Search found 1266 matches
- Fri Mar 08, 2013 4:03 am
- Forum: Modding help
- Topic: Fast Mining Drill
- Replies: 0
- Views: 4336
Fast Mining Drill
I made a fast ming drill and noticed that the speed seems to be based more on the energy use times the effectivity than the 'mining speed' "energy-usage-per-tick": 5, "effectivity": 0.6, "mining-speed": 5, gives a mining speed of 3 and a 'mining power' of 5. Is this how...
- Fri Mar 08, 2013 2:50 am
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 20024
Re: [MOD WIP 0.2.10] Inserter Mod
wouldn't it technically be 2 tiles away, since the first tile away from it is the one right next to it. I will definitely be trying this, seems useful
P.S. If seperate locales are not in the next release you might consider uploading it anyways...
P.S. If seperate locales are not in the next release you might consider uploading it anyways...
- Fri Mar 08, 2013 2:25 am
- Forum: General discussion
- Topic: How many alien artifacts do YOU have?
- Replies: 5
- Views: 10305
Re: How many alien artifacts do YOU have?
yeah you can... need to carry some fish and LOTS and LOTS of ammo, maybe a few turrets but otherwise it's just enough coal (if you use a car) to reach the more 'populated' area of the map (free play with infinite range just starts spawning more and more spawners) If you don't believe me I challenge ...
- Thu Mar 07, 2013 1:55 am
- Forum: Implemented Suggestions
- Topic: World gen for mods
- Replies: 2
- Views: 4898
Re: World gen for mods
LOL you can't tell me this is a coincidence...
Possible to create own creeper-spawners? Postby FreeER » Tue Mar 05, 2013 10:30 pm
basically the same question
Possible to create own creeper-spawners? Postby FreeER » Tue Mar 05, 2013 10:30 pm
basically the same question
- Thu Mar 07, 2013 12:57 am
- Forum: Ideas and Suggestions
- Topic: Networks show how many Items created/removed
- Replies: 0
- Views: 4799
Networks show how many Items created/removed
Had an idea about the red/green networks. So if you've researched and figured out that you connect the red-wire/green-wire to power poles and then to smart inserters/logistic chests you'll likely have noticed that the poles connected to the network show how many items are stored in the network right...
- Wed Mar 06, 2013 6:29 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98346
Re: Role playing direction
Too bad the forum dosen't have a 'thanks for saying what i wanted to say but didn't have the words to say myself' button next to quote. I'd have used itMatLaPatate wrote:Agreed. (No way to score this answer, so I'm just posting to say "+1" ^^)
- Wed Mar 06, 2013 6:22 pm
- Forum: Balancing
- Topic: Reduce the Creeper spawner rate
- Replies: 21
- Views: 23908
Re: Reduce the Creeper spawner rate
this planet used to be an outpost for sufficiently advanced aliens, it is an artificial planet with a strong magnetic force (causing all the ore deposits) at the centre of the planet there is a massive creeper nursery. these creepers are sent to the planet top, they're MEANT to fight each other so ...
- Wed Mar 06, 2013 5:59 pm
- Forum: Implemented Suggestions
- Topic: Display range for turrets
- Replies: 11
- Views: 6249
Re: Display range for turrets
I would think that you'd only see the range of the turrets (all of them, just like the electric poles) but only the ones that are within your control. Especially if you think about multiplayer, it'd be stupid if someone had a giant base almost completely surrounded with turrets but all you had to do...
- Wed Mar 06, 2013 10:06 am
- Forum: Implemented Suggestions
- Topic: Display range for turrets
- Replies: 11
- Views: 6249
Re: Display range for turrets
I'm sure it would only be when you are placing them... not when you hover over the already placed ones...
- Wed Mar 06, 2013 7:12 am
- Forum: Balancing
- Topic: Reduce the Creeper spawner rate
- Replies: 21
- Views: 23908
Re: Reduce the Creeper spawner rate
creeper spawner = teleport and the spawn rate is simply how fast the teleport charges up. creepers are tube grown assault units that go berserk if not given a mission, which is why they attack in small groups. how's that? lol plausible explanation :) however, that raises the question of where they ...
- Wed Mar 06, 2013 4:30 am
- Forum: Modding help
- Topic: Possible to create own creeper-spawners?
