Search found 259 matches

by apriori
Fri Apr 28, 2017 9:43 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92342

Re: [MOD 0.13] Water Well - pump water from the underground

binbinhfr wrote:
apriori wrote:
binbinhfr wrote:I made an update with 1000/cycle
please confirm.
Why not 1200/sec? Like vanilla offshore pump.
because it is not as easy to pump underground than to pump surface water :-)
That's why we must use electricity))))
by apriori
Fri Apr 28, 2017 9:37 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92342

Re: [MOD 0.13] Water Well - pump water from the underground

binbinhfr wrote:I made an update with 1000/cycle
please confirm.
Why not 1200/sec? Like vanilla offshore pump. So it'll be able to provide enough water for 20 boilers (in 0.15.x) and 40 steam engines.
by apriori
Thu Apr 27, 2017 11:38 am
Forum: Resolved Problems and Bugs
Topic: [0.15.2, SOLVED] Boiler crashed the game
Replies: 1
Views: 830

[0.15.2, SOLVED] Boiler crashed the game

• build boiler • insert Pack of coal as fuel (SimplePacking item, see attachments) • get crash 0.001 2017-04-27 13:32:15; Factorio 0.15.2 (build 29124, win64, alpha) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 0...
by apriori
Wed Apr 26, 2017 7:00 pm
Forum: Not a bug
Topic: [0.15.2] Research progress is being lost on the game loading
Replies: 7
Views: 2129

Re: [0.15.2] Research progress is being lost on the game loading

Ok. Resetting technologies is the key. Thanks!
by apriori
Wed Apr 26, 2017 5:51 pm
Forum: Not a bug
Topic: [0.15.2] Research progress is being lost on the game loading
Replies: 7
Views: 2129

Re: [0.15.2] Research progress is being lost on the game loading

You've got a broken mod. Remove "Simple Packing" and it will fix it. If you used that mod in MP it would desync as soon as the first player joined. 1. Why is this mod seeming broken to you? Because of resetting algorithm in controls.lua? Or local variable outside all functions? I should k...
by apriori
Wed Apr 26, 2017 5:02 pm
Forum: Not a bug
Topic: [0.15.2] Research progress is being lost on the game loading
Replies: 7
Views: 2129

Re: [0.15.2] Research progress is being lost on the game loading

Can you give me a save file and steps to reproduce it? Yep. https://yadi.sk/d/r2yBUfV13HP86R • Load the savegame. • Start researching "Architecture" (Factorissimo2 first tech). • Save the game. • Exit the game. • Start the game and load the savegame. • Ooops, my sci-packs and progress get...
by apriori
Wed Apr 26, 2017 3:59 pm
Forum: Modding help
Topic: Custom styles seem broken
Replies: 0
Views: 474

Custom styles seem broken

I've got custom style: data.raw["gui-style"].default["teleportation_sprite_button_style"] = { type = "button_style", parent = "button_style", width = 32, height = 32, top_padding = 0, right_padding = 0, bottom_padding = 0, left_padding = 0, font = "defaul...
by apriori
Wed Apr 26, 2017 3:50 pm
Forum: Modding help
Topic: How to add-on for mod
Replies: 7
Views: 1938

Re: How to add-on for mod

Nexela and Choumiko, that's exactly what I wanted! Thanks.
by apriori
Wed Apr 26, 2017 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Error on app start: no map settings instance
Replies: 3
Views: 3203

Re: [0.15.2] Error on app start: no map settings instance

I've found the reason. I've used data.raw[][].effects.add instead of table.insert - log file says it, but screen splash doesn't.

Solved. Thanks.
by apriori
Wed Apr 26, 2017 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Error on app start: no map settings instance
Replies: 3
Views: 3203

[0.15.2] Error on app start: no map settings instance

Can't start the game application. Even when all mods are off.

EDIT: Reinstalling doesn't help.
by apriori
Wed Apr 26, 2017 10:03 am
Forum: Modding help
Topic: How to add-on for mod
Replies: 7
Views: 1938

Re: How to add-on for mod

I have used it here https://forums.factorio.com/viewtopic.php?f=135&t=44345 -- init function initEntity (entity) if not entity then return end if not global.entities then global.entities = {} end if not global.ID then global.ID = 1 else global.ID = global.ID + 1 end printAll("101 ".. ...
by apriori
Wed Apr 26, 2017 9:55 am
Forum: Modding discussion
Topic: [0.15] Mod setting/config interface - give your input
Replies: 203
Views: 62736

Re: [0.15] Mod setting/config interface - give your input

Is there any tutorial or documentation about how to realize mod's settings? Examples are welcome. I'd like to know, e.g. how to make a group of radio-options (if possible) and integer variable with upper and lower thresholds (textbox/slider). EDIT: found right here :D https://forums.factorio.com/vie...
by apriori
Tue Apr 25, 2017 10:39 pm
Forum: Technical Help
Topic: Waste of disk space
Replies: 2
Views: 1332

Waste of disk space

Why do devs include factorio.pdb in the releases? AFAIK it's garbage for the end-user. Renaming or removing it does not affect the game (tested), but it takes 200+ MB of disk space (30+ when archived).
by apriori
Tue Apr 25, 2017 9:51 pm
Forum: Modding help
Topic: Is this possible?
Replies: 8
Views: 3360

Re: Is this possible?

{ type = "recipe", name = "uranium-processing", energy_required = 10, enabled = false, category = "centrifuging", ingredients = {{"uranium-ore", 10}}, icon = "__base__/graphics/icons/uranium-processing.png", subgroup = "raw-material", orde...
by apriori
Tue Apr 25, 2017 9:43 pm
Forum: Modding help
Topic: How to add-on for mod
Replies: 7
Views: 1938

How to add-on for mod

I want to make an add-on for my mod. The original mod adds buildable entity. It's being "remembered" in a list when built. My add-on is gonna add a ticker for these entities. How to realize it more optimal? I've got only one way in my mind: Get the list of entities from the original mod an...
by apriori
Tue Apr 25, 2017 8:19 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Hud & Russian
Replies: 6
Views: 2533

Re: [0.15.1] Hud & Russian

Salvation: Open __FactorioInstallFolder__\data\core\locale\ru\ and replace those terribly translated rows 102-109 with the following: Решение: Откройте __ПапкаУстановкиФакторки__\data\core\locale\ru\ и замените эти бездумно переведенные строки (со 102 по 109) следующими: si-prefix-symbol-exa=Э si-pr...
by apriori
Fri Apr 21, 2017 6:29 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141752

Re: Friday Facts #187 - Space science & 0.15 graphics

It just strikes me as odd that the science packs would show up inside the rocket silo, to my way of thinking it would be cool if they are delivered somewhere else separately (data receiving comm tower or some kind of drop pods). How would you describe the way that the science packs end up in the si...
by apriori
Mon Apr 03, 2017 5:29 pm
Forum: Modding help
Topic: [0.14] functions call order(?)
Replies: 1
Views: 684

[0.14] functions call order(?)

I've got a code, smth like this: script.on_event(defines.events.on_chunk_generated, function(event) if event.surface.name == "nauvis" then Process(event.surface, event.area) end end) function Process(s, a) game.players[1].print("Process") Operate() end function Operate() function...
by apriori
Fri Feb 17, 2017 7:42 pm
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23441

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

Vote for wlfbck's idea. We (modders) should get feedback from users to find out our mods' errors, imho. There's contact info in info.json, so it would be good to either ask the player to send a feedback or send report automatically. ADD: Because this game is about total automation. Even when we're t...

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