how the limiting works by looking into the entities after each tick. The input inserters for U235 and the output inserter for U2...
- Thu Aug 22, 2024 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 43
- Views: 4534
Re: Removing the Spidertron "screen jitter" on moving around.
As far as I see, you all have incorrect assumption on how the Spidertron moves. Or at least you didn't describe it so I understand it. You seem to assume the origin of all computation around movement is the spidertron body. Actually, it's two levels more. First, the Spidertron body is moved by the m...
- Wed Aug 21, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30960
Re: Friday Facts #424 - Gleba Pentapod Enemies
It's not "vibes" telling me that they want to force us into a given playstyle. It's their exact words on other matters that similarly involve forcing us to play a given way. The devs explained they wanted to open different play styles where there was currently only one, for example with t...
- Tue Aug 20, 2024 9:41 pm
- Forum: Gameplay Help
- Topic: Train Circuit Networks
- Replies: 8
- Views: 718
Re: Train Circuit Networks
I'd like to add some thoughts about stackers/depots. Consider you have an unloading station and you don't want its buffer chests run empty to ensure continuous supply to the downstream factory. If an empty train leaves this station, the next train must arrive early enough the buffer chests don't run...
- Tue Aug 20, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30960
- Mon Aug 19, 2024 1:14 pm
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 795
Re: Trains, Outposting and other things that annoys me in Factorio
Not only train stops are huge by themselves, but they also require train buffers to ensure the high throughput of the train station. Even then, sometimes unloading chests became unbalanced. Buffer for one wagon drains earlier than other and that imbalance amplifies itself. If you have a stacker in ...
- Mon Aug 19, 2024 12:03 pm
- Forum: Combinator Creations
- Topic: Checking multiple conditions
- Replies: 4
- Views: 481
Re: Checking multiple conditions
I encourage you to describe your ideas in a more general way. In your example, you're doing this: You're individually checking conditions and counting the amount of matching conditions. Then check if the current amount equals to the desired number of matching conditions. There is another way to chec...
- Sat Aug 17, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30960
Re: Friday Facts #424 - Gleba Pentapod Enemies
No, a screenshot of the enemies is a sufficient warning to decide, that you don't like the artistic direction, and it's not a thing for you to play, since it does not pose any danger to health whatsoever. Also, in my opinion, this is devolving into offtopic, and I kinda feel bad about it, so I won'...
- Fri Aug 16, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 30960
Re: Friday Facts #424 - Gleba Pentapod Enemies
If it's required to manually kill pentapods to set foot on the land and bootstrap automatic farming, you did the right thing to make them passive in the first place and very weak at arrival. I'm not the guy who enjoys battles, so when I started with Factorio, I did turn off enemies completely to be ...
- Tue Aug 13, 2024 6:30 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 222138
Re: Multithreading shower thoughts
if you play multiplayer, does every player needs to compute the entire game, or is sufficient to have a super beefy host to do all the computations and the other players can be "thin clients" who just get the results and need to compute only graphics. Exactly this client/server concept ca...
- Mon Aug 12, 2024 10:04 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Combinator signal off by one tick?
- Replies: 2
- Views: 327
Re: Combinator signal off by one tick?
The signal from the green wire is gone, but the red wire connected to the output of the top left "+" arithmetic combinator below the locomotive supplies the offending signal.
- Sun Aug 11, 2024 10:06 pm
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 779
Re: Train for construction.
All you need to build to bootstrap construction in addition to building just rails is a station that unloads into chests, then a filter inserter moves unloaded construction bots and optionally logistics bots from one chest into a roboport. Then building will continue from that roboport.
- Fri Aug 02, 2024 5:16 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 18445
- Thu Aug 01, 2024 4:30 pm
- Forum: Railway Setups
- Topic: Railway 2 Lane RHD book
- Replies: 0
- Views: 561
Railway 2 Lane RHD book
I thought I post my 2 lane railway blueprint book before it becomes obsolete with the upcoming Factorio 2.0. It's quite small. Not convoluted, no bells and whistles nobody needs. Just the essentials and basics for everyday use: rails, signals, and big power poles for energy distribution. RHD (right ...
- Tue Jul 30, 2024 12:45 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Green circuits, from ore, beaconed, direct insertion, 140/s
- Replies: 0
- Views: 518
Green circuits, from ore, beaconed, direct insertion, 140/s
To improve ups, I started developing some direct insertion builds for circuit production. This is what I created for green circuits. Input ore, output green circuits. It's aimed for practical use, so input is supposed to come from some train station. Output is exactly 140/s, controlled by timed outp...
- Mon Jul 29, 2024 6:11 pm
- Forum: Wiki Talk
- Topic: Translating the wiki, where to start?
- Replies: 3
- Views: 416
Re: Translating the wiki, where to start?
This post might help, I talked about how I did update all the outdated and missing German pages: viewtopic.php?p=582555#p582555
- Fri Jul 26, 2024 9:28 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 20574
Re: Friday Facts #421 - Optimizations 2.0
Speaking of lateral thinking in optimizations, I'm curious as to both why electric network updates do have such a heavy memory bandwidth impact, and whether that impact could be avoided in the common case. This is not about programming, this is about CPU and memory hardware. To be able to speed thi...