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- save
- log
- pics to find it on the map
Search found 128 matches
- Fri Oct 15, 2021 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biter stuck on underground belt
- Replies: 3
- Views: 2056
- Thu Oct 14, 2021 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biter stuck on underground belt
- Replies: 3
- Views: 2056
[Oxyd] [1.1.42] Biter stuck on underground belt
Just realized that I have a biter stucked in the middle of my military pack base. It is properly shown on the map as red and does a vibration, not moving (like move a bit then back then start again). I have a savegame if needed. No idea how long it is there. I have no mods or sciprts, but a huge map...
- Sun Jun 06, 2021 5:41 pm
- Forum: General discussion
- Topic: Speed vs Productivity modules: The 12 bacon suprise
- Replies: 6
- Views: 1704
Re: Speed vs Productivity modules: The 12 bacon suprise
TY for the comments! Yes, the smaller resource need cascades, this kind of makes this whole quesiton to not a quesiton... My surprise was the round curve for the 16 bacon setup (was focusing on creating a fully saturated 8 belt factory...) so was a bit narrow minded... I always knew I'm just at the ...
- Sun Jun 06, 2021 7:52 am
- Forum: General discussion
- Topic: Speed vs Productivity modules: The 12 bacon suprise
- Replies: 6
- Views: 1704
Speed vs Productivity modules: The 12 bacon suprise
I own this game for a long, playing again and of course planning a megabase. Did a simple calculation and surprise: Speed module only setup makes no sense! The context: - assembly machines, L3 only - late game, so power usage ignored, only SM3 (Speed Module 3) and PM3 (Productivity Module 3) are con...
- Thu Mar 25, 2021 12:18 am
- Forum: Gameplay Help
- Topic: [1.1.27] Burner inserter ran out of fuel - rotation glitch
- Replies: 4
- Views: 827
Re: [1.1.27] Burner inserter ran out of fuel - rotation glitch
OK, so that's not a bug either as the inserter stayed in the position as ran out of fuel however I rotate it with "R" it will stay like that...
- Thu Mar 18, 2021 11:51 pm
- Forum: Gameplay Help
- Topic: [1.1.27] Burner inserter ran out of fuel - rotation glitch
- Replies: 4
- Views: 827
Re: [1.1.27] Burner inserter does not pick up coal, rotation glitch
Well, so the main part of this report is not a bug, sorry. My burner insterter just ran out of fuel completely, so it is not able to feed itself even. Per https://wiki.factorio.com/Burner_inserter It also cannot grab moving items from turning belts if the item is on the far side. It will try, howeve...
- Thu Mar 18, 2021 10:32 pm
- Forum: Gameplay Help
- Topic: [1.1.27] Burner inserter ran out of fuel - rotation glitch
- Replies: 4
- Views: 827
[1.1.27] Burner inserter ran out of fuel - rotation glitch
Changing to a rotation glitch only, updated subject now. Vanilla game, v1.1.27 Current: - see the screenshots: the burner inserter does not pick up coal from the belt, arm looks extended, not in normal idle position - rotating/replacing the belt or rotating the inserter does not help - I was playin ...
- Sun Mar 14, 2021 12:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Load game confirmation dialog - 2 green buttons 'E' is for which??
- Replies: 2
- Views: 1277
[kovarex] Load game confirmation dialog - 2 green buttons 'E' is for which??
When I load a saved game but the mods are differnet, there is a confirmation dailog as on screenhot. It is not clear what happens if I press 'E' as both buttons has this hint. Current: - 2 green buttons with a hint 'E' Excepted (IMHO): - "Load" is the only green button with a hint 'E' Work...