Search found 183 matches
- Fri Jan 20, 2017 8:02 pm
- Forum: Gameplay Help
- Topic: How the heck do you...
- Replies: 5
- Views: 1513
Re: How the heck do you...
Stand next to it and hit Enter. That's the same for every vehicle, also the train. Tanks are hella fun, but if you want to do some serious damage to alien colonies, you want to get the (max) power armor 2, load it up with shields and go to town with your flamethrower. Gotta love the smell of napalm ...
- Fri Jan 20, 2017 7:51 pm
- Forum: Gameplay Help
- Topic: How the heck do you...
- Replies: 5
- Views: 1513
Re: How the heck do you...
Tanks work the same as the car, meaning you can drive them, mount weapons on them, etc.
You can however not control multiple tanks. That would be more something for a real time strategy game.
If you want an entire tank division, you need to get your friends in a multiplayer game.
You can however not control multiple tanks. That would be more something for a real time strategy game.
If you want an entire tank division, you need to get your friends in a multiplayer game.
- Fri Jan 20, 2017 12:56 pm
- Forum: Maps and Scenarios
- Topic: [Scenario] No Belts Challenge.
- Replies: 8
- Views: 8694
[Scenario] No Belts Challenge.
Good day Factoneers, Done with all the achievements? Here's another challenge for ya! Finish the game and launch your rocket without using any transporter belts, underground belts, or even splitters. That's right, you gotta do it all with your logistic bots! You get 40 to start with, a nice set of r...
- Fri Jan 20, 2017 12:05 pm
- Forum: Gameplay Help
- Topic: Help My Train Setup
- Replies: 8
- Views: 2870
Re: Help My Train Setup
(If I'm correct, Bagel's examples are that of a 'British traffic direction'. (...) Looking back at your images, it's immediately clear that those trains drive on the right side... I have no idea why I thought they were traveling left.. My brain must have worked the other way round that day. :oops:
- Wed Jan 18, 2017 7:23 am
- Forum: Gameplay Help
- Topic: Help My Train Setup
- Replies: 8
- Views: 2870
Re: Help My Train Setup
Good luck PopBob!
Once your trains start doing what you want, they're a lot of fun to mess around with.
Once your trains start doing what you want, they're a lot of fun to mess around with.
- Tue Jan 17, 2017 6:42 pm
- Forum: Gameplay Help
- Topic: Help My Train Setup
- Replies: 8
- Views: 2870
Re: Help My Train Setup
Ehhhh I'd avoid single tracks until you understand signalling because you definitely want to use chain signals for that... Also it's awful for throughput when used over long distances. (...) I agree that it's not for late game, however I think that many players, especially the newer ones and the ca...
- Tue Jan 17, 2017 2:06 pm
- Forum: Gameplay Help
- Topic: Help My Train Setup
- Replies: 8
- Views: 2870
Re: Help My Train Setup
Yes, I agree with Deadly Bagel and his examples are excellent, however he might have given the impression that you need double tracks, but this also works for a single track setup. Single tracks are just a lot less forgiving and flexible when working with multiple trains. Luckily a single track setu...
- Sat Jan 14, 2017 12:22 pm
- Forum: Gameplay Help
- Topic: No stone on my map?
- Replies: 4
- Views: 2618
Re: No stone on my map?
Stone is tricky to get right when generating a map. It needs a decent size to show up, and often the spread is ridiculous low. Usually I generate it with the same settings as other ores, or even higher when my other ores are at a low setting. Same thing goes for oil. Make sure you generate enough of...
- Thu Jan 05, 2017 1:45 pm
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2677
Re: Replacing connected chests
Hotkey for removing wires?kinnom wrote:What hotkey have you set for removing wires?
Aha!
Realm174 probably accidentally pressed that one while replacing the chest.
- Tue Jan 03, 2017 2:11 pm
- Forum: Gameplay Help
- Topic: Help with biters
- Replies: 5
- Views: 1436
Re: Help with biters
I have never used RSO, but can't you just edit the map and add those initial resources before staring the game?
