Search found 259 matches

by apriori
Sun May 07, 2017 10:35 pm
Forum: Modding help
Topic: How to show on map
Replies: 0
Views: 500

How to show on map

Wanna open map and show defined position (like when you click on alert) when gui element gets pressed. How to?
by apriori
Sun May 07, 2017 9:34 pm
Forum: Modding help
Topic: Virtual network
Replies: 0
Views: 482

Virtual network

Hi there!
Is there any way to create virtual analog of logistics network and requester chests for this network, so that these chests won't be included into vanilla logistics network?
by apriori
Sun May 07, 2017 9:11 pm
Forum: Modding help
Topic: What's allowed/disallowed during migration?
Replies: 3
Views: 1151

Re: What's allowed/disallowed during migration?

Nexela wrote:on_configuration_change -> access to everything
Looks like not to everything, or I'm wrong in my code:

Code: Select all

script.on_configuration_changed(Migrate())

function Migrate() 
  local version = game.active_mods["Teleportation"] -- attempt to index global 'game' (a nil value)
end
by apriori
Sun May 07, 2017 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [<=0.15.9] Still getting mining researches lost
Replies: 5
Views: 1826

Re: [<=0.15.9] Still getting mining researches lost

Thanks a lot! Removed control.lua. Now waiting for the next update! :)
by apriori
Sun May 07, 2017 7:28 pm
Forum: Modding help
Topic: Which types of entities have unit_number?
Replies: 1
Views: 663

Which types of entities have unit_number?

Subject itself
Especially interested in accus and energy interfaces and containers.
by apriori
Sun May 07, 2017 12:24 pm
Forum: Resolved Problems and Bugs
Topic: [<=0.15.9] Still getting mining researches lost
Replies: 5
Views: 1826

[<=0.15.9] Still getting mining researches lost

No matter how many mining effectivity researches are finished, when I load a game I can start it only from "2-..." level. Maybe some mod resets technologies, but I'm sure reset_technologies() shouldn't make researches lost. Such a behavior is mentioned only for the mining effectivity.
by apriori
Fri May 05, 2017 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6, SOLVED] Loco-pathfinding issue
Replies: 1
Views: 604

Re: [0.15.6] Loco-pathfinding issue

EDIT: Nah... It was my fault.
by apriori
Fri May 05, 2017 1:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6, SOLVED] Loco-pathfinding issue
Replies: 1
Views: 604

[0.15.6, SOLVED] Loco-pathfinding issue

All the trains in the savegame can't find their paths, but, in manual mode, I can get destination points.

Mods and savegame: https://yadi.sk/d/WOJRZCrr3Hhrru
by apriori
Thu May 04, 2017 10:45 am
Forum: Not a bug
Topic: [0.15.6] Researches are being lost
Replies: 6
Views: 1743

Re: [0.15.6] Researches are being lost

My current status is on the pic. Tech gui shows 7th level reached, but the next research and the bonus show 9th level reached.
by apriori
Thu May 04, 2017 9:10 am
Forum: Modding help
Topic: What's allowed/disallowed during migration?
Replies: 3
Views: 1151

What's allowed/disallowed during migration?

What cannot be accessed through migration lua-scripts? Are "global" and "game" available? Are entities valid? Are entities (including hidden ones) without prototypes still accessible?
by apriori
Thu May 04, 2017 9:00 am
Forum: Not a bug
Topic: [0.15.6] Researches are being lost
Replies: 6
Views: 1743

Re: [0.15.6] Researches are being lost

Save and mods: https://yadi.sk/d/xmnG42Jx3Hehhk

EDIT: Available research is "2-3", but current mining productivity bonus is 10%. Not bad)))
EDIT 2: I've got to research "7" right after "2-3". So, now bonus is 14% while (not after) researching 7th level.
by apriori
Wed May 03, 2017 7:54 pm
Forum: Not a bug
Topic: [0.15.6] Researches are being lost
Replies: 6
Views: 1743

[0.15.6] Researches are being lost

What I did (several times):
• research mining effectivity from "2-3" up to "7"
• save
• load
• now it shows "2-3"
by apriori
Wed May 03, 2017 7:33 am
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15973

Re: [0.15.6] Sprite rectangle outside the actual sprite

Removing cache dat doesn't affect the result for me. The same error. EDIT: Even after reinstalling the game. Some mod is referencing oil rafinery assets from vanilla, but those changed in the last update (we forgot to put it to changelog). This will also make the game start in minimal mode so you'l...
by apriori
Tue May 02, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15973

Re: [0.15.6] Sprite rectangle outside the actual sprite

Removing cache dat doesn't affect the result for me. The same error.

EDIT: Even after reinstalling the game.
by apriori
Tue May 02, 2017 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.6] Sprite rectangle outside the actual sprite
Replies: 23
Views: 15973

Re: [0.15.6] Sprite rectangle outside the actual sprite

The same bug but for __base__ sprite. Just updated and tried to launch. 0.003 2017-05-02 18:45:50; Factorio 0.15.6 (build 29362, win64, steam) 0.003 Operating system: Windows 8.1 0.003 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl&...
by apriori
Tue May 02, 2017 2:55 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 36066

Re: [0.14] Teleportation

Updated for 0.15.x
by apriori
Tue May 02, 2017 6:34 am
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 36066

Re: [0.14] Teleportation

Hello, I'd like to use this mod in sandbox mode, which does not have an actual player model. However, each time I try to use it, I get an error. Have you tried to use this mod in sandbox mode? If not, do you think support could be added? Thanks, I'll look into it, thanks for the feedback! Hey, is i...
by apriori
Tue May 02, 2017 6:30 am
Forum: Modding help
Topic: Custom style loading error
Replies: 0
Views: 487

Custom style loading error

Hello, guys! I've got an error message in log file: Error PrototypeLoader.cpp:78: Error loading prototype, used default instead: Key "less_than" not found in property tree at ROOT.gui-style.default.teleportation_beacon_energy_progressbar.other_smooth_colors[0] But the game is being loaded ...
by apriori
Sat Apr 29, 2017 6:46 pm
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22140

Re: Version 0.15.4

Great job! Thanks a lot!

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