Why do the panels and accumulators scale so badly? like 1 mk3 pannel is wasting 540kw since it takes 25 panels to make.
The only thing vanila panels require is space, which in free mode is unlimited. I'd like to have a more correctly scaled version of the mod.
Search found 33 matches
- Sat Apr 23, 2016 9:24 am
- Forum: Mods
- Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
- Replies: 69
- Views: 64850
- Fri Apr 22, 2016 4:04 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Bridge Railway
- Replies: 16
- Views: 16697
Re: [MOD 0.12.x] Bridge Railway
Zeeth_Kyrah, link?Zeeth_Kyrah wrote: There actually is a concrete bridges mod! I like to use these two together for this reason.
- Wed Apr 20, 2016 11:02 am
- Forum: Mods
- Topic: [MOD 0.13.x] Bridge Railway
- Replies: 16
- Views: 16697
Re: [MOD 0.12.x] Bridge Railway
this is kinda pointless without the ability to walk on water :/ Can you make the bridges walkable or suggest a mod that allows to walk on water?
- Mon Apr 18, 2016 7:25 pm
- Forum: Mods
- Topic: [MOD 0.12.30+] VanillaΣx (Vehicles, Defense, Energy & More!)
- Replies: 63
- Views: 43368
Re: [MOD 0.12.30+] Vanilla++ (Vehicles, Defense, Energy & More!)
can you make the non-military (upgraded solar pannels and accumulators) as a separate download? (or suggest a working compact power mod )
- Mon Apr 18, 2016 10:29 am
- Forum: Mods
- Topic: [MOD 0.16] Compact Power
- Replies: 43
- Views: 48633
Re: [MOD 0.11.6] Compact Power
idk if there are any other working compact mods
- Sun Apr 17, 2016 1:08 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
- Replies: 85
- Views: 85598
Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
I get that regular guns have no use, but why remove tanks, rocket launchers..
- Fri Apr 15, 2016 4:39 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 311835
Re: MOD [0.12.28+] Bio-Farm 0.6.1 - Tree Farming Mod
unknown key:"recipe name.bf-seedling"
making fertilizer x100 seems wasteful, compared to x5. Coal processing 2 is just an upgrade step? (it's wasteful).
making fertilizer x100 seems wasteful, compared to x5. Coal processing 2 is just an upgrade step? (it's wasteful).
- Fri Apr 15, 2016 12:23 pm
- Forum: Mods
- Topic: [MOD 0.16] Compact Power
- Replies: 43
- Views: 48633
Re: [MOD 0.11.6] Compact Power
The only thing you're saving on building them is space and some electricity poles. so.. Can you make a version that would take the same amount of panels as the energy output you get? = 10 lower tier panels (+ the same as before circuits&research pack) for the mk2 ..
- Mon Apr 04, 2016 5:16 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 311835
Re: MOD [0.12.28+] Bio-Farm 0.5.1 - Tree Farming Mod
it feels extremely slow and pointless is there even charcoal and stuff?
- Mon Apr 04, 2016 4:59 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 94421
Re: Treefarm Download
Can Treefarm-AC be used in 0.12.29? it's still 0.2.3
- Sun Mar 27, 2016 11:37 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 311835
Re: MOD [0.12.28+] Bio-Farm 0.5.0 - Tree Farming Mod
I have 1 farm - it shows twice in electricity consumption and once in electricity production (producing up to 100kw).. why?
- Thu Feb 25, 2016 11:11 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 94421
Re: Treefarm Download
can play but can't load saves afterwards:
Unknown key:"Error while running the on_load: __Treefarm-Lite__/control.lua:58: attempt to index global 'game' (a nil value)"
Unknown key:"Error while running the on_load: __Treefarm-Lite__/control.lua:58: attempt to index global 'game' (a nil value)"
- Thu Feb 25, 2016 9:59 pm
- Forum: Mods
- Topic: vzy's Mods Overview.
- Replies: 9
- Views: 29677
Re: vzy's Mods Overview.
game: 0.12.24
crashes on launch:
"__vzyFluidBarrelizer__/.../alien-goo-barrel.png not found"
shows an error message whenever I'm trying to start any game:
__vzyElectricTrains__/control.lua:2: attempt to index global 'game' (a nil value)
crashes on launch:
"__vzyFluidBarrelizer__/.../alien-goo-barrel.png not found"
shows an error message whenever I'm trying to start any game:
__vzyElectricTrains__/control.lua:2: attempt to index global 'game' (a nil value)