Search found 665 matches

by Tertius
Fri Nov 10, 2023 2:06 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 327
Views: 44054

Re: Friday Facts #384 - Combinators 2.0

I wonder if it is possible with the new decider combinator to fully provide a stack filter inserter with one filtering item as well as the corresponding stack size, with 1 decider only. Consider you have a list of items to load into a train. 5 wall, 10 repair kits, 15 belts. You want to load exactly...
by Tertius
Wed Nov 08, 2023 7:33 pm
Forum: Translations
Topic: Plural localization of decimal numbers
Replies: 3
Views: 666

Re: Plural localization of decimal numbers

For German, the rule is correct. However, you left out an example that should probably be mentioned:

1 Tonne
but
1,0 Tonnen
by Tertius
Tue Nov 07, 2023 2:19 pm
Forum: Gameplay Help
Topic: Output not balanced
Replies: 8
Views: 759

Re: Output not balanced

One of the issues with maximum speed is that items are picked up faster than being delivered by the belt, especially if earlier inserters created gaps on the belt. In this case, later inserters have to change lane and pick up the rest of their items from the other lane. However, changing lanes this ...
by Tertius
Sun Nov 05, 2023 3:21 pm
Forum: General discussion
Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
Replies: 13
Views: 2541

Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)

I know it's not really a solution, but what I do isn't what you even mentioned: I disable biters at map generation. I play without them. That's more fun for me personally. I tried with biters vanilla settings, I tried with biters peaceful, I tried with biters reduced. All ended up the same: I avoide...
by Tertius
Sun Nov 05, 2023 2:35 pm
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4282

Re: Nuclear reactor strange power production: bug?

Why you get less than 2.4 GW: Heat production is 2.4 GW. You need 2400/10 = 240 heat exchangers. You actually built them, so that's ok. To output 10 MW, each heat exchanger produces 103/s steam. This is 24,720/s. You supply water with 20 offshore pumps with 20 * 1200/s = 24,000/s water. That's an un...
by Tertius
Sun Nov 05, 2023 2:00 pm
Forum: Gameplay Help
Topic: Nuclear reactor strange power production
Replies: 36
Views: 4282

Re: Nuclear reactor strange power production: bug?

Your power plant is going from 2.4 GW to 2.3 GW probably because of the insufficient water or steam flow. During heating up, or before you actually switch on your load, your water/steam pipes and input/output buffers are filling up, because either the heat exchangers are not at max. output or there ...
by Tertius
Thu Nov 02, 2023 2:46 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 128
Views: 27589

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

You look quite prepared. I thought I was prepared, but then I saw that roll of toilet paper in your image and immediately knew what was missing.
by Tertius
Fri Oct 27, 2023 9:10 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 34772

Re: Friday Facts #382 - Logistic groups

So now every entity has an additional property that players need to learn about, but it only matters in one place. We don't know, if it only matters in one place. One place was presented, but there might be more. One way or the other, I don't feel weight is a useless addition. It's adding a genuine...
by Tertius
Fri Oct 27, 2023 7:59 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29736

Re: Friday Facts #380 - Remote view

I have to say. Those clover leaf intersections taking advantage of the new bridges look really nice. Definitely! I tell you what, the first thing I will do after downloading the expansion will not be creating a new map. I will be creating a new sandbox map in god mode and map editor. Then I will cr...
by Tertius
Tue Oct 24, 2023 10:46 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41791

Re: Friday Facts #381 - Space Platforms

Sounds like they twisted themselves in knots to avoid combinators. I get it, combinators are not just complex, they're also 'weird'. The latter could have been fixed, the former probably not. For people who want complexity the answer is obvious - SE. It's perfectly fine to design the game around th...
by Tertius
Tue Oct 24, 2023 10:02 pm
Forum: Gameplay Help
Topic: Combat Woes
Replies: 8
Views: 855

Re: Combat Woes

And if you can't stand biters altogether, you can disable them at map generation (or through map editor in a running map). There are a few settings about enemies that might ease them up. About fighting with the tank. If you have a personal roboport equipped, construction robots and repair packs in y...
by Tertius
Sun Oct 22, 2023 2:12 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41791

Re: Friday Facts #381 - Space Platforms

The ALT-mode grinder icon seems a bit strange - it's looking as if 2 hands are holding an item. The 2 grinding wheels look like 2 hands. May be the coloring could change - more blue or violet perhaps and not that warm orange tint.
by Tertius
Sat Oct 21, 2023 5:35 pm
Forum: Ideas and Suggestions
Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
Replies: 13
Views: 1435

Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?

But again: heavy power switch usage will always be slow. There's minimal to almost zero advantage to using power switches over simply making more power production. The time and energy to wire up all the switches vs just making more production is a wash. Many thanks for that info, especially because...
by Tertius
Fri Oct 20, 2023 4:56 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41791

Re: Friday Facts #381 - Space Platforms

The grabbing tentacles somehow look alive. Nice work. The whole platform.
by Tertius
Wed Oct 18, 2023 12:52 pm
Forum: Questions, reviews and ratings
Topic: Mods to (visually) help tacking circuitry wires
Replies: 2
Views: 463

Re: Mods to (visually) help tacking circuitry wires

I do actually use PickerDollies to get help with creating combinator setups. It's invaluable. I start by placing combinators distributed over some area with much space to see every connection. I move them around and rotate them so functionality is visible and the wires are as short as possible and d...
by Tertius
Tue Oct 17, 2023 5:38 pm
Forum: Gameplay Help
Topic: help & advice wanted: my late game pain points
Replies: 7
Views: 787

Re: help & advice wanted: my late game pain points

Don't forget biter expansion. If a migrating biter group stops at a rail track by chance, the spawning nests and worms will destroy the tracks at that place. No attacks, no aggro required. They don't attack the tracks at that place, the tracks are simply replaced by the nests and worms at spawning. ...
by Tertius
Tue Oct 17, 2023 1:24 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264046

Re: New to the game and first impressions

Thoughts, comments or feedback, feel free to leave me a message. Although Koub moved this to a somewhat post-only thread, I dare to reply and possibly start a discussion: @SKaterle, please try to use Factorio terminology, if you comment on game features and game items. You talk about technical game...
by Tertius
Mon Oct 16, 2023 3:20 pm
Forum: Wiki Talk
Topic: Suggestion to edit/add info on wiki page about Application Directory
Replies: 2
Views: 625

Re: Suggestion to edit/add info on wiki page about Application Directory

This directory doesn't exist on my Windows 11 system. I do have ....\steam\steamapps\<mysteamuserid>\427520\ but neither \ac\ nor \saves\ nor any *.zip saves within. Only a \remote\ directory with some configs (mirror of some files in %appdata%\factorio\...\*). My saves are in %appdata%\Factorio\sav...
by Tertius
Sun Oct 15, 2023 9:22 pm
Forum: General discussion
Topic: What FPS/UPS do you usually play at?
Replies: 10
Views: 1787

Re: What FPS/UPS do you usually play at?

You can post your save in https://forums.factorio.com/viewtopic.php?p=115772#p115772 to show it to others, someone might have a comment on the ups. "Interesting" saves are sometimes commented by the devs and possible reasons given. Low ups can have 2 completely different reasons: 1. slow h...
by Tertius
Sun Oct 15, 2023 9:09 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29736

Re: Friday Facts #380 - Remote view

Niyu.Cuatro wrote:
Sun Oct 15, 2023 4:57 pm
And i would add too that i don't want them to reveal the whole expànsion in FFF. Let us get some surprises when we actually sit down to play it.
You just need to stop reading the FFFs now and your're guaranteed to be surprised at release.

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