Search found 868 matches

by Tertius
Tue Aug 20, 2024 11:58 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 33907

Re: Friday Facts #424 - Gleba Pentapod Enemies

Koub wrote:
Tue Aug 20, 2024 11:27 am
Today, we're in the era of drama.
Suddenly it becomes clear before my eyes, as if some purple cloud is lifting, why marihuana has been legalized in some countries in the last years.
by Tertius
Mon Aug 19, 2024 1:14 pm
Forum: General discussion
Topic: Trains, Outposting and other things that annoys me in Factorio
Replies: 4
Views: 999

Re: Trains, Outposting and other things that annoys me in Factorio

Not only train stops are huge by themselves, but they also require train buffers to ensure the high throughput of the train station. Even then, sometimes unloading chests became unbalanced. Buffer for one wagon drains earlier than other and that imbalance amplifies itself. If you have a stacker in ...
by Tertius
Mon Aug 19, 2024 12:03 pm
Forum: Combinator Creations
Topic: Checking multiple conditions
Replies: 4
Views: 756

Re: Checking multiple conditions

I encourage you to describe your ideas in a more general way. In your example, you're doing this: You're individually checking conditions and counting the amount of matching conditions. Then check if the current amount equals to the desired number of matching conditions. There is another way to chec...
by Tertius
Sat Aug 17, 2024 11:19 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 33907

Re: Friday Facts #424 - Gleba Pentapod Enemies

No, a screenshot of the enemies is a sufficient warning to decide, that you don't like the artistic direction, and it's not a thing for you to play, since it does not pose any danger to health whatsoever. Also, in my opinion, this is devolving into offtopic, and I kinda feel bad about it, so I won'...
by Tertius
Fri Aug 16, 2024 1:04 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 33907

Re: Friday Facts #424 - Gleba Pentapod Enemies

If it's required to manually kill pentapods to set foot on the land and bootstrap automatic farming, you did the right thing to make them passive in the first place and very weak at arrival. I'm not the guy who enjoys battles, so when I started with Factorio, I did turn off enemies completely to be ...
by Tertius
Tue Aug 13, 2024 6:30 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 438
Views: 223978

Re: Multithreading shower thoughts

if you play multiplayer, does every player needs to compute the entire game, or is sufficient to have a super beefy host to do all the computations and the other players can be "thin clients" who just get the results and need to compute only graphics. Exactly this client/server concept ca...
by Tertius
Mon Aug 12, 2024 10:04 pm
Forum: Gameplay Help
Topic: [SOLVED] Combinator signal off by one tick?
Replies: 2
Views: 347

Re: Combinator signal off by one tick?

The signal from the green wire is gone, but the red wire connected to the output of the top left "+" arithmetic combinator below the locomotive supplies the offending signal.
by Tertius
Sun Aug 11, 2024 10:06 pm
Forum: Gameplay Help
Topic: Train for construction.
Replies: 7
Views: 834

Re: Train for construction.

All you need to build to bootstrap construction in addition to building just rails is a station that unloads into chests, then a filter inserter moves unloaded construction bots and optionally logistics bots from one chest into a roboport. Then building will continue from that roboport.
by Tertius
Fri Aug 02, 2024 5:16 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 19560

Re: Friday Facts #422 - Tesla Turret

morse wrote:
Fri Aug 02, 2024 4:00 pm
I see three problems with this turret.
Quote from a spied out biter war council.
by Tertius
Thu Aug 01, 2024 4:30 pm
Forum: Railway Setups
Topic: Railway 2 Lane RHD book
Replies: 0
Views: 1699

Railway 2 Lane RHD book

I thought I post my 2 lane railway blueprint book before it becomes obsolete with the upcoming Factorio 2.0. It's quite small. Not convoluted, no bells and whistles nobody needs. Just the essentials and basics for everyday use: rails, signals, and big power poles for energy distribution. RHD (right ...
by Tertius
Tue Jul 30, 2024 12:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Green circuits, from ore, beaconed, direct insertion, 140/s
Replies: 0
Views: 842

Green circuits, from ore, beaconed, direct insertion, 140/s

To improve ups, I started developing some direct insertion builds for circuit production. This is what I created for green circuits. Input ore, output green circuits. It's aimed for practical use, so input is supposed to come from some train station. Output is exactly 140/s, controlled by timed outp...
by Tertius
Mon Jul 29, 2024 6:11 pm
Forum: Wiki Talk
Topic: Translating the wiki, where to start?
Replies: 3
Views: 459

Re: Translating the wiki, where to start?

