Search found 1294 matches

by Tertius
Fri Jun 06, 2025 7:38 am
Forum: Gameplay Help
Topic: Is this expected behavior?
Replies: 2
Views: 386

Re: Is this expected behavior?

The signal needs 1 tick to get through the combinators calculating A and B. The very first tick the train is connected to the station, the signals from the train are at the input of the combinators but the combinators didn't yet process them, so they still output nothing (which means A=0 and B=0 ...
by Tertius
Fri Jun 06, 2025 7:22 am
Forum: Gameplay Help
Topic: Need your help to optimize a buffer zone
Replies: 15
Views: 1053

Re: Need your help to optimize a buffer zone

If you need lane balancing at the output and even chest unloading, you can append lane balancers:
The input is already balanced, because the input inserters are always able to consume more than can be delivered.
06-06-2025, 09-20-55.png
About mechanical balancing, see raynquists balancer ...
by Tertius
Thu Jun 05, 2025 9:48 pm
Forum: Gameplay Help
Topic: Need your help to optimize a buffer zone
Replies: 15
Views: 1053

Re: Need your help to optimize a buffer zone

Don't build a buffer as bypass. Instead, build just the buffer. Fill a bunch of chests with your input belt(s), balanced.
And add inserters that pull items balanced from the chests and create the outgoing belt(s) from that. Every item is always put into the chests, then taken out again. No bypass ...
by Tertius
Sun Jun 01, 2025 5:50 pm
Forum: Gameplay Help
Topic: going for the lazy bastard achievement in June 2025
Replies: 4
Views: 757

Re: going for the lazy bastard achievement in June 2025

It's a rather easy achievement and is faster with Space Age than with the base game, because it's faster in Space Age to launch the first rocket. The actual doing is the same, because you've done it long before you get to any Space Age specific stuff.

The strategy is the same as ever.
You need to ...
by Tertius
Sat May 31, 2025 7:59 pm
Forum: Ideas and Suggestions
Topic: Automate infinite research switching
Replies: 0
Views: 328

Automate infinite research switching

Automate starting infinite research by circuit control

I'd like to control which infinite research is currently being researched with the circuit network.
Implementation:

for every infinite research, add a corresponding "recipe" signal to the circuit network.
Add function "research ...
by Tertius
Fri May 30, 2025 1:20 pm
Forum: Modding help
Topic: Increase god mode's inventory size ?
Replies: 12
Views: 5677

Re: Increase god mode's inventory size ?

<t>In case with god mode you mean operating in map editor mode without character, you don't need an inventory at all. Use the pipette tool in any item selector to get a stack of that item in your hand out of thin air. There are so many places with item icons: you're able to use the pipette tool with ...
by Tertius
Fri May 30, 2025 9:50 am
Forum: Gameplay Help
Topic: Demolishers?
Replies: 4
Views: 630

Re: Demolishers?

It's reasonably easy to defeat the small demolisher and with an appropriate physical projectile damage also the medium ones - with about 80 gun turrets and 2000 red ammo and construction bots to load the turrets.

In case you just want a blueprint, example:

05-30-2025, 11-47-00.png
Place it, let ...
by Tertius
Fri May 30, 2025 9:11 am
Forum: Gameplay Help
Topic: Train can not find path, and it finds it later o.O
Replies: 5
Views: 647

Re: Train can not find path, and it finds it later o.O

Almost every destination station is either disabled or fully reserved by some train, so the trains would simply sleep with the "zzz". However, there is one single station not disabled and not full and not properly connected to the train network due to some cliffs southeast. Because of this, the ...
by Tertius
Thu May 29, 2025 10:35 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15216

Re: How to upcycle?


I'm a bit provocative maybe, but when i see "what is the better?" or "the most competitive" i'm still having the impression that i read ( both you and Tertius to a certain extend ) players talking about "the best potato" but you can have "the heaviest" , "the largest" , and "the tastiest", which ...
by Tertius
Wed May 28, 2025 6:25 pm
Forum: Technical Help
Topic: How does blueprint library size affect performance?
Replies: 2
Views: 388

Re: How does blueprint library size affect performance?

