Search found 217 matches
- Sun Apr 09, 2023 10:42 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
This is a significant upgrade to what I posted earlier. According to my benchmark, my previous post was getting around 1.550 ms avg and this is getting around 1.180 ms avg.
This rocks, nice job!!
I'll do a local benchmark with more runs and with some analysis.
https://factoriobox.1au.us/map ...
- Sun Apr 09, 2023 10:16 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
Belter v1.03
- timed 8 beacon DI setup
- horizontal layout
- savegame is x100 belts
- possible improvements: lane change with bi-drirectional setup
- possible improvements: timing plate insertion
- possible improvements: turn on inserters for a shorter period of time
https://factoriobox.1au.us ...
- timed 8 beacon DI setup
- horizontal layout
- savegame is x100 belts
- possible improvements: lane change with bi-drirectional setup
- possible improvements: timing plate insertion
- possible improvements: turn on inserters for a shorter period of time
https://factoriobox.1au.us ...
- Sun Apr 09, 2023 10:09 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
Belter v0.53
- just cosmetic changes for easier 100 lane clone
- savegame is x100 belts
- numbers show that DI is the way to go... Added for reference mainly for a fully beaconed setup
- smelting is done via DaveMcW's UPS winner setup
- could be improved w/gears machinery optimization, but so far ...
- just cosmetic changes for easier 100 lane clone
- savegame is x100 belts
- numbers show that DI is the way to go... Added for reference mainly for a fully beaconed setup
- smelting is done via DaveMcW's UPS winner setup
- could be improved w/gears machinery optimization, but so far ...
- Sun Apr 09, 2023 2:13 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
Belter v0.52
edit: see Belter v0.53 instead- finally managed to feed a 12 bacon setup - required timing of both input and output
- might be slower, not checked yet
- gear production not timed
- Sat Apr 08, 2023 8:29 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
Updated the first post a bit, hope it is more readable now.
- Sat Apr 08, 2023 8:12 am
- Forum: Combinator Creations
- Topic: UPS optimized Ore->Red Science 2700 spm
- Replies: 7
- Views: 5302
Re: UPS optimized Ore->Red Science 2700 spm
Let's continue this with full editor mode to allow whatever DI...
UPS Optimization - Red Science (editor)
UPS Optimization - Red Science (editor)
- Fri Apr 07, 2023 8:33 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
Theoretical calcs for the Assembly Machine to produce the Red Science pack
- a full lane (half belt) needs 1350 / min to produced and put
- AM3 has an 1.25x multiplier
- Build time (1x) of Red Science Pack: 5 seconds
- assuming a 100% feed (so the assembly machine never runs out of copper plates ...
- a full lane (half belt) needs 1350 / min to produced and put
- AM3 has an 1.25x multiplier
- Build time (1x) of Red Science Pack: 5 seconds
- assuming a 100% feed (so the assembly machine never runs out of copper plates ...
- Fri Apr 07, 2023 1:56 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
Re: UPS Optimization - Red Science (editor)
Belter v1.0
edit: see Belter v1.03
- baseline/example for 8 beaconed direct insertion / direct mining production
- not timed (yet)
- not nice
- Fri Apr 07, 2023 1:52 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 24824
UPS Optimization - Red Science (editor)
Current results w/100 belts
616 UPS - guitars11 v4.2.2 - FactorioBox
612 UPS - guitars11 v4.2.7 - FactorioBox
610 UPS - guitars11 v4.5 - FactorioBox
607 UPS - guitars11 v4.2.6 - FactorioBox
606 UPS - guitars11 v4.5.1 - FactorioBox
602 UPS - guitars11 v4.2 - FactorioBox
592 UPS ...
616 UPS - guitars11 v4.2.2 - FactorioBox
612 UPS - guitars11 v4.2.7 - FactorioBox
610 UPS - guitars11 v4.5 - FactorioBox
607 UPS - guitars11 v4.2.6 - FactorioBox
606 UPS - guitars11 v4.5.1 - FactorioBox
602 UPS - guitars11 v4.2 - FactorioBox
592 UPS ...
- Sat May 21, 2022 9:48 am
- Forum: This Forum
- Topic: Technical/UPS optimization subforum please
- Replies: 7
- Views: 4408
Re: Technical/UPS optimization subforum please
TY for looking into this. I'm to start a "Let's build a 10.8k spm sub-bases", first for Red Science, the Green etc if there will be an interest.
They can fit to Show your Creations -> Medium/Big/Gigantic Sized Structures.
For smaller topics I can add a simple circuit to check if the belt has gaps ...
They can fit to Show your Creations -> Medium/Big/Gigantic Sized Structures.
