Search found 204 matches
- Wed Jan 10, 2018 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Max zoom should be 2x
- Replies: 0
- Views: 492
Max zoom should be 2x
Max zoom in amount should be 2x since HD graphics will be 1:1 at that scale, instead of 3.281x that is currently allowable. Alternatively, 4x would work, but you'd need a massive resolution to even benefit from anything beyond 2x. Here's some examples of the same area: 3.281x: https://i.imgur.com/XM...
- Thu Dec 14, 2017 9:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [15.35] [Mods] Inserter stops feeding furnace-type assembler
- Replies: 8
- Views: 2767
Re: [Rseding91] [15.35] [Mods] Inserter stops feeding furnace-type assembler
Issue persists in 0.16.2. https://mods.factorio.com/mods/Hexicube/Hexi_Inline_Ore_Processing Steps to reproduce: - Place a liquidator and provide crushed ore via an inserter as well as sulfuric acid, but do not extract the output. - Note: A separate issue surfaces if you place the inserter first; Th...
- Wed Nov 08, 2017 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Assemblers should show in the UI that output blocks
- Replies: 2
- Views: 815
Assemblers should show in the UI that output blocks
A relatively simple change for new players. If the assembler has enough in all outputs to cause inserters to not want to add more items, the output slots should tint yellow. If any outputs are full, those slots should tint red instead.
- Tue Oct 17, 2017 6:21 pm
- Forum: Fixed for 2.0
- Topic: [0.15.35] Boiler type entities cannot eject burnt items
- Replies: 11
- Views: 6243
Re: [0.15.35] Boiler type entities cannot eject burnt items
Thanks for the report. This is unfortunately a limitation of the game as it is currently. An entity can't have 2 output inventories that inserters will grab from meaning the boiler which already has the main fuel as output can't also have the burnt result output. I've yet to see an effective design...
- Wed Oct 11, 2017 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.35] Non-square assemblers rotate strangely
- Replies: 1
- Views: 2429
[kovarex] [0.15.35] Non-square assemblers rotate strangely
There's a number of different things going on with assemblers and rotations, which become exposed when an attempt is made to create non-square ones: The selection box never rotates The collision box always rotates The north sprite is always used for creating new assemblers without always-visible flu...
- Tue Oct 10, 2017 2:41 pm
- Forum: Fixed for 2.0
- Topic: [0.15.35] Boiler type entities cannot eject burnt items
- Replies: 11
- Views: 6243
[0.15.35] Boiler type entities cannot eject burnt items
The burnt item slot on boiler entities cannot be emptied via inserters, which results in such a boiler eventually backing up and stopping entirely since no other method for automating this currently exists. Fuel items provided to the boiler can still be extracted via inserters. A mod is attached whi...
- Sun Oct 01, 2017 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [15.35] [Mods] Inserter stops feeding furnace-type assembler
- Replies: 8
- Views: 2767
Re: [14.22] [Mods] Inserter stops feeding furnace-type assembler
Issue still exists on 0.15.35.
- Sat Sep 23, 2017 3:04 pm
- Forum: Ideas and Suggestions
- Topic: RNG shouldn't be used for player-usable items/entities
- Replies: 5
- Views: 2023
RNG shouldn't be used for player-usable items/entities
TL;DR Uranium ore processing and red rocks should not have a random component, instead they should have a fixed yield. What ? Both uranium centrifuges (ore processing) and one type of red rocks have a random element to them. The centrifuge sometimes spits out U235, and the rocks give 25-50 stone+co...
- Wed Jun 21, 2017 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Import/Export blueprints as PNG images
- Replies: 7
- Views: 5154
Import/Export blueprints as PNG images
PNG and JPEG support storing arbitrary data, and additionally has support for text stored with deflate compression. PNG's method: https://www.w3.org/TR/PNG/#11zTXt (iTXt could also work, storing the already-compressed string) I'd like to be able to directly drag an image of a blueprint into Factorio...
- Thu Apr 27, 2017 10:12 pm
- Forum: Won't fix.
- Topic: [15.3] Tech tree lines sometimes misaligned by 1px
- Replies: 1
- Views: 929
[15.3] Tech tree lines sometimes misaligned by 1px
I've only noticed this issue on the Railway and Portable Solar Panel techs, and is not there for Logistics Robotics (which also has 3 follow-up techs).
http://i.imgur.com/iFWqVZW.png
As shown, the central follow-up tech icon has the connecting line shift 1 pixel to the left.
http://i.imgur.com/iFWqVZW.png
As shown, the central follow-up tech icon has the connecting line shift 1 pixel to the left.
