Search found 259 matches
- Sun May 07, 2017 10:35 pm
- Forum: Modding help
- Topic: How to show on map
- Replies: 0
- Views: 500
How to show on map
Wanna open map and show defined position (like when you click on alert) when gui element gets pressed. How to?
- Sun May 07, 2017 9:34 pm
- Forum: Modding help
- Topic: Virtual network
- Replies: 0
- Views: 482
Virtual network
Hi there!
Is there any way to create virtual analog of logistics network and requester chests for this network, so that these chests won't be included into vanilla logistics network?
Is there any way to create virtual analog of logistics network and requester chests for this network, so that these chests won't be included into vanilla logistics network?
- Sun May 07, 2017 9:11 pm
- Forum: Modding help
- Topic: What's allowed/disallowed during migration?
- Replies: 3
- Views: 1151
Re: What's allowed/disallowed during migration?
Looks like not to everything, or I'm wrong in my code:Nexela wrote:on_configuration_change -> access to everything
Code: Select all
script.on_configuration_changed(Migrate())
function Migrate()
local version = game.active_mods["Teleportation"] -- attempt to index global 'game' (a nil value)
end
- Sun May 07, 2017 7:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [<=0.15.9] Still getting mining researches lost
- Replies: 5
- Views: 1826
Re: [<=0.15.9] Still getting mining researches lost
Thanks a lot! Removed control.lua. Now waiting for the next update!
- Sun May 07, 2017 7:28 pm
- Forum: Modding help
- Topic: Which types of entities have unit_number?
- Replies: 1
- Views: 663
Which types of entities have unit_number?
Subject itself
Especially interested in accus and energy interfaces and containers.
Especially interested in accus and energy interfaces and containers.
- Sun May 07, 2017 6:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [<=0.15.9] Still getting mining researches lost
- Replies: 5
- Views: 1826
- Sun May 07, 2017 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [<=0.15.9] Still getting mining researches lost
- Replies: 5
- Views: 1826
[<=0.15.9] Still getting mining researches lost
No matter how many mining effectivity researches are finished, when I load a game I can start it only from "2-..." level. Maybe some mod resets technologies, but I'm sure reset_technologies() shouldn't make researches lost. Such a behavior is mentioned only for the mining effectivity.
- Fri May 05, 2017 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6, SOLVED] Loco-pathfinding issue
- Replies: 1
- Views: 604
Re: [0.15.6] Loco-pathfinding issue
EDIT: Nah... It was my fault.
- Fri May 05, 2017 1:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6, SOLVED] Loco-pathfinding issue
- Replies: 1
- Views: 604
[0.15.6, SOLVED] Loco-pathfinding issue
All the trains in the savegame can't find their paths, but, in manual mode, I can get destination points.
Mods and savegame: https://yadi.sk/d/WOJRZCrr3Hhrru
Mods and savegame: https://yadi.sk/d/WOJRZCrr3Hhrru
- Thu May 04, 2017 10:45 am
- Forum: Not a bug
- Topic: [0.15.6] Researches are being lost
- Replies: 6
- Views: 1743
Re: [0.15.6] Researches are being lost
My current status is on the pic. Tech gui shows 7th level reached, but the next research and the bonus show 9th level reached.
- Thu May 04, 2017 9:10 am
- Forum: Modding help
- Topic: What's allowed/disallowed during migration?
- Replies: 3
- Views: 1151
What's allowed/disallowed during migration?
What cannot be accessed through migration lua-scripts? Are "global" and "game" available? Are entities valid? Are entities (including hidden ones) without prototypes still accessible?
- Thu May 04, 2017 9:00 am
- Forum: Not a bug
- Topic: [0.15.6] Researches are being lost
- Replies: 6
- Views: 1743
Re: [0.15.6] Researches are being lost
Save and mods: https://yadi.sk/d/xmnG42Jx3Hehhk
EDIT: Available research is "2-3", but current mining productivity bonus is 10%. Not bad)))
EDIT 2: I've got to research "7" right after "2-3". So, now bonus is 14% while (not after) researching 7th level.
EDIT: Available research is "2-3", but current mining productivity bonus is 10%. Not bad)))
EDIT 2: I've got to research "7" right after "2-3". So, now bonus is 14% while (not after) researching 7th level.
- Wed May 03, 2017 7:54 pm
- Forum: Not a bug
- Topic: [0.15.6] Researches are being lost
- Replies: 6
- Views: 1743
[0.15.6] Researches are being lost
What I did (several times):
• research mining effectivity from "2-3" up to "7"
• save
• load
• now it shows "2-3"
• research mining effectivity from "2-3" up to "7"
• save
• load
• now it shows "2-3"
- Wed May 03, 2017 7:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15973
Re: [0.15.6] Sprite rectangle outside the actual sprite
Removing cache dat doesn't affect the result for me. The same error. EDIT: Even after reinstalling the game. Some mod is referencing oil rafinery assets from vanilla, but those changed in the last update (we forgot to put it to changelog). This will also make the game start in minimal mode so you'l...
- Tue May 02, 2017 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15973
Re: [0.15.6] Sprite rectangle outside the actual sprite
Removing cache dat doesn't affect the result for me. The same error.
EDIT: Even after reinstalling the game.
EDIT: Even after reinstalling the game.
- Tue May 02, 2017 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Sprite rectangle outside the actual sprite
- Replies: 23
- Views: 15973
Re: [0.15.6] Sprite rectangle outside the actual sprite
The same bug but for __base__ sprite. Just updated and tried to launch. 0.003 2017-05-02 18:45:50; Factorio 0.15.6 (build 29362, win64, steam) 0.003 Operating system: Windows 8.1 0.003 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl&...
- Tue May 02, 2017 2:55 pm
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 36066
Re: [0.14] Teleportation
Updated for 0.15.x
- Tue May 02, 2017 6:34 am
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 36066
Re: [0.14] Teleportation
Hello, I'd like to use this mod in sandbox mode, which does not have an actual player model. However, each time I try to use it, I get an error. Have you tried to use this mod in sandbox mode? If not, do you think support could be added? Thanks, I'll look into it, thanks for the feedback! Hey, is i...
- Tue May 02, 2017 6:30 am
- Forum: Modding help
- Topic: Custom style loading error
- Replies: 0
- Views: 487
Custom style loading error
Hello, guys! I've got an error message in log file: Error PrototypeLoader.cpp:78: Error loading prototype, used default instead: Key "less_than" not found in property tree at ROOT.gui-style.default.teleportation_beacon_energy_progressbar.other_smooth_colors[0] But the game is being loaded ...
- Sat Apr 29, 2017 6:46 pm
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22140
Re: Version 0.15.4
Great job! Thanks a lot!