Search found 217 matches
- Fri Nov 26, 2021 8:47 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
Re: UPS optimized smelting - belts only
The new thread is here: viewtopic.php?f=193&t=100763
- Fri Nov 26, 2021 8:46 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 182
- Views: 101459
UPS optimized 12-beacon smelting - w/minimal circuits
Edit: problem solved (TY!)
- v5 blueprints are here
- v6 blueprints are here - best for UPS!
Can someone tell me what I miss, why the compressed setup (top) cannot give a full belt? I use the same timings... Maybe I miss sometime obvious :D
Continuing a discussion here: https://forums ...
- v5 blueprints are here
- v6 blueprints are here - best for UPS!
Can someone tell me what I miss, why the compressed setup (top) cannot give a full belt? I use the same timings... Maybe I miss sometime obvious :D
Continuing a discussion here: https://forums ...
- Fri Nov 26, 2021 8:00 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
Re: UPS optimized smelting - belts only
I wondered when testing with 1 loop belt wired on 2 side to each inserter. Like left side was wired to the input inserter and made with yellow belt, and the right side was connected to the output inserter and made with red belt. Then on this loop i put 2 item attempting to have them on opposite ...
- Sun Nov 14, 2021 12:16 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
Re: UPS optimized smelting - belts only
In the blue print i used it's meant to be 3 yellow belt and 1 blue belt. And the plate on the outer/long circle.
I have to apoligize! I was playing around with your blueprint, re-created it & missed that 1 of the belts was blue! Works like charm!
Using the same item in the loop as the item ...
- Thu Nov 11, 2021 10:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
Re: UPS optimized smelting - belts only
24 GW is a lot of power for a potato computer anyway, I have one hehe and I know i would use solar in this case :).
Yes, I have solar only power - also to be optimized (robotborts still there). But looks really awesome :)
It's still using circuit but minimum logic, I tried various belt ...
- Tue Nov 09, 2021 7:54 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
Re: UPS optimized smelting - belts only
UPS optimized
I like the lights
Contradiction!
I assume lights have effect on FPS and no/minimal on UPS. Are they so bad for UPS??
Edit: I did a test, no/tiny effect. I have 38k, but not circuit controller lamps. By deleting all I see no difference, still around 40fps. The 192MW they ...
- Tue Nov 09, 2021 7:42 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
Re: UPS optimized smelting - belts only
Have you tried using circuit control on the copper plate inserters so they activate on a timer whenever 12 plates are ready for pickup? I think that saves some UPS.
Yep. I see mostly 2 plates (sometimes 1 or 3 due to prod mod) put on the belts so this defentely makes sense.
The first 8 ...
- Mon Nov 08, 2021 10:52 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS optimized smelting - belts only
- Replies: 15
- Views: 8747
UPS optimized smelting - belts only
I'm working on UPS optimization for my factories to run better on my potato computer.
Among other things focusing on smelting - using a fully beaconed smelting line to produce a full blue line.
After some trial and error I've found this layout:
- UPS optimized: AFAIK the less smelters/inserters I ...
Among other things focusing on smelting - using a fully beaconed smelting line to produce a full blue line.
After some trial and error I've found this layout:
- UPS optimized: AFAIK the less smelters/inserters I ...
- Thu Nov 04, 2021 9:12 am
- Forum: Energy Production
- Topic: Minimal Autonomous Radar Setup
- Replies: 12
- Views: 46838
Re: Minimal Autonomous Radar Setup
..."Keep It Stupid Simple"...
...you only need 6 accumulators... ...you can even stick a light...
Two lights :) And I also like K.I.S.S.
So I've re-arranged and made it a bit better looking/symmetrical for my taste at least. Hope some will like it:
RadarOutpostNologic-zoomed.png ...
- Fri Oct 15, 2021 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biter stuck on underground belt
- Replies: 3
- Views: 4338
Re: A biter stucked and vibrating doing no damage
See https://drive.google.com/drive/folders/ ... sp=sharing
- save
- log
- pics to find it on the map
- save
- log
- pics to find it on the map
- Thu Oct 14, 2021 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biter stuck on underground belt
- Replies: 3
- Views: 4338
[Oxyd] [1.1.42] Biter stuck on underground belt
Just realized that I have a biter stucked in the middle of my military pack base. It is properly shown on the map as red and does a vibration, not moving (like move a bit then back then start again).
