Search found 58 matches

by andre2
Fri Jun 14, 2019 12:23 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Make Settings for Inserters and Pumps visible on mouse over
Replies: 0
Views: 511

[Request] Make Settings for Inserters and Pumps visible on mouse over

Hi, when I want to check a setting for inserter or pump, I always have to go there. It would be so nice if the setting would be shown on mouse over. travelling around the whole factory for that is not fun. It would be cool if all settings could be seen, like: - the option for filter inserters, - the...
by andre2
Sun Mar 10, 2019 3:19 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586730

Re: pY Coal Processing - Discussion

I started a Py mall for all the Py stuff in 0.16.. I havent played 0.17 yet. But I asume that alot of recipes have changed so that I have to start over, right?
by andre2
Fri Nov 23, 2018 3:00 pm
Forum: PyMods
Topic: Bug: Methanol Processing 1 not in the listing of available research topics
Replies: 2
Views: 1277

Re: Bug: Methanol Processing 1 not in the listing of available research topics

As other sciences can be found, I can only asume that there is maybe a text field empty, which can be filled with tags or key words to make the topic searchable. As if for Methanol Processing 1 theese tags and keywords have never been put in. But I only know very little about coding and can be total...
by andre2
Fri Nov 23, 2018 12:59 am
Forum: PyMods
Topic: Bug: Methanol Processing 1 not in the listing of available research topics
Replies: 2
Views: 1277

Bug: Methanol Processing 1 not in the listing of available research topics

On the way to develop the factory to science pack 3, I checked several times, if there is research left. And there wasn´t anything left. Then I needed the Rectisol to get science pack 3. But the research wasn´t done. -What? In the overview on the left of the research screen, Methanol Processing 1 is...
by andre2
Sat Nov 03, 2018 8:53 pm
Forum: PyMods
Topic: First Impression
Replies: 8
Views: 6312

Re: First Impression

This answer is late but can maybe still help. I did a mainbus. I use the mod "Deadlocks stacking beltboxes". You need this mod to see the items. The constant combinators have the items of what is on the belt. It is mostly raw or in-between-products. I made this blueprint from my first play...
by andre2
Mon Aug 06, 2018 12:33 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586730

Re: pY Coal Processing - Discussion

It just shows fuel.
by andre2
Sun Aug 05, 2018 7:39 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586730

Re: pY Coal Processing - Discussion

ON my 2nd playthrough of PY mods now the Niobium mines have changed. There are mineral patches now. I have supplied them with ref. syngas. The info that they need this gas was already not easy to find. It was only told on mousing over the minerals. This could maybe be put into the the mouse over tex...
by andre2
Tue Jul 31, 2018 9:24 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211706

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Is there any chance that beltboxes and loaders can work with the mod upgrade planner? That would be like ultra useful. For example I clonk down my blueprints for smelting with crushed ore from the Pyanodon mod. The blueprints have the basic yellow stuff. On upgradnig to red belt, the loaders and box...
by andre2
Mon Jul 30, 2018 12:57 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101415

Re: pY Industry - Discussion

Ok. So fluids where changed. I did not knew that. In case you ever want to change them, please find a way that the tanks dont block so much behind them, visually. I understand that this is not really your case as the issue comes from the limits of the engine. Because I really like the visual appeara...
by andre2
Sun Jul 29, 2018 2:14 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123197

Re: [MOD 0.13] Big Bags - more space in your bags

on trying out this mod I could not set the stacksize multiplicator from 10 to 1 in the text field in the3 mod settings. I wasnt liking that and deinstalled the mod instantly.

But I really liked the concept with the picker stick research. :)
by andre2
Sun Jul 29, 2018 1:28 pm
Forum: PyMods
Topic: First Impression
Replies: 8
Views: 6312

Re: First Impression

Hi, I just started my second playthrough of PY mods. If you have a desert without much big bodies of water that will help you, because of your space requirements later on. I discovered several mods while playing the first time with PY. They helped alot. The first two are like ultra important. -FNEI ...
by andre2
Sun Jul 29, 2018 12:55 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 430253

Re: pY Raw Ores Discussion

I would like to add T-1000 steel to the poll. Any chances?
by andre2
Sun Jul 29, 2018 12:53 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101415

Re: pY Industry - Discussion

Hi, some feedback regarding tanks. i rather like to use the 4000L tanks 2 times instead of one 8000L tank. 2x 4000L tanks need less space and can be better organised in tight spots. So for a 400,000 unit fluid storage i use 10x 4000L tanks. I put them in 2 rows, like 2x5. The 8000L tank appears as n...
by andre2
Fri Jul 27, 2018 1:44 am
Forum: Railway Setups
Topic: My approach to rails (junction, single header) [+blueprints]
Replies: 21
Views: 38719

Re: My approach to rails (junction, single header) [+blueprints]

Hi,
i would like to use your stations. But there is an error message saying like: ....version error (H...)

Any chance to get your stations?

Do you maybe have them at https://factorioprints.com

???
by andre2
Sun Apr 08, 2018 9:51 am
Forum: Mods
Topic: [0.17] Attach Notes - to blueprints and entities
Replies: 38
Views: 17286

Re: [0.16] Attach Notes - to blueprints and entities

Hi, this mod crashes the gaqme back to main menu. YOu can add 4 icons to the blueprint. I went for the icons: solar, x, 3 What I wanted was solar, 3, x, 3 When I clicked on x to make it a 3, the crash occured. I use a smaller screen - 19". When i start to type the name of the blueprint into the...
by andre2
Sun Apr 01, 2018 9:17 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Make an info mod for bot deliveries to player
Replies: 0
Views: 496

[Request] Make an info mod for bot deliveries to player

Hi, please make a mod, which shows what items are brought by bots to the player and also when the items arrive. -> ETA with a countdown in seconds. Sometimes you wait and wait for that single offshore pump and wonder if it arrives and when. When you request things for a blueprint to finish it at an ...
by andre2
Sat Mar 31, 2018 3:35 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Make train car and car Roboport
Replies: 1
Views: 735

[Request] Make train car and car Roboport

Hi, on discussing making a mod to turn train cars and car trunks into storage accessable for bots, someone suggested a mobile roboport train car. Features: -It should be able to access the storage cart on the building train. -It should only work if the train has stopped. -It should have a n interfac...
by andre2
Sat Mar 31, 2018 3:23 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Make turning train cars and car into storage
Replies: 0
Views: 511

[Request] Make turning train cars and car into storage

Hi, im in the countryside with the car or the building train. Or I´m just close to my one track double head tram train with 2 cargo cars attached. And I want to build some stuff. I know exactly that the needed building is in the car, building train, tram train. If I request it by bots, it will taken...

Go to advanced search