Search found 122 matches

by Trific
Wed Feb 03, 2021 3:27 am
Forum: Technical Help
Topic: Game slows when selecting a large area to do a task with robots
Replies: 7
Views: 454

Re: Game slows when selecting a large area to do a task with robots

GPU memory or CPU memory? I've got 32GB of ram. from everything I've noticed, the game never uses more than 9GB of RAM. GPU memory is about 2GB. Main memory. Regardless of how much you have, main memory is glacially slow compared to the CPU, and when you are scanning a large chunk of memory, it won...
by Trific
Tue Feb 02, 2021 3:45 pm
Forum: Ideas and Suggestions
Topic: Make empty furnaces hide receipt again
Replies: 11
Views: 718

Re: Make empty furnaces hide receipt again

+1 There are 3 distinct states of furnaces: 1) working, 2) full output, 3) empty input. With the old behavior, one could differentiate between them without opening their Gui or hovering over them: 1) fire and item display 2) no dire but item display 3) no fire and no item display Especially when de...
by Trific
Tue Feb 02, 2021 3:21 am
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 2262

Re: Poll for strategies to power your equipment grid

[Koub] Off topic, please focus on discussing the thread topic, not the people.
by Trific
Tue Feb 02, 2021 2:54 am
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 2262

Re: Poll for strategies to power your equipment grid

[Koub] Off topic, please focus on discussing the thread topic, not the people.
by Trific
Tue Feb 02, 2021 1:56 am
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 2262

Re: Poll for strategies to power your equipment grid

[Koub] Off topic, please focus on discussing the thread topic, not the people.
by Trific
Tue Feb 02, 2021 1:08 am
Forum: Technical Help
Topic: Game slows when selecting a large area to do a task with robots
Replies: 7
Views: 454

Re: Game slows when selecting a large area to do a task with robots

Memory. Especially when you have exceeded the size of the CPU cache.
by Trific
Mon Feb 01, 2021 8:41 pm
Forum: General discussion
Topic: Poll for strategies to power your equipment grid
Replies: 24
Views: 2262

Re: Poll for strategies to power your equipment grid

Not enough options. Where is the "I use solar until I can get the PFR" option? :mrgreen: I heavily disliked the "have to wait until the sun comes up to recharge my batteries before I assault that next nest" portion of the game. Fuel or not is rather irrelevant if I can automate i...
by Trific
Mon Feb 01, 2021 8:34 pm
Forum: Modding help
Topic: Unable to find file due to double underscores in mod paths.
Replies: 8
Views: 537

Re: Unable to find file due to double underscores in mod paths.

Yes, it's a special convention.

Code: Select all

__alien-biomes__
means "the root of the mod named alien-biomes". It's magic that makes it work whether it is in a zip file or not, etc.
by Trific
Mon Feb 01, 2021 2:12 am
Forum: Minor issues
Topic: [1.1.19] After rotating 2 connected pumps they begin to work infinitely
Replies: 5
Views: 552

Re: [1.1.19] After rotating 2 connected pumps they begin to work infinitely

If I extend the pipe line, I find that it is pumping out the water in its internal buffer, but not "creating" more water. Are you finding that it fills the pipes up with more water than was in the buffer?
by Trific
Sun Jan 31, 2021 6:25 pm
Forum: Ideas and Suggestions
Topic: Improved Task Queuing for Bots
Replies: 4
Views: 415

Re: Improved Task Queuing for Bots

Given that you have control over the phases, why not change things around so that the blueprints are not laid down until the materials are present? I.e. lay down whatever gets the materials where you want them (logistics chests, circuits that specify the quantities of build materials and test whethe...
by Trific
Sun Jan 31, 2021 3:33 pm
Forum: Technical Help
Topic: Keep crashing on my Ryzen system.
Replies: 9
Views: 631

Re: Keep crashing on my Ryzen system.

Koub wrote: ↑
Sun Jan 31, 2021 9:16 am
zombieroboninja wrote: ↑
Sat Jan 30, 2021 11:57 pm
Trific wrote: ↑
Sat Jan 30, 2021 10:09 pm
What's a "bois"?
ya know, like 'me and the bois'
:lol:
Try replacing bois with bios, and it should make more sense.
Ohhhhh! :facepalm:
by Trific
Sat Jan 30, 2021 10:09 pm
Forum: Technical Help
Topic: Keep crashing on my Ryzen system.
Replies: 9
Views: 631

Re: Keep crashing on my Ryzen system.

What's a "bois"?
by Trific
Fri Jan 29, 2021 11:38 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 2420

Re: Perfect Chest/train loader

Hmm, do you have an example of using it to unload you can share? This is my high volume "no gaps allowed" unloader: Screen Shot 2021-01-29 at 3.17.05 AM.png But I find it doesn't work so well when you have impaired production. Do you mean that in the sense that it doesn't pack the belt wh...
by Trific
Thu Jan 28, 2021 11:12 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 6244

Re: Nerf the Portable Fusion Reactor?

AmericanPatriot wrote: ↑
Thu Jan 28, 2021 9:22 pm
has anyone considered that maybe it is fueled by air? they could just add that to the item description
Pretty much anything you'd put in a fusion reactor would be a gas... hmm... πŸ€”
by Trific
Thu Jan 28, 2021 5:37 pm
Forum: Mod portal Discussion
Topic: mod portal search by author
Replies: 8
Views: 588

Re: mod portal search by author

Not only that, but if you are looking at a mod page, and say to yourself, "Self, this is a fine mod. I wonder what else this fine Factorio player has authored?", you can just click on their name where it says "By Fine Factorio player", and voila! No need to be so sarcastic about...
by Trific
Thu Jan 28, 2021 10:23 am
Forum: Ideas and Suggestions
Topic: Change trains to not "fake leave" a station
Replies: 0
Views: 141

Change trains to not "fake leave" a station

TL;DR Old behavior using disabled train stops: A train with nowhere to go would remain at last station, and be able to take on further cargo/fuel. New behavior using train stop limits: A train with nowhere to go will "fake" leaving the station, closing up and unable to take on further car...
by Trific
Thu Jan 28, 2021 12:42 am
Forum: Mod portal Discussion
Topic: mod portal search by author
Replies: 8
Views: 588

Re: mod portal search by author

Not only that, but if you are looking at a mod page, and say to yourself, "Self, this is a fine mod. I wonder what else this fine Factorio player has authored?", you can just click on their name where it says "By Fine Factorio player", and voila!
by Trific
Wed Jan 27, 2021 8:06 pm
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 7568

Re: Steam Engine should not "scale down" automatically.

If they can't make it through the demo-tutorial, I doubt they are buying the game. I don't think it is necessarily a matter of can't, it's more that they tried it and it didn't appeal. Unlike those of us who went on to buy the game. Making the demo was a smart move, so many people are tired of game...
by Trific
Wed Jan 27, 2021 11:09 am
Forum: Ideas and Suggestions
Topic: Paste filtered inventory on to requester interface.
Replies: 6
Views: 306

Re: Paste filtered inventory on to requester interface.

That would be an issue if the filters on the chest were set manually too, so that's nothing new with pasting, therefore not really a valid argument against allowing pasting.

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