- Replies: 0
- Views: 4493
Possible to create own creeper-spawners?
I created a quick mod to add a second tier creeper-spawner... only now I don't know if there is (currently) a way to have the game actually spawn them in during free-play. (and yes I created a new free-play world and went out about 2500 to make sure the game wouldn't do it for me. Would have gone fu...
- Wed Mar 06, 2013 3:35 am
- Forum: Balancing
- Topic: Reduce the Creeper spawner rate
- Replies: 21
- Views: 23908
Re: Reduce the Creeper spawner rate
Don't you believe in aliens ficolas? However I agree that constantly spawning enemys do not make much since (unless creeper bases were to actually increase in size over time to form a palace/hive (say over five hours it would change from a 2x2 into a 5x5 or 10x10 building) in which case it would mak...
- Wed Mar 06, 2013 3:29 am
- Forum: Balancing
- Topic: too much iron for express belts
- Replies: 11
- Views: 19097
Re: too much iron for express belts
There are few times that you need them, even though I've pretty much converted my whole factory to them because i'm lazy and haven't felt like using my 100k+ worth of copper to set up more labs/assemblers yet... almost reached the point where if we had blueprints and a builder I could probably actua...
- Wed Mar 06, 2013 3:26 am
- Forum: Ideas and Suggestions
- Topic: [idea] Mini assembler
- Replies: 20
- Views: 19524
Re: [idea] Mini assembler
5 range inserter...for some reason the image that pops into my head is of the cranes that are used to load cargo containers onto ships at a dock...
- Wed Mar 06, 2013 3:23 am
- Forum: Ideas and Suggestions
- Topic: Tesla Tower
- Replies: 4
- Views: 13170
Re: Tesla Tower
Would you really need to disable the steam turret to prevent OPness? Since the Tesla Tower would have a long cooldown (to recharge it's capacitor) it would be the same (except that the steam turret, assuming enough pumps, would be able to hold off the creepers until the tesla recharged). Not a bad i...
- Wed Mar 06, 2013 3:13 am
- Forum: Implemented Suggestions
- Topic: Display range for turrets
- Replies: 11
- Views: 6249
Re: Display range for turrets
Why have I not thought to ask about this? LOL Maybe because I just throw about 5-10 in each direction the creepers come from and watch during the next wave to see if they get through. This would be very useful though. P.S. For some reason this makes me wonder if it is (or will be eventually) possibl...
- Tue Mar 05, 2013 4:46 am
- Forum: General discussion
- Topic: How many alien artifacts do YOU have?
- Replies: 5
- Views: 10305
How many alien artifacts do YOU have?
Made a trip out to -2500 y for the rocket defense technology and found out what the stack size of alien artifacts was...Decided I should find out how much other people have managed to get in a single run :) http://i1295.photobucket.com/albums/b637/FreeER/alien-artifactsstacksize_zps41e002a4.png P.S....
- Tue Mar 05, 2013 3:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.9] Network Wires.
- Replies: 2
- Views: 2754
Re: [Resolved 0.2.9] Network Wires.
You know, I never realized it but it does the same thing with poles to chests (not sure if that was intended lol) but it still happens in 2.10
- Tue Mar 05, 2013 1:30 am
- Forum: Ideas and Suggestions
- Topic: Request :) Smelting two ores together and Duplicate recipes
- Replies: 12
- Views: 23485
Re: Request :) Smelting two ores together and Duplicate reci
ok, that's fine :) no real use for it right now. But I tried it out and was wondering why it didn't work since it looked like i'd done what I was suppose to :) Also will the source (eventually) be released? not that i have any use for it or would even be able to read it (don't know any programming l...
- Tue Mar 05, 2013 1:10 am
- Forum: Ideas and Suggestions
- Topic: Request :) Smelting two ores together and Duplicate recipes
- Replies: 12
- Views: 23485
Re: Request :) Smelting two ores together and Duplicate reci
It is possible to have two recipes for the same thing. I just extended the wiki to explain that: https://forums.factorio.com/wiki/index.php/Json/recipe#name Just tried to do this and I got http://i1295.photobucket.com/albums/b637/FreeER/alt-recipe-help_zpsb15061c7.png The code i attempted to use is...