- Tue Jan 03, 2017 1:55 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 7101
Re: What exactly needed for 1RPM, no mods or modules
Really? A single wagon can hold 10000 crude oil, and a small pump can only do 30/sec, or 0.18 wagons per minute. Yea, pumps seem to be the bottlenecks, that's why I don't use them in my oil pipes. At least, not for transport purposes. I just let the oil flow freely. The pipes seem large enough not ...
- Tue Jan 03, 2017 1:41 pm
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2677
Re: Replacing connected chests
Hmm not sure which other way to do it.. I clicked on top of the provider chest with the steel chests. It replaced the chest, but did not put back the circuit wire. What other way should I have done it? That is absolutely the correct method. Honestly, I have no idea why it didn't work if you replace...
- Tue Jan 03, 2017 1:29 pm
- Forum: Gameplay Help
- Topic: Need more gears!
- Replies: 8
- Views: 3177
Re: Need more gears!
You're right! Actually, now that I've put my glasses on, I think I see several iron ore patches in that starting area. Small ones, but still.kinnom wrote:the vein in the top left looks promising
Isn't there one directly to the bottom right of your base?
Use the belts Luke!
- Tue Jan 03, 2017 1:20 pm
- Forum: Gameplay Help
- Topic: Need more gears!
- Replies: 8
- Views: 3177
Re: Need more gears!
Yeap, what Aober93 said. Usually there's more iron ore in your starting area, so you seem to have had a bit of bad luck when generating this map. There has to be more iron close by. Grab some belts, some drills and some power lines and get your exploration on. 8-) btw, the Alt-button gives you a nic...
- Tue Jan 03, 2017 1:11 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 7101
Re: What exactly needed for 1RPM, no mods or modules
Very true. Getting enough oil to the base is what I'm currently stuck on.
So much so that I've stopped using trains and started piping it in.
That does require me to conquer and build walls around huge amounts of land, but the supply is more reliable than with trains.
Sofar.
So much so that I've stopped using trains and started piping it in.
That does require me to conquer and build walls around huge amounts of land, but the supply is more reliable than with trains.
Sofar.
- Tue Jan 03, 2017 12:56 pm
- Forum: Gameplay Help
- Topic: I'm Terrible with Trains
- Replies: 9
- Views: 3724
Re: I'm Terrible with Trains
I blame the Wiki. It's horrible explaining trains and even refers to another game if you want to find out what the signals do. Aober93 summed it up pretty good, but didn't specify what each signal does: The block signal only looks at the block ahead. If there's a train in that block, it will stay re...
- Mon Jan 02, 2017 8:11 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 7101
Re: What exactly needed for 1RPM, no mods or modules
One rocket per minute (...) significantly increased my design/planning skills in the game. Indeed! My old base with its tight setup is now basically just the production facility to make the huge base needed for the rocket challenge. I get what you said about storage, but I don't really agree. I thi...
- Sun Jan 01, 2017 1:15 pm
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2677
Re: Replacing connected chests
It should have worked. A circuit wire does not break if you directly (fast) replace a chest.
That means you used the wrong method while thinking you did it right, and that means you will probably have the same problem next time.
Just sayin'....
That means you used the wrong method while thinking you did it right, and that means you will probably have the same problem next time.
Just sayin'....
- Sun Jan 01, 2017 1:05 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 7101
Re: What exactly needed for 1RPM, no mods or modules
Is the 1 Rocket Per Minute challenge described somewhere? I'm curious what the 'rules' are, especially when it comes to storage. Things tend to get a LOT easier when I let my fluids flow for a couple minutes before starting the launches.. I assume that storage, for any item or fluid, is a no-no for ...
- Tue Dec 27, 2016 2:34 pm
- Forum: Gameplay Help
- Topic: What exactly needed for 1RPM, no mods or modules
- Replies: 14
- Views: 7101
Re: What exactly needed for 1RPM, no mods or modules
No bots, no solar, no modules.... wow, you're in for a world of hurt my friend. :mrgreen: As it happens, I'm currently playing a map that has SO much resources, I decided to give the 1RPM a shot. I haven't got any numbers, but all I can say is that I had to triple or quadruple my usual setup to even...