Search found 217 matches

by Belter
Sun Apr 09, 2023 10:42 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)


This is a significant upgrade to what I posted earlier. According to my benchmark, my previous post was getting around 1.550 ms avg and this is getting around 1.180 ms avg.


This rocks, nice job!!

I'll do a local benchmark with more runs and with some analysis.
https://factoriobox.1au.us/map ...
by Belter
Sun Apr 09, 2023 10:16 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)

Belter v1.03
- timed 8 beacon DI setup
- horizontal layout
- savegame is x100 belts
- possible improvements: lane change with bi-drirectional setup
- possible improvements: timing plate insertion
- possible improvements: turn on inserters for a shorter period of time

https://factoriobox.1au.us ...
by Belter
Sun Apr 09, 2023 10:09 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)

Belter v0.53
- just cosmetic changes for easier 100 lane clone
- savegame is x100 belts
- numbers show that DI is the way to go... Added for reference mainly for a fully beaconed setup
- smelting is done via DaveMcW's UPS winner setup
- could be improved w/gears machinery optimization, but so far ...
by Belter
Sun Apr 09, 2023 2:13 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)

Belter v0.52
edit: see Belter v0.53 instead
- finally managed to feed a 12 bacon setup - required timing of both input and output
- might be slower, not checked yet
- gear production not timed
Red Science UPS Edit - Belter v0.52.png
Red Science UPS Edit - Belter v0.52.png (932.12 KiB) Viewed 7238 times
by Belter
Sat Apr 08, 2023 8:29 am
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)

Updated the first post a bit, hope it is more readable now.
by Belter
Sat Apr 08, 2023 8:12 am
Forum: Combinator Creations
Topic: UPS optimized Ore->Red Science 2700 spm
Replies: 7
Views: 5302

Re: UPS optimized Ore->Red Science 2700 spm

Let's continue this with full editor mode to allow whatever DI...
UPS Optimization - Red Science (editor)
by Belter
Fri Apr 07, 2023 8:33 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)

Theoretical calcs for the Assembly Machine to produce the Red Science pack
- a full lane (half belt) needs 1350 / min to produced and put
- AM3 has an 1.25x multiplier
- Build time (1x) of Red Science Pack: 5 seconds
- assuming a 100% feed (so the assembly machine never runs out of copper plates ...
by Belter
Fri Apr 07, 2023 1:56 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

Re: UPS Optimization - Red Science (editor)

Belter v1.0

edit: see Belter v1.03
- baseline/example for 8 beaconed direct insertion / direct mining production
- not timed (yet)
- not nice
by Belter
Fri Apr 07, 2023 1:52 pm
Forum: Combinator Creations
Topic: UPS Optimization - Red Science (editor)
Replies: 85
Views: 24824

UPS Optimization - Red Science (editor)

Current results w/100 belts


616 UPS - guitars11 v4.2.2 - FactorioBox
612 UPS - guitars11 v4.2.7 - FactorioBox
610 UPS - guitars11 v4.5 - FactorioBox
607 UPS - guitars11 v4.2.6 - FactorioBox
606 UPS - guitars11 v4.5.1 - FactorioBox
602 UPS - guitars11 v4.2 - FactorioBox
592 UPS ...
by Belter
Sat May 21, 2022 9:48 am
Forum: This Forum
Topic: Technical/UPS optimization subforum please
Replies: 7
Views: 4408

Re: Technical/UPS optimization subforum please

TY for looking into this. I'm to start a "Let's build a 10.8k spm sub-bases", first for Red Science, the Green etc if there will be an interest.

They can fit to Show your Creations -> Medium/Big/Gigantic Sized Structures.

For smaller topics I can add a simple circuit to check if the belt has gaps ...
by Belter
Thu Apr 07, 2022 6:01 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits


You can compress the mining drills an additional 1 tile vertically and 3 tiles horizontally.


This is cool, again! I've tried to simplify it but anyting I tried made it slower. At this level of UPS optimization a lane side change or side merge does not work, see my ideas.

I also attach a save ...
by Belter
Tue Apr 05, 2022 6:34 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter v9.2
- I was not able to beat the speed of Dave's last BP.
- It might be still interesting to see this 8 Beacon DI BP as it takes less vertical space
- Demand = Supply exactly. Not over or underproducing. Note: for 8 Beacon setup 2xSM3 is the fastest
- Reqs 12 smelters ( vs 10.4 or 11 for ...
by Belter
Sun Apr 03, 2022 5:52 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits


Here is the 10.4 beacon blueprint modified to fit on a 23x29 ore patch.
I also made the combinator logic easier to understand.


This is a really cool BP!

Due to the 10.4 setup which is ( 2x11 + 3x10 beacon ) x 2 lanes it was possible to make it really compact:

DaveMcW v9.png

Signalling ...
by Belter
Sat Apr 02, 2022 12:38 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits

causa-sui wrote: Fri Apr 01, 2022 3:25 pm Can we have a separate category for on-patch smelting? I understand that that is best objectively but it is not really applicable to games using settings closer to default.
This is the last, non-DI result and BPs: viewtopic.php?p=562815#p562815
by Belter
Sun Mar 27, 2022 2:32 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits


10.4 beacon blueprint

Works! Honestly this timing is far from obvious...

DI Benchmark results
- 500 lanes, 25k x 10 runs
- DaveMcW v9.0: 10.4 beacon setup from here
- DaveMcW v7.0, DaveMcW v8.0, Belter v8.16: same as here
- Saves also attached - see the spoiler seciton below


B026 Runs ...
by Belter
Thu Mar 17, 2022 7:19 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits


Note that the fast furnaces need 290 hours to fill their buffer, so I recommend disconnecting the circuit network for a minute instead!


I used to remove the chest at the end, fill everything at 64x speed to make sure all smelters are full for proper benchmarking. Then clone 499x.

Will test ...
by Belter
Tue Mar 15, 2022 11:24 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits

So for 10.4 shooting for 12 stack size which is the best of UPS:
- 80640 / 490 = 164.571 ticks (exactly 12 * 192 / 14)
- 80640 / 525 = 153.6 ticks (exactly 12 * 192 / 15)
Benchmakring this with 25.000 ticks looks a joke.. ..also putting these two cycles to the belt w/o waiting is not obvious, lets ...
by Belter
Tue Mar 15, 2022 10:17 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits

So for 10.4 - this is just a theory, how to get out of the produced plates from the smelters:

Precise timing of the yelow ones would lead to 295,680 cycles (11 and 12 stack sizes)
The blue ones look more promsing but less efficient: 384 cycle time (7 and 10 stack sizes, bad for UPS)

Too bad ...
by Belter
Tue Mar 15, 2022 9:03 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits

DaveMcW wrote: Mon Mar 14, 2022 7:56 am A 10.6 beacon blueprint is possible
Looks 10.4 beacon setup is the theoretical limt here for 10 smelters (w/speed modules)...

Do you think a smelter running continously is the best for UPS?
by Belter
Tue Mar 15, 2022 8:19 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 182
Views: 101644

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Direct insertion BPs - benchmark
- 500 lanes
- mining at 5000% /c game.player.force.technologies["mining-productivity-4"].level = 501
- no mods
- saves attached

DaveMcW v7
- 11 beacon setup - 10 smelters
- 160 cycle
- BP published here in this thread
- hit 300 UPS on my computer :shock:
- I've ...

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