Search found 259 matches

by apriori
Thu Nov 03, 2016 12:04 pm
Forum: Implemented Suggestions
Topic: Loading items into entities on the run...
Replies: 5
Views: 2053

Re: Loading items into entities on the run...

No, it doesn't. Now you have to click on each entity. But I suggest not clicking but keeping the button pressed.
by apriori
Thu Nov 03, 2016 9:14 am
Forum: Implemented Suggestions
Topic: Loading items into entities on the run...
Replies: 5
Views: 2053

Loading items into entities on the run...

...like conveyor line building: take a stack of ammo clips (or ore) into hand and run along a row of turrets (or furnaces) with Ctrl+LMB pressed - and items will be inserted into. Or Ctrl+RMB to insert a half of items held in the hand.

Useful for early game, and for setting up outposts.
by apriori
Thu Nov 03, 2016 7:20 am
Forum: Modding help
Topic: Are "globals" global?
Replies: 2
Views: 783

Re: Are "globals" global?

daniel34 wrote:you also don't need to prefix your own globals as collisions can't happen
That's it, thanks. =)
by apriori
Thu Nov 03, 2016 6:39 am
Forum: Modding help
Topic: Are "globals" global?
Replies: 2
Views: 783

Are "globals" global?

Are vars in global[] global amongst all mods or each mod has got its own globals?
by apriori
Mon Oct 31, 2016 1:38 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542193

Re: Let's see your clever builds

A little bit of Factorissimo power production.
21 MWt balanced charcoal powerstation
Stone Waterwell used.
by apriori
Sat Oct 29, 2016 12:17 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63630

Re: Friday Facts #162 - Theme Art Again

I've always found it a bit odd that primitive insect droppings suddenly allow tech breakthroughs for portable fusion etc. Ok then, isn't it odd that primitive insect droppings suddenly allow tech breakthroughs for weaponry (silk for vests) and medicine (poison for curing and drugs, beeswax for cosm...
by apriori
Mon Oct 24, 2016 1:30 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 36488

Re: [0.14] Teleportation

First: Tnx for this great mod. I always appreciate the work that goes into things like this. One question though: Is it intentional, that the teleportation beacon stops charging when all my steam engines are running at full load but there is still plenty of energy in my accumulators? TP beacon is a...
by apriori
Mon Oct 24, 2016 1:19 pm
Forum: Modding help
Topic: Allow mod for multiple versions
Replies: 4
Views: 1412

Re: Allow mod for multiple versions

I'm sure there was a mod uploaded recently where the author mentioned that the same download would work on both 0.13 and 0.14. I'll see if I can find it (I never did get round to testing if or how it worked).... EDIT: Hrm, couldn't find it. From vague memory he did something like remove the "f...
by apriori
Wed Oct 19, 2016 3:45 pm
Forum: 1 / 0 magic
Topic: [0.14.14] Horrible FPS drop
Replies: 7
Views: 3115

Re: [0.14.14] Horrible FPS drop

Works well. Thanks. But I didn't try to launch the game many times trying to reproduce the lag.

According to the last bug reports, it seems that Steam client is the cause (since the last client update) of some bugs. Is it possible?
by apriori
Sun Oct 16, 2016 10:42 pm
Forum: 1 / 0 magic
Topic: [0.14.14] Horrible FPS drop
Replies: 7
Views: 3115

Re: [0.14.14] Horrible FPS drop

Daniel, Rseding, I'll check it out during next two days and leave a reply. Thanks. Rseding, this process stops "eating" CPU time exactly after I close Factorio. And doesn't appear at another time until I run this game. My PC usually works hours between reboots or till shutdown, and I hadn'...
by apriori
Sun Oct 16, 2016 10:47 am
Forum: 1 / 0 magic
Topic: [0.14.14] Horrible FPS drop
Replies: 7
Views: 3115

Re: [0.14.14] Horrible FPS drop

2016-10-16 13-44-05 Factorio 0.14.14.png 2016-10-16 13-54-31 Factorio 0.14.14.png 0.001 2016-10-16 13:49:57; Factorio 0.14.14 (build 25084, win64, steam) 0.001 Operating system: Windows 8.1 0.001 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Rea...
by apriori
Sun Oct 16, 2016 9:56 am
Forum: 1 / 0 magic
Topic: [0.14.14] Horrible FPS drop
Replies: 7
Views: 3115

[0.14.14] Horrible FPS drop

Started a new game and got 1.4 FPS/60 UPS. Even when the game is paused. ...Even in main menu. i5-3570, 16 GB, R9 380. EDIT: Reinstalled the game - nothing changed. When I start the game, ntoskrn.exe appears in task manager and takes one cpu core (25%). And vice versa. Right click the picture and se...
by apriori
Sat Oct 15, 2016 9:01 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 36488

Re: [0.14] Teleportation

First: Tnx for this great mod. I always appreciate the work that goes into things like this. One question though: Is it intentional, that the teleportation beacon stops charging when all my steam engines are running at full load but there is still plenty of energy in my accumulators? TP beacon is a...
by apriori
Mon Sep 26, 2016 9:05 am
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 36488

Re: [0.14] Teleportation

No, it's impossible. If something is not charged, then you just get a message. You got me, I had nothing to do so thought I'd make up this bug.... :lol: :lol: Which version of Factorio you are using? It's for 0.14+, or use older version (see changelist). Latest version of Factorio 14.7 or something...
by apriori
Thu Sep 22, 2016 3:03 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 36488

Re: [0.14] Teleportation

FYI, I got this crash. I think it happened when I tries to teleport using a teleporter that was not charged. http://i.imgur.com/Pb0vSDQ.png No, it's impossible. If something is not charged, then you just get a message. Which version of Factorio you are using? It's for 0.14+, or use older version (s...
by apriori
Sat Sep 17, 2016 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
Replies: 8
Views: 2278

Re: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED

Rseding91 wrote:I made another change that might fix it. Since I wasn't able to reproduce it again let me know if it happens again for you in 0.14.8.
Ok. =) Thanks.
by apriori
Sat Sep 17, 2016 11:10 am
Forum: Resolved Problems and Bugs
Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
Replies: 8
Views: 2278

Re: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw"

This may be fixed in a different fix I applied for blueprint tooltips in 0.14.6. If you get the same crash in 0.14.6 please let me know. The same crash on 0.14.7 0.001 2016-09-17 13:48:35; Factorio 0.14.7 (build 24699, win64, steam) 0.001 Operating system: Windows 8.1 0.001 Program arguments: "...
by apriori
Thu Sep 15, 2016 9:32 pm
Forum: Modding help
Topic: [0.14.6] built_by -> last_user
Replies: 6
Views: 1356

Re: [0.14.6] built_by -> last_user

Adil wrote:By determining the version of the "base" mod.
Thanks.
by apriori
Thu Sep 15, 2016 9:16 pm
Forum: Modding help
Topic: [0.14.6] built_by -> last_user
Replies: 6
Views: 1356

[0.14.6] built_by -> last_user

How should I make my mod compatible with pre-0.14.6 Factorio versions? if event.created_entity.built_by then --or if event.created_entity["built_by"] then - this row is bad local player = event.created_entity.built_by --pre-0.14.6 compatibility else local player = event.created_entity.last...
by apriori
Thu Sep 15, 2016 1:23 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: FactorioCalc - A factory precalculation tool
Replies: 1
Views: 2699

Re: FactorioCalc - A factory precalculation tool

Added:
• rocket assembling;
• resources mining;
• oil pumping.
Fixed:
• minor visual fixes.

Download link is in the first post.

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