Search found 147 matches
- Sat Feb 06, 2021 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Accessibility option - screen flash on warning
- Replies: 2
- Views: 697
Re: Accessibility option - screen flash on warning
Hm. I also play often without sound (instead hearing music or podcasts), so Iβm aware, that I could miss the alarms. But that also happens with sound. And flashing is not such a good idea, we have some suggestions about removing the current flashes, because of epilepsy inducing. https://forums.fact...
- Sat Feb 06, 2021 3:38 pm
- Forum: Technical Help
- Topic: Unlocking blue hardware
- Replies: 12
- Views: 2119
Re: Unlocking blue hardware
Looks like technology after purple and yellow science has been deleted from your save. I suspect a mod, because that's definitely not part of the standard game. A mod can delete vanilla data? Is there a way to get it back or do I have to start a new save? If a mod wants to replace all or part of th...
- Sat Feb 06, 2021 3:18 pm
- Forum: Technical Help
- Topic: Unlocking blue hardware
- Replies: 12
- Views: 2119
Re: Unlocking blue hardware
Looks like technology after purple and yellow science has been deleted from your save. I suspect a mod, because that's definitely not part of the standard game.
- Fri Feb 05, 2021 4:51 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165857
Re: Friday Facts #365 - Future plans
With respect to people wanting better enemies, one place where Factorio lacks is in ways to respond to anything but the sort of basic bland enemies we have right now. Other than biters and the day/night cycle and fires the player might start themselves, the environment plays no role in planning a fa...
- Wed Feb 03, 2021 3:42 am
- Forum: Questions, reviews and ratings
- Topic: Mod that exposes time to consume a science pack to the circuit network
- Replies: 4
- Views: 1363
Re: Mod that exposes time to consume a science pack to the circuit network
game.player.force.current_research?
game.player.force.current_research.research_unit_energy to get the time required, I think.
game.player.force.current_research.research_unit_energy to get the time required, I think.
- Wed Feb 03, 2021 3:27 am
- Forum: Technical Help
- Topic: Game slows when selecting a large area to do a task with robots
- Replies: 7
- Views: 2101
Re: Game slows when selecting a large area to do a task with robots
GPU memory or CPU memory? I've got 32GB of ram. from everything I've noticed, the game never uses more than 9GB of RAM. GPU memory is about 2GB. Main memory. Regardless of how much you have, main memory is glacially slow compared to the CPU, and when you are scanning a large chunk of memory, it won...
- Tue Feb 02, 2021 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Make empty furnaces hide receipt again
- Replies: 11
- Views: 2499
Re: Make empty furnaces hide receipt again
+1 There are 3 distinct states of furnaces: 1) working, 2) full output, 3) empty input. With the old behavior, one could differentiate between them without opening their Gui or hovering over them: 1) fire and item display 2) no dire but item display 3) no fire and no item display Especially when de...
- Tue Feb 02, 2021 3:21 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 7331
Re: Poll for strategies to power your equipment grid
[Koub] Off topic, please focus on discussing the thread topic, not the people.
- Tue Feb 02, 2021 2:54 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 7331
Re: Poll for strategies to power your equipment grid
[Koub] Off topic, please focus on discussing the thread topic, not the people.
- Tue Feb 02, 2021 1:56 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 7331
Re: Poll for strategies to power your equipment grid
[Koub] Off topic, please focus on discussing the thread topic, not the people.
- Tue Feb 02, 2021 1:08 am
- Forum: Technical Help
- Topic: Game slows when selecting a large area to do a task with robots
- Replies: 7
- Views: 2101
Re: Game slows when selecting a large area to do a task with robots
Memory. Especially when you have exceeded the size of the CPU cache.
- Mon Feb 01, 2021 8:41 pm
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 7331
Re: Poll for strategies to power your equipment grid
Not enough options. Where is the "I use solar until I can get the PFR" option? :mrgreen: I heavily disliked the "have to wait until the sun comes up to recharge my batteries before I assault that next nest" portion of the game. Fuel or not is rather irrelevant if I can automate i...
- Mon Feb 01, 2021 8:34 pm
- Forum: Modding help
- Topic: Unable to find file due to double underscores in mod paths.
- Replies: 8
- Views: 2322
Re: Unable to find file due to double underscores in mod paths.
Yes, it's a special convention.
means "the root of the mod named alien-biomes". It's magic that makes it work whether it is in a zip file or not, etc.
Code: Select all
__alien-biomes__
- Mon Feb 01, 2021 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Show vehicle color on map
- Replies: 17
- Views: 3583
- Mon Feb 01, 2021 2:12 am
- Forum: Minor issues
- Topic: [1.1.19] After rotating 2 connected pumps they begin to work infinitely
- Replies: 5
- Views: 1875
Re: [1.1.19] After rotating 2 connected pumps they begin to work infinitely
If I extend the pipe line, I find that it is pumping out the water in its internal buffer, but not "creating" more water. Are you finding that it fills the pipes up with more water than was in the buffer?
- Sun Jan 31, 2021 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Improved Task Queuing for Bots
- Replies: 4
- Views: 1514
Re: Improved Task Queuing for Bots
Given that you have control over the phases, why not change things around so that the blueprints are not laid down until the materials are present? I.e. lay down whatever gets the materials where you want them (logistics chests, circuits that specify the quantities of build materials and test whethe...
- Sun Jan 31, 2021 3:33 pm
- Forum: Technical Help
- Topic: Keep crashing on my Ryzen system.
- Replies: 9
- Views: 2290
- Sat Jan 30, 2021 10:09 pm
- Forum: Technical Help
- Topic: Keep crashing on my Ryzen system.
- Replies: 9
- Views: 2290
Re: Keep crashing on my Ryzen system.
What's a "bois"?
- Fri Jan 29, 2021 11:38 am
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6426
Re: Perfect Chest/train loader
Hmm, do you have an example of using it to unload you can share? This is my high volume "no gaps allowed" unloader: Screen Shot 2021-01-29 at 3.17.05 AM.png But I find it doesn't work so well when you have impaired production. Do you mean that in the sense that it doesn't pack the belt wh...
- Thu Jan 28, 2021 11:12 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 23309
Re: Nerf the Portable Fusion Reactor?
Pretty much anything you'd put in a fusion reactor would be a gas... hmm...AmericanPatriot wrote: βThu Jan 28, 2021 9:22 pmhas anyone considered that maybe it is fueled by air? they could just add that to the item description