This post might help, I talked about how I did update all the outdated and missing German pages: viewtopic.php?p=582555#p582555
by Tertius
Fri Jul 26, 2024 9:28 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 21531

Re: Friday Facts #421 - Optimizations 2.0

Speaking of lateral thinking in optimizations, I'm curious as to both why electric network updates do have such a heavy memory bandwidth impact, and whether that impact could be avoided in the common case. This is not about programming, this is about CPU and memory hardware. To be able to speed thi...
by Tertius
Fri Jul 26, 2024 3:23 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 21531

Re: Friday Facts #421 - Optimizations 2.0

Why do I find the optimisations so exciting? I don't think any of my bases have become noticeably slow. My mega bases were never really very mega. :D What you consider mega base might not be the same for everyone. My last base is down to ~30 ups on a i5-13600k. I didn't design for ups, I just built...
by Tertius
Fri Jul 26, 2024 1:52 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 21531

Re: Friday Facts #421 - Optimizations 2.0

Optimizing the game this way is great! I really don't like it to always have in mind: "If I build it this way, what would be the ups impact?" instead of: "If I build it this way, is this nice enough for my technical/aesthetic senses?" My biggest time consumer is always the insert...
by Tertius
Thu Jul 25, 2024 4:06 pm
Forum: Ideas and Suggestions
Topic: Space Age - Planet Gleba and Pollution contributing to Spoilage
Replies: 5
Views: 1088

Re: Space Age - Planet Gleba and Pollution contributing to Spoilage

An interesting suggestion. In the real world, the more polluted the environment, the lower the harvest yield, and it's possible the more of the harvest will spoil. However, if the pollution contains CO2 (carbon dioxide), the more CO2 the air contains, the stronger the plant growth, so the higher the...
by Tertius
Mon Jul 22, 2024 2:55 pm
Forum: Ideas and Suggestions
Topic: Blueprint Editor (Blueprint God Mode Planet)
Replies: 6
Views: 1187

Re: Blueprint Editor (Blueprint God Mode Planet)

I've been looking for a such mod that checked a number of boxes. I need the time to stop while I'm designing blueprints : I sometimes spend hours designing stuff, and I don't want to get out of the blueprint lab just to discover the evolution factor went from 18 to 53% while I was creating the perf...
by Tertius
Sun Jul 21, 2024 8:35 pm
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 49
Views: 4654

Re: The Blueprint Hub

Do you mean to imply in your comment that there is only one correct way to play the game? I feel that can reasonable be inferred, but I don't want to put words in your mouth or argue about a point you aren't making. I take the liberty to answer on Loewchen's behalf, because I know exactly what he m...
by Tertius
Sun Jul 21, 2024 1:02 pm
Forum: Ideas and Suggestions
Topic: The Blueprint Hub
Replies: 49
Views: 4654

Re: The Blueprint Hub

I voted "maybe", because I cannot decide what is better. Both having a shared blueprint library and not having one has valid reasons. I thought about what I would do with such a library. I would look into it what others have done, then be overwhelmed by all these crap blueprints I would ne...
by Tertius
Sun Jul 21, 2024 12:09 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 17
Views: 3900

Re: Allow setting the max value for the dynamic train limit

Why would *1 be needed or all that inverse stuff? I feel like something has gone completely over my head. In general, additions within the circuit network are free in terms of combinators. There is an implicit add for all connected wires. You just connect wires, and the resulting signals are the si...

Go to advanced search