The game warning is about the size of the blueprint library in RAM while the game is running. It's not about the blueprint file on disk - that's just a few MB. It's uncompressed and vastly increased only if loaded by the game and held in RAM. I had a library with 22 MB on disk but occupying 800 MB ...
by Tertius
Wed May 28, 2025 5:56 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15216

Re: How to upcycle?

Inspired by this thread, I'm now trying to get into upcycling all the various components required for a mall that's intended to produce legendary items in the end.
I'm currently at circuits. I'm trying to bootstrap from zero quality items, but every tech unlocked and stable production of every ...
by Tertius
Wed May 28, 2025 12:15 pm
Forum: Ideas and Suggestions
Topic: New circuit signal: "Read self"
Replies: 1
Views: 243

Re: New circuit signal: "Read self"

Would be a very useful option, with it it's possible to just know how many tiles were built of some blueprint, and provide enough supply for it without having to manually define how many of these are currently present.

Which items? Probably just ones that can already be connected to the circuit ...
by Tertius
Wed May 28, 2025 11:47 am
Forum: Tools
Topic: I uploaded a BP to Factoriobin and i need to change it
Replies: 1
Views: 405

Re: I uploaded a BP to Factoriobin and i need to change it

It's not possible, same with deletion, because there is no ownership since there are no accounts (not even planned), so it's not possible to determine if you are the owner of some given blueprint.

Just upload a new blueprint and replace any URLs in the places you published it.
by Tertius
Tue May 27, 2025 2:32 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1560

Re: Basic Space Logistics Help


I do let the science delivering platforms sit at Nauvis until they're empty. just so that the supply of science stays full-ish on Nauvis.

I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So the ...
by Tertius
Mon May 26, 2025 9:53 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 15
Views: 1560

Re: Basic Space Logistics Help

I built my logistics like this:
For every planet, there is one dedicated platform always flying from that planet to Nauvis and back, bringing the science pack from that planet and optionally stuff that's meant to be used on Nauvis. On its way back from Nauvis, it brings stuff manufactured on Nauvis ...
by Tertius
Mon May 26, 2025 12:08 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1124

Re: Second play through and vaguely frustrated…

That's the very beginning:
You need to mine ore, then move ore to smelter, then move plates to assembling machines.
Additionally you need to mine coal, then move coal to every machine for supply.

This means transport belts are very high on your priority list, and since you continuously grow your ...
by Tertius
Sun May 25, 2025 8:49 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 1059

Re: Lost all blueprints after PC crash. What to backup and when?

It's very easy to lose the cloud stored blueprints when you do a fresh install of Factorio.

Usually, if you run the Steam version of the game, the blueprint storage file is downloaded from Steam as soon as you start factorio.exe and "blueprint library cloud sync" is enabled in the game options and ...
by Tertius
Thu May 22, 2025 6:45 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2366

Re: Random Number on Selector Combinator


but if your purpose is to use a RNG to select between 6 receipe thinking the law of large numbers will take care of the ratio for you, then you could be in a bad a time because there will be material from receipe 1 2 3 4 in excess over 5 and 6 and it will build up.

Ok, that's a strong argument ...
by Tertius
Thu May 22, 2025 6:27 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 15216

Re: How to upcycle?

Could you please return to the topic of this thread, which is "how to upcycle?"
It's not "you said this" "no I said that". I really don't care about who said what. Not at all.

I care about how to upcycle things.
by Tertius
Thu May 22, 2025 6:04 pm
Forum: Gameplay Help
Topic: Belt throughput possible bug?
Replies: 2
Views: 322

Re: Belt throughput possible bug?


A turbo belt has a speed of 60 items a second on each lane, which amounts to 120 items on both lanes, right?

That's not correct. The 60/s of a turbo belt is for the whole belt. Each lane is 30/s, both lanes are 60/s.

If you use stack inserters, you're able to use stacks of 4 items, so you get 4 ...

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