Search found 62 matches

by Ween
Fri Mar 01, 2013 1:26 pm
Forum: Ideas and Suggestions
Topic: Alien science pack
Replies: 6
Views: 4290

Alien science pack

I had an idea about this science pack.. Right now, you just have to destroy some spawner to directly get it... I was thinking of another way, each creature (For the moment creeper) has a chance to drop an item. This item could have some alien specificities (special alloy, new electronic, high develo...
by Ween
Thu Feb 28, 2013 10:27 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43176

Re: [Invalid ^^] Failing the Kickstarter

There is a feeling of being part of something !!! I am happy to having be able to contribute to the launching of this great game :p
by Ween
Thu Feb 28, 2013 9:01 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43176

Re: Failing the Kickstarter

Campaigne successfull !!!
by Ween
Thu Feb 28, 2013 8:57 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 43176

Re: Failing the Kickstarter

31 euros to go and I will be officially a donator :p
by Ween
Mon Feb 25, 2013 8:08 am
Forum: General discussion
Topic: A great Start
Replies: 7
Views: 13100

Re: A great Start

Ha ha, very nice :p
by Ween
Mon Feb 25, 2013 8:06 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.9] Periodic slowdowns
Replies: 14
Views: 10653

Re: [BUG] Periodic slowdowns

Same here, when the industry grows too much, I have periodic slowdowns...
by Ween
Mon Feb 25, 2013 8:06 am
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48253

Re: [Polls] Creepers in the demo

Since it is a demo, reducing the number of creeper could help a larger number of player enjoying the game and get the basis. I know that it is a survival game, but let's be realistic, the purpose of a demo is not to show to the player the real difficulty of the game but to gave them a taste of the g...
by Ween
Sun Feb 24, 2013 7:24 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Factorio optifine
Replies: 5
Views: 8861

Re: [REQUEST] Factorio optifine

Great, I also had some slow done when my industry is too big...
by Ween
Sun Feb 24, 2013 5:50 pm
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 31892

Re: Water

For that, you should use huge amount of water. The amount used for intensive irrigation for instance. Right now, for a couple of steam engine, it is not worth. On the other hand, if you have salty water and fresh water, then you will some management to do to get what you need (most of the time, fres...
by Ween
Sun Feb 24, 2013 5:46 pm
Forum: Translations
Topic: Esperanto ?
Replies: 5
Views: 12633

Re: Esperanto ?

Actually, I think translating in Esperanto is a very nice idea. I do not speak it, but just the idea is somehow interesting ;)
by Ween
Sun Feb 24, 2013 5:43 pm
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 31892

Re: Water

Then, you could also add weather. With rain it is also possible to have water. Water cleaning enables a good management of your water stock also...
by Ween
Sun Feb 24, 2013 4:31 pm
Forum: General discussion
Topic: Autosaves
Replies: 4
Views: 8501

Re: Autosaves

15Cyndaquil wrote:That would be nice because when i put the files in my flashdrive the game would freeze for like 15-30 secs to autosave about every 5 min and it gets really annoying
An idea would be to use your flashdrive just to store the save, and run the game from the computer...
by Ween
Sun Feb 24, 2013 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [Resloved 0.2.9] Electric Poles not connecting
Replies: 7
Views: 7310

Re: [Bug] [Alpha 0.2.8] Electric Poles not connecting [Visua

There is an additional feature that could be added. When you add a new pole, it only connect to one pole (according to the distance, it could connect to more than 1).

I am not sure I am clear about that !!!
by Ween
Sat Feb 23, 2013 9:24 pm
Forum: Implemented Suggestions
Topic: A sort of multyplayer market.
Replies: 5
Views: 8229

Re: A sort of multyplayer market.

instead of a multiplayer market, you could make an alien/human trade market... I personally think that all the multiplayer feature should wait for a more advance version of the game !!!
by Ween
Fri Feb 22, 2013 9:33 pm
Forum: Implemented Suggestions
Topic: Only for assembling machine !!!
Replies: 15
Views: 11521

Re: Only for assembling machine !!!

kovarex wrote:We plan to have things that are craftable only in specialised machines in the future.
Great, thank for this very fast answer (and furthermore going in the direction I like :p).
by Ween
Fri Feb 22, 2013 9:28 pm
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20859

Re: Game feedback

About that, wouldn't it be also possible to have an underground or wireless electricity system (or electricity through belt). All this posts are kind of ... too much after a while, no? And if you add to that the collision problem, it is much trouble...
by Ween
Fri Feb 22, 2013 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Shooting
Replies: 10
Views: 7182

Re: [Resolved 0.2.8] Shooting

Yeah, I think this will help me, especially in the early part of the game when my lab keeps being destroy because I am unable to kill creepers !!!
by Ween
Fri Feb 22, 2013 9:22 pm
Forum: Implemented Suggestions
Topic: Only for assembling machine !!!
Replies: 15
Views: 11521

Only for assembling machine !!!

I was thinking about something. Am I the only one thinking it is weird that a man alone can make such a precise work as making rockets and all kind of advanced stuff ? I think it would be cool if some of the object could only be assembled/crafted by assembling machines... This way you also have a re...
by Ween
Fri Feb 22, 2013 9:49 am
Forum: Ideas and Suggestions
Topic: Epic: producing food
Replies: 13
Views: 11384

Re: Food

kwiz wrote:Agriculture would be a great way to soak up some of the map space, while providing ample opportunities to add tech while maintaining the balance of the current tech tree (make tractors useful for agriculture but not mining/manufacturing).
You can even mix both trees...

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