For smaller topics I can add a simple circuit to check if the belt has gaps ...
- Thu Apr 07, 2022 6:01 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
You can compress the mining drills an additional 1 tile vertically and 3 tiles horizontally.
This is cool, again! I've tried to simplify it but anyting I tried made it slower. At this level of UPS optimization a lane side change or side merge does not work, see my ideas.
I also attach a save ...
- Tue Apr 05, 2022 6:34 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Belter v9.2
- I was not able to beat the speed of Dave's last BP.
- It might be still interesting to see this 8 Beacon DI BP as it takes less vertical space
- Demand = Supply exactly. Not over or underproducing. Note: for 8 Beacon setup 2xSM3 is the fastest
- Reqs 12 smelters ( vs 10.4 or 11 for ...
- I was not able to beat the speed of Dave's last BP.
- It might be still interesting to see this 8 Beacon DI BP as it takes less vertical space
- Demand = Supply exactly. Not over or underproducing. Note: for 8 Beacon setup 2xSM3 is the fastest
- Reqs 12 smelters ( vs 10.4 or 11 for ...
- Sun Apr 03, 2022 5:52 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Here is the 10.4 beacon blueprint modified to fit on a 23x29 ore patch.
I also made the combinator logic easier to understand.
This is a really cool BP!
Due to the 10.4 setup which is ( 2x11 + 3x10 beacon ) x 2 lanes it was possible to make it really compact:
DaveMcW v9.png
Signalling ...
- Sat Apr 02, 2022 12:38 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
This is the last, non-DI result and BPs: viewtopic.php?p=562815#p562815causa-sui wrote: Fri Apr 01, 2022 3:25 pm Can we have a separate category for on-patch smelting? I understand that that is best objectively but it is not really applicable to games using settings closer to default.
- Sun Mar 27, 2022 2:32 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
10.4 beacon blueprint
Works! Honestly this timing is far from obvious...
DI Benchmark results
- 500 lanes, 25k x 10 runs
- DaveMcW v9.0: 10.4 beacon setup from here
- DaveMcW v7.0, DaveMcW v8.0, Belter v8.16: same as here
- Saves also attached - see the spoiler seciton below
B026 Runs ...
- Thu Mar 17, 2022 7:19 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Note that the fast furnaces need 290 hours to fill their buffer, so I recommend disconnecting the circuit network for a minute instead!
I used to remove the chest at the end, fill everything at 64x speed to make sure all smelters are full for proper benchmarking. Then clone 499x.
Will test ...
- Tue Mar 15, 2022 11:24 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
So for 10.4 shooting for 12 stack size which is the best of UPS:
- 80640 / 490 = 164.571 ticks (exactly 12 * 192 / 14)
- 80640 / 525 = 153.6 ticks (exactly 12 * 192 / 15)
Benchmakring this with 25.000 ticks looks a joke.. ..also putting these two cycles to the belt w/o waiting is not obvious, lets ...
- 80640 / 490 = 164.571 ticks (exactly 12 * 192 / 14)
- 80640 / 525 = 153.6 ticks (exactly 12 * 192 / 15)
Benchmakring this with 25.000 ticks looks a joke.. ..also putting these two cycles to the belt w/o waiting is not obvious, lets ...
- Tue Mar 15, 2022 10:17 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
So for 10.4 - this is just a theory, how to get out of the produced plates from the smelters:
Precise timing of the yelow ones would lead to 295,680 cycles (11 and 12 stack sizes)
The blue ones look more promsing but less efficient: 384 cycle time (7 and 10 stack sizes, bad for UPS)
Too bad ...
Precise timing of the yelow ones would lead to 295,680 cycles (11 and 12 stack sizes)
The blue ones look more promsing but less efficient: 384 cycle time (7 and 10 stack sizes, bad for UPS)
Too bad ...
- Tue Mar 15, 2022 9:03 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Looks 10.4 beacon setup is the theoretical limt here for 10 smelters (w/speed modules)...
Do you think a smelter running continously is the best for UPS?
- Tue Mar 15, 2022 8:19 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101644
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Direct insertion BPs - benchmark
- 500 lanes
- mining at 5000% /c game.player.force.technologies["mining-productivity-4"].level = 501
- no mods
- saves attached
DaveMcW v7
- 11 beacon setup - 10 smelters
- 160 cycle
- BP published here in this thread
- hit 300 UPS on my computer :shock:
- I've ...
- 500 lanes
- mining at 5000% /c game.player.force.technologies["mining-productivity-4"].level = 501
- no mods
- saves attached
DaveMcW v7
- 11 beacon setup - 10 smelters
- 160 cycle
- BP published here in this thread
- hit 300 UPS on my computer :shock:
- I've ...