I have a savegame if needed. No idea how long it is there. I have no mods or sciprts, but a huge ...
I have a savegame if needed. No idea how long it is there. I have no mods or sciprts, but a huge ...
- Sun Jun 06, 2021 5:41 pm
- Forum: General discussion
- Topic: Speed vs Productivity modules: The 12 bacon suprise
- Replies: 6
- Views: 5688
Re: Speed vs Productivity modules: The 12 bacon suprise
TY for the comments!
Yes, the smaller resource need cascades, this kind of makes this whole quesiton to not a quesiton...
My surprise was the round curve for the 16 bacon setup (was focusing on creating a fully saturated 8 belt factory...) so was a bit narrow minded...
I always knew I'm just at ...
Yes, the smaller resource need cascades, this kind of makes this whole quesiton to not a quesiton...
My surprise was the round curve for the 16 bacon setup (was focusing on creating a fully saturated 8 belt factory...) so was a bit narrow minded...
I always knew I'm just at ...
- Sun Jun 06, 2021 7:52 am
- Forum: General discussion
- Topic: Speed vs Productivity modules: The 12 bacon suprise
- Replies: 6
- Views: 5688
Speed vs Productivity modules: The 12 bacon suprise
I own this game for a long, playing again and of course planning a megabase.
Did a simple calculation and surprise: Speed module only setup makes no sense!
The context:
- assembly machines, L3 only
- late game, so power usage ignored, only SM3 (Speed Module 3) and PM3 (Productivity Module 3) are ...
Did a simple calculation and surprise: Speed module only setup makes no sense!
The context:
- assembly machines, L3 only
- late game, so power usage ignored, only SM3 (Speed Module 3) and PM3 (Productivity Module 3) are ...
- Thu Mar 25, 2021 12:18 am
- Forum: Gameplay Help
- Topic: [1.1.27] Burner inserter ran out of fuel - rotation glitch
- Replies: 4
- Views: 1856
Re: [1.1.27] Burner inserter ran out of fuel - rotation glitch
OK, so that's not a bug either as the inserter stayed in the position as ran out of fuel however I rotate it with "R" it will stay like that...
- Thu Mar 18, 2021 11:51 pm
- Forum: Gameplay Help
- Topic: [1.1.27] Burner inserter ran out of fuel - rotation glitch
- Replies: 4
- Views: 1856
Re: [1.1.27] Burner inserter does not pick up coal, rotation glitch
Well, so the main part of this report is not a bug, sorry. My burner insterter just ran out of fuel completely, so it is not able to feed itself even.
Per https://wiki.factorio.com/Burner_inserter
It also cannot grab moving items from turning belts if the item is on the far side. It will try ...
Per https://wiki.factorio.com/Burner_inserter
It also cannot grab moving items from turning belts if the item is on the far side. It will try ...
- Thu Mar 18, 2021 10:32 pm
- Forum: Gameplay Help
- Topic: [1.1.27] Burner inserter ran out of fuel - rotation glitch
- Replies: 4
- Views: 1856
[1.1.27] Burner inserter ran out of fuel - rotation glitch
Changing to a rotation glitch only, updated subject now.
Vanilla game, v1.1.27
Current:
- see the screenshots: the burner inserter does not pick up coal from the belt, arm looks extended, not in normal idle position
- rotating/replacing the belt or rotating the inserter does not help
- I was ...
Vanilla game, v1.1.27
Current:
- see the screenshots: the burner inserter does not pick up coal from the belt, arm looks extended, not in normal idle position
- rotating/replacing the belt or rotating the inserter does not help
- I was ...
- Sun Mar 14, 2021 12:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Load game confirmation dialog - 2 green buttons 'E' is for which??
- Replies: 2
- Views: 2877
[kovarex] Load game confirmation dialog - 2 green buttons 'E' is for which??
When I load a saved game but the mods are differnet, there is a confirmation dailog as on screenhot.
It is not clear what happens if I press 'E' as both buttons has this hint.
Current:
- 2 green buttons with a hint 'E'
Excepted (IMHO):
- "Load" is the only green button with a hint 'E ...
It is not clear what happens if I press 'E' as both buttons has this hint.
Current:
- 2 green buttons with a hint 'E'
Excepted (IMHO):
- "Load" is the only green button with a hint 'E ...