Will do. Do you mix up loading and unloading schedules? I have one train stuck on loading. it's conditions wait for more than 5000 iron gear, but the station outputs desired load as 2200 (which are loaded). The condition looks mangled: Cago: Iron gear wheel > 5652 AND cargo iron gear wheel > 2199 L...
IronGears are definitely delivered to anything that wants them (all my goods are being produced). I do have some seriouss problems with supply on that end (nnot generating enough), but that is not an LT problem. Before updating this morning (some hours ago) the network was ticking along nicely. I ca...
Will do. Do you mix up loading and unloading schedules? I have one train stuck on loading. it's conditions wait for more than 5000 iron gear, but the station outputs desired load as 2200 (which are loaded). The condition looks mangled: Cago: Iron gear wheel > 5652 AND cargo iron gear wheel > 2199 Lo...
Very good - this "fill one item up" was really bothering me, as was not dispatching multiple traing in one run Grats - I personalyl think this mod is so precious it should be folded into the main game. Backbone of my base
or a 2nd level mor expensive constant combinator that allows it.
I often use the map view to just watch my factory work - and I would love the ability to manipulate the content of a constant combinator in map view without being physically (avatar) present.
i wish i got new feature in future updates, like going to space, or new machine. design can come later. You have a delusion. Based on being a little clueless about how software development works. The delusion that a graphics person is also the best programmer on the team. In general different peopl...
Is there any guide how to set up a station that is only loading and unloading specific amounts? I am more concerned with loading than unloading ;) Problem I have is that while I can see how much to load, I seem t obe unable to come up with an idea how to cound what I have loaded. The result is extre...
Just found it in the settings, so I can boost up the starting richniss - that way at least I can make it to the train stage with some space before I run out of iron Thanks.
Trying for a looong marathon game - Tech cost factor 16. Yes, that will be a megabase for research. Sadly the starting ressources do not take this into account - I have a map here with a tremendous iron amount of... 258k. Not enough to get really going with a rairoad, me thinks. 333k coal will also ...
Talk about "puttng buildings in science packs" as you want - but from a game perspective it forces a significant production chain if you suddenly throw away thuosands of assembly machines. Megabase style. I really hope for that. I would actually ask for even MORE science packs. At some poi...
Not sure. I hope we get enemies that make a push at times. With larger groups - something that requires 2 walls one behind the other at times (due to the first being damaged and the critters breaking through).
Not to be picky, but I found them underwhelming from the start. Double wall, one line of gun turrets, one turret apart (gurre, 2 spaces, turret, 2 spaces) Second line of sniping turrets, behind every 2nd gun turret NEVER got ANY problem. Like not once ever. And once you hit higher power armor - I co...
Almost forgot.... How about a new logistic/contruction robot MK5 that would have the same stats of a MK4 but not require recharging and would require a fusion reactor, uranium cell and the mk4 to be assembled? Only once they figure out how fusion rectors use power cells that sLOWLY run down and put...
Not sure I would go that way- that is just more complex input.
What about more complex processing? Something that blows up the chain to recycle burned out fuel cells, something that really "needs" to be controlled via combinators to be effective?
Perfect. Looking forward. I strted a.0.15 vanilla try and - well, let's say I am not happy to stack turrets that much. Putting it aside for a week or two ;) Waiting for my favourite bob. If you do the rethinking.... * I actually like no alien science pack. Problem is that the collection is tendious ...
Just checking release notes. Tiers can stay in at least for mining. * Added infinite mining productivity research, each tier increases mining productivity by 2%. 2% is nice, and if it explodes fast enough in cost it is a good "after last tier" addendum, bit it will not change the world ;) ...