Search found 194 matches

by Hexicube
Tue Mar 01, 2016 9:23 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 115427

Re: Solar panels less of a no-brainer

I stand by my position that solar power in it's current state might be somewhat boring but is not broken or overpowered. Not by a long shot. I wouldn't be surprised if you did not find the motivation to read through this entire thread. For more details on the bulk of my position on this just read m...
by Hexicube
Tue Mar 01, 2016 8:55 pm
Forum: Balancing
Topic: Biters: The Relentless Problem
Replies: 13
Views: 2055

Re: Biters: The Relentless Problem

I don't understand how people have such huge issues with biters, I've played literally two games and only the second suffered attacks because it was with another person who was polluting so much you could call him a first world country. Just manage your pollution, and deal with the spawners nearby e...
by Hexicube
Tue Mar 01, 2016 4:21 pm
Forum: Outdated/Not implemented
Topic: Option to enable linear interpolation on scaled sprites
Replies: 2
Views: 578

Re: Option to enable linear interpolation on scaled sprites

Just realised there's actually a config option for this (multisampling-level), perhaps it should show in the options in-game too?
by Hexicube
Tue Mar 01, 2016 2:31 pm
Forum: Multiplayer
Topic: [EU] Looking for players with 50-100hrs experience
Replies: 10
Views: 1880

Re: [EU] Looking for players with 50-100hrs experience

Blazku wrote:I would be interested in playing Vanilla+RSO. But by my estimates i already have 300+ hours in the game.
That should be fine if you're not the type to impose build styles on others. Feel free to add me on skype, same name as here.
by Hexicube
Tue Mar 01, 2016 2:04 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 115427

Re: Solar panels less of a no-brainer

As someone who recently bought the game, and jumped straight to solar power and double efficiency 2 modules in everything (it's the best strategy for avoiding biter attacks from what I can tell), I agree that it needs a change on the grounds it's incredibly boring. However, I don't feel like solar p...
by Hexicube
Tue Mar 01, 2016 7:07 am
Forum: Outdated/Not implemented
Topic: Option to enable linear interpolation on scaled sprites
Replies: 2
Views: 578

Option to enable linear interpolation on scaled sprites

I've noticed in some cases zooming completely destroys the appearance of some sprites, most notable indicator arrows. Quick tests in graphics editing software showed that using even the most basic interpolation (linear) had a huge effect compared to not using it, and the GPU load should be basically...
by Hexicube
Tue Mar 01, 2016 5:58 am
Forum: Multiplayer
Topic: [EU] Looking for players with 50-100hrs experience
Replies: 10
Views: 1880

Re: [EU] Looking for players with 50-100hrs experience

Kane wrote:RSO and no Farl :P?
I'm aiming for a practically vanilla feel, resources being frequent but not particularly valuable is my only gripe with the base game and RSO fixes that.
by Hexicube
Tue Mar 01, 2016 5:40 am
Forum: Multiplayer
Topic: [EU] Looking for players with 50-100hrs experience
Replies: 10
Views: 1880

[EU] Looking for players with 50-100hrs experience

Got the game a few days ago, looking for some semi-new people to play with in order to discover good building strategies in a more organic fashion (no doing it a certain way because it's consensus). Ideally you should have voice comms (skype or teamspeak) but this is not required, at the very least ...
by Hexicube
Mon Feb 29, 2016 12:59 pm
Forum: Modding interface requests
Topic: Get item position on belt
Replies: 7
Views: 1198

Re: Get item position on belt

Just realised I was a little unclear. When I was referring to the lane length, I meant the length in the single tile the item is on, not the entire path.
by Hexicube
Mon Feb 29, 2016 12:38 pm
Forum: Modding interface requests
Topic: Get item position on belt
Replies: 7
Views: 1198

Re: Get item position on belt

I'm adding an entity that splits each belt channel off to a different side, to fill in the gap of belt-based splitters that's only filled by the underground belt trick (which I view as mechanical exploitation and also suspect may be removed at any time). It currently functions fine, but items basica...
by Hexicube
Mon Feb 29, 2016 11:26 am
Forum: Modding interface requests
Topic: Get item position on belt
Replies: 7
Views: 1198

Get item position on belt

Currently there's no way to check how far along a belt piece any given item is, which would be useful for determining if an item is at the end of that belt. I'd like to either be able to check how far along the belt lane a given item is (with a way to check the lane length too), or get the item curr...
by Hexicube
Sun Feb 28, 2016 6:26 pm
Forum: Ideas and Suggestions
Topic: Multiplayer save game
Replies: 2
Views: 2369

Re: Multiplayer save game

To use what you suggest would require a lobby of some sort so other players can connect to the host before the game is re-loaded. It could just start paused, since that's already in the game. Anyone who joins before it's unpaused would then send some data about their copy (world tick counter, size ...
by Hexicube
Sun Feb 28, 2016 6:24 pm
Forum: Ideas and Suggestions
Topic: What are your thoughts on death in single player?
Replies: 20
Views: 22833

Re: What are your thoughts on death in single player?

Save scumming isn't a reasonable excuse to not add options for single-player respawn options. I've had instances where I wanted to see just how powerful various methods of attack are (tried machine gun with steel armour, then also used AP, then used a tank), and went out with the intention to reload...
by Hexicube
Sat Feb 27, 2016 6:50 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Belt multi-bend
Replies: 0
Views: 228

[Idea] Belt multi-bend

Basic idea: Belt that turns each half of the belt to each side, splitting the contents to the side. Belt would look similar to this: http://i.imgur.com/vHnvKiY.gif Every corner of the belt counts as the inner corner of a belt at a bend, and items would flow as such. I feel like such a tile would all...

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