Search found 62 matches
- Fri Mar 01, 2013 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Alien science pack
- Replies: 6
- Views: 4290
Alien science pack
I had an idea about this science pack.. Right now, you just have to destroy some spawner to directly get it... I was thinking of another way, each creature (For the moment creeper) has a chance to drop an item. This item could have some alien specificities (special alloy, new electronic, high develo...
- Thu Feb 28, 2013 10:27 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43176
Re: [Invalid ^^] Failing the Kickstarter
There is a feeling of being part of something !!! I am happy to having be able to contribute to the launching of this great game :p
- Thu Feb 28, 2013 9:01 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43176
Re: Failing the Kickstarter
Campaigne successfull !!!
- Thu Feb 28, 2013 8:57 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43176
Re: Failing the Kickstarter
31 euros to go and I will be officially a donator :p
- Mon Feb 25, 2013 8:08 am
- Forum: General discussion
- Topic: A great Start
- Replies: 7
- Views: 13100
Re: A great Start
Ha ha, very nice :p
- Mon Feb 25, 2013 8:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.9] Periodic slowdowns
- Replies: 14
- Views: 10653
Re: [BUG] Periodic slowdowns
Same here, when the industry grows too much, I have periodic slowdowns...
- Mon Feb 25, 2013 8:06 am
- Forum: Development Proposals
- Topic: [Polls Closed] Creepers in the demo
- Replies: 34
- Views: 48253
Re: [Polls] Creepers in the demo
Since it is a demo, reducing the number of creeper could help a larger number of player enjoying the game and get the basis. I know that it is a survival game, but let's be realistic, the purpose of a demo is not to show to the player the real difficulty of the game but to gave them a taste of the g...
- Sun Feb 24, 2013 7:24 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Factorio optifine
- Replies: 5
- Views: 8861
Re: [REQUEST] Factorio optifine
Great, I also had some slow done when my industry is too big...
- Sun Feb 24, 2013 5:50 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Water as limited ressource
- Replies: 32
- Views: 31892
Re: Water
For that, you should use huge amount of water. The amount used for intensive irrigation for instance. Right now, for a couple of steam engine, it is not worth. On the other hand, if you have salty water and fresh water, then you will some management to do to get what you need (most of the time, fres...
- Sun Feb 24, 2013 5:46 pm
- Forum: Translations
- Topic: Esperanto ?
- Replies: 5
- Views: 12633
Re: Esperanto ?
Actually, I think translating in Esperanto is a very nice idea. I do not speak it, but just the idea is somehow interesting
- Sun Feb 24, 2013 5:43 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Water as limited ressource
- Replies: 32
- Views: 31892
Re: Water
Then, you could also add weather. With rain it is also possible to have water. Water cleaning enables a good management of your water stock also...
- Sun Feb 24, 2013 4:31 pm
- Forum: General discussion
- Topic: Autosaves
- Replies: 4
- Views: 8501
Re: Autosaves
An idea would be to use your flashdrive just to store the save, and run the game from the computer...15Cyndaquil wrote:That would be nice because when i put the files in my flashdrive the game would freeze for like 15-30 secs to autosave about every 5 min and it gets really annoying
- Sun Feb 24, 2013 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resloved 0.2.9] Electric Poles not connecting
- Replies: 7
- Views: 7310
Re: [Bug] [Alpha 0.2.8] Electric Poles not connecting [Visua
Yeah, even more annoying :p
- Sun Feb 24, 2013 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resloved 0.2.9] Electric Poles not connecting
- Replies: 7
- Views: 7310
Re: [Bug] [Alpha 0.2.8] Electric Poles not connecting [Visua
There is an additional feature that could be added. When you add a new pole, it only connect to one pole (according to the distance, it could connect to more than 1).
I am not sure I am clear about that !!!
I am not sure I am clear about that !!!
- Sat Feb 23, 2013 9:24 pm
- Forum: Implemented Suggestions
- Topic: A sort of multyplayer market.
- Replies: 5
- Views: 8229
Re: A sort of multyplayer market.
instead of a multiplayer market, you could make an alien/human trade market... I personally think that all the multiplayer feature should wait for a more advance version of the game !!!
- Fri Feb 22, 2013 9:33 pm
- Forum: Implemented Suggestions
- Topic: Only for assembling machine !!!
- Replies: 15
- Views: 11521
Re: Only for assembling machine !!!
Great, thank for this very fast answer (and furthermore going in the direction I like :p).kovarex wrote:We plan to have things that are craftable only in specialised machines in the future.
- Fri Feb 22, 2013 9:28 pm
- Forum: General discussion
- Topic: Game feedback
- Replies: 23
- Views: 20859
Re: Game feedback
About that, wouldn't it be also possible to have an underground or wireless electricity system (or electricity through belt). All this posts are kind of ... too much after a while, no? And if you add to that the collision problem, it is much trouble...
- Fri Feb 22, 2013 9:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.2.8] Shooting
- Replies: 10
- Views: 7182
Re: [Resolved 0.2.8] Shooting
Yeah, I think this will help me, especially in the early part of the game when my lab keeps being destroy because I am unable to kill creepers !!!
- Fri Feb 22, 2013 9:22 pm
- Forum: Implemented Suggestions
- Topic: Only for assembling machine !!!
- Replies: 15
- Views: 11521
Only for assembling machine !!!
I was thinking about something. Am I the only one thinking it is weird that a man alone can make such a precise work as making rockets and all kind of advanced stuff ? I think it would be cool if some of the object could only be assembled/crafted by assembling machines... This way you also have a re...
- Fri Feb 22, 2013 9:49 am
- Forum: Ideas and Suggestions
- Topic: Epic: producing food
- Replies: 13
- Views: 11384
Re: Food
You can even mix both trees...kwiz wrote:Agriculture would be a great way to soak up some of the map space, while providing ample opportunities to add tech while maintaining the balance of the current tech tree (make tractors useful for agriculture but not mining/manufacturing).