- Wed Apr 26, 2017 2:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.2] Train Schedule Tutorial expects 30s to remain
- Replies: 1
- Views: 1817
[15.2] Train Schedule Tutorial expects 30s to remain
During the tutorial you're asked to add the "wait until empty" condition. However, it explicitly checks to see if the schedule is exactly "wait for 30s or empty", and does not advance to the next step if you remove the 30s delay first (which the next step wants either way). I wou...
- Tue Apr 25, 2017 12:03 am
- Forum: Ideas and Suggestions
- Topic: [0.15] Miners should balance acid with connected pipes
- Replies: 0
- Views: 544
[0.15] Miners should balance acid with connected pipes
Currently miners only share acid with other directly touching miners, which forces players to use a specific miner layout. Not everyone wants to use this layout, and using layouts that we prefer to use forces us to connect every miner separately. Here's an example of a setup that I'd like to work wi...
- Mon Apr 24, 2017 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Ore field amount stuck to cursor when in tech view
- Replies: 1
- Views: 1878
[0.15.1] Ore field amount stuck to cursor when in tech view
As shown, the amount of ore in the previously highlighted ore field does not go away when the technology window is open: http://i.imgur.com/C6HxF2R.png
Reproduction: Mouse over an ore field and press T.
Reproduction: Mouse over an ore field and press T.
- Fri Mar 31, 2017 11:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [15.35] [Mods] Inserter stops feeding furnace-type assembler
- Replies: 8
- Views: 2767
[Rseding91] [15.35] [Mods] Inserter stops feeding furnace-type assembler
Note: This does not affect vanilla gameplay, since no vanilla assembling machine is both a furnace (automatic recipe selection) and uses fluids. Whenever a furnace type assembler has a fluid for the output and backs up, the inserter feeding the item part of the recipe goes asleep as normal. However,...
- Mon Mar 13, 2017 1:18 pm
- Forum: Duplicates
- Topic: [0.14.22] Inserter idle code causing throughput issues
- Replies: 5
- Views: 1877
Re: [0.14.22] Inserter idle code causing throughput issues
use a buffer chest to fix Just noticed this. A buffer chest will not fix the problem (or if it does, it's masking the issue), as the issue isn't regarding how fast inserters can pick up items from a belt. Once again, 13 of the 15 copper cable assembler inserters function normally. Only two show the...
- Mon Mar 13, 2017 12:43 pm
- Forum: Duplicates
- Topic: [0.14.22] Inserter idle code causing throughput issues
- Replies: 5
- Views: 1877
Re: [0.14.22] Inserter idle code causing throughput issues
Why is this not considered a bug when the behaviour of inserters is incorrect? They clearly take too long to spot that an assembler needs resources, and the behaviour is inconsistent to begin with.Klonan wrote:we don't consider it a bug
- Mon Mar 13, 2017 7:25 am
- Forum: Duplicates
- Topic: [0.14.22] Inserter idle code causing throughput issues
- Replies: 5
- Views: 1877
[0.14.22] Inserter idle code causing throughput issues
I'm working on a design for mass producing green circuits, which attempts to use the 15:14 productivity ratio and has a bunch of speed beacons. As a result, the copper demands are...high. All assemblers have a speed of 3. I have a row of copper cable assemblers, all demanding 6 copper per second whi...
- Mon Oct 17, 2016 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Internal change to resources - Multiple minable types
- Replies: 1
- Views: 721
Internal change to resources - Multiple minable types
Currently a defined ore contains this (taken from crude oil): category = "basic-fluid", minable = { hardness = 1, mining_time = 1, results = { { type = "fluid", name = "crude-oil", amount_min = 1, amount_max = 1, probability = 1 } } } The issue here is that the resource...
- Fri Sep 30, 2016 8:19 am
- Forum: Resolved Problems and Bugs
- Topic: [14.11] [kovarex] Instant desync when joining server.
- Replies: 1
- Views: 761
[14.11] [kovarex] Instant desync when joining server.
Both desyncs were immediate, I never got to see what the map looked like before being forced to redownload endlessly.
The server has been up for at least 12 hours as far as I know, and didn't give me an issue when it was only up for 1 hour.
The server has been up for at least 12 hours as far as I know, and didn't give me an issue when it was only up for 1 hour.
- Mon Aug 08, 2016 8:00 am
- Forum: Ideas and Suggestions
- Topic: Screenshot command option to omit terrain
- Replies: 2
- Views: 1421
Screenshot command option to omit terrain
Would be useful for demonstrating a build without any extra visual clutter, without requiring either a nice single-biome area or a lot of concrete laid down.