Search found 184 matches

by TheTom
Sun Feb 02, 2020 9:33 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115040

Re: [MOD 0.13.17+] Rampant

18.3 seems to have been made but not pushed yet and there seems to be some build confusion. As per https://mods.factorio.com/mod/Rampant 18.3 was released, but as per https://mods.factorio.com/mod/Rampant/downloads it still is 17.32 ;) Thanks for that. I think that concludes my needed mods to start ...
by TheTom
Thu Jan 30, 2020 9:14 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115040

Re: [MOD 0.13.17+] Rampant

Just as a question - is there any timeplan for 0.18? I am restarting a megabase project and I seriously do NOT want to start without Rampant ;) Anyone any success just updating the reference file so it starts under 0.18? Amazing job with this Mod - seriously the developers should integrate this as a...
by TheTom
Tue Jan 28, 2020 9:26 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 358
Views: 68823

Re: Parrallel processing in games & applications

> Factorio to multi-threading since it can only benefit to those with big rigs Actually no. This is 2020. Multithreading CAN benefit anyone with any sort of computer bought in the last years. Make it 3. You will have SERIOUS trouble finding anything on dekstops that has less than 4 cores around that...
by TheTom
Mon Jun 24, 2019 6:59 am
Forum: General discussion
Topic: Question: Where is NewFluids 2?
Replies: 5
Views: 1108

Re: Question: Where is NewFluids 2?

@Dominik and what about the new book UI?
by TheTom
Tue Jun 04, 2019 6:58 am
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 5323

Re: aliens needs multithreading :/

Biters: The short answer: everything. Since biters can trigger Lua events that means literally all mutable data is up for mutation. The long answer: Just like fish: as the biter moves it mutates its position and bounding box which other biters will use for collision detection Just like fish: biters...
by TheTom
Tue Jun 04, 2019 6:56 am
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 5323

Re: aliens needs multithreading :/

i.e. all Artillery could scan the areas for posible targets at the same time, add them to a list whiech then is combined and multiple removed, single threaded, possibly at the same time, i.e. as fluid runs. Whether a specific coordinate is a posible target is not depending on other artillery. You a...
by TheTom
Mon May 20, 2019 5:21 pm
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 5323

Re: aliens needs multithreading :/

Sorry, that is ignorant. Parallel processing has NO issues with determinism when there is no dependency. i.e. all Artillery could scan the areas for posible targets at the same time, add them to a list whiech then is combined and multiple removed, single threaded, possibly at the same time, i.e. as ...
by TheTom
Sun May 05, 2019 4:17 pm
Forum: General discussion
Topic: aliens needs multithreading :/
Replies: 40
Views: 5323

Re: aliens needs multithreading :D

Not so much biters (though the higher strategy there and pathfinding also needs, agree) as Radars and artillery. Basically every cannon should have targets identified in a separate job which gets distributed to the thread pool. Possibly this can happen in parallel (!) with other isolated phases (i.e...
by TheTom
Fri Apr 05, 2019 9:59 am
Forum: Not a bug
Topic: [posila] [0.17.2] Swap Buffers Failed
Replies: 10
Views: 2546

Re: [posila] [0.17.2] Swap Buffers Failed

I have the same with
* Current 17.25
* On a 1808Ti with 11gb memory

So it definitely is NOT a low on memory scenario.
by TheTom
Thu Mar 28, 2019 7:58 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115040

Re: [MOD 0.13.17+] Rampant - 0.17.10

And issue, crash on on_nth_tick(5)
RampantCrash.PNG
RampantCrash.PNG (34.31 KiB) Viewed 1243 times
Reliable, game exits.
by TheTom
Sun Mar 03, 2019 6:48 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34487

Fast Inserter wrong in tech tree.

The technology "Fast Inserter" has as effects : Express Inserter

;) Obviously the wrong one. Logistics 3 has the same again then.
by TheTom
Wed Feb 27, 2019 8:39 am
Forum: Logistic Train Network
Topic: LTN Depot train size limit
Replies: 1
Views: 413

Re: LTN Depot train size limit

And what is the problem? You are aware depot names can be many? Depots are chosen by name. Just use different names for different lengths. Depot-1.C4 Depot-1.C2 Depot-1.F2 Cargo 4, Cargo 2 and Fluid 2. Trains return to a similar named depot. Also helps keeping trains in "areas" (Depot-1, Depot-2 are...
by TheTom
Sat Feb 16, 2019 7:12 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115040

Re: [MOD 0.13.17+] Rampant - 0.16.40

Just downloaded the update ;)
by TheTom
Sat Feb 16, 2019 2:16 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115040

Re: [MOD 0.13.17+] Rampant - 0.16.39

Unable to load save game. Error while running event Rampant::on_nth_tick(41) __Rampant__/libs/SquadAttach.lua:86 attempt to compare number with nil ;) Comes short time (quarter second or so) after loading save. Ruins my sunday fun ;) And it is NOT fixed. Or - the latest is not available via mod port...
by TheTom
Fri Jul 06, 2018 4:23 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 21674

Re: Friday Facts #250 - Dead end conclusion

Wiuthout chapters and titles being visible in a list the blueprint library is hardly usable to start with. Icons do not transport meaningwell enaough and grouping icons... sorry, fail.
by TheTom
Sat Apr 07, 2018 12:56 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 17387

Re: Friday Facts #237 - Rich & interactive text

Is there a planned ETA for 0.17? Not asking for a date, more a "we think maybe June/July" or something vague, just to have an idea.
by TheTom
Sat Mar 10, 2018 9:36 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 150023

Re: [0.16.x] Bob's Mods: General Discussion

Very, VERY unhappy with the last update - time for a manual rollback. I don't really mind a rework of the hierarchy, but please - I have a running map I literally spent hours Friday reworking a ton of templates to finally use express inserters. Now the templates are unusable for me. Thank heaven at ...
by TheTom
Fri Feb 16, 2018 12:27 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 29726

Re: Version 0.16.24

Actually there are not in the EU. THere is a new law going into effect that basically is BRUTAL on privacy - you can loose 4.5% or s of your turnover for a violation. THat is complete company turnover. Every customer I have is basically going through their software with a legal team to avoid violati...
by TheTom
Thu Feb 01, 2018 8:35 am
Forum: Logistic Train Network
Topic: Requester station output signals for filtering
Replies: 15
Views: 2879

Re: Requester station output signals for filtering

What is the proper way to do this in .16, particularly when using a mod that has multiple Locomotive types (and cargo for that matter)? I have the same problem - whenever a train comes that has "stuff" - some unloaders do ONE cycle of unloading it. This is particularly bad because it mostly is tota...
by TheTom
Wed Jan 31, 2018 12:00 pm
Forum: Logistic Train Network
Topic: Requester station output signals for filtering
Replies: 15
Views: 2879

Re: Requester station output signals for filtering

Wiring it up in the way that people advise means that if, for instance, there is something in a wagon you don't want to be there, the filter gets set to "what's in the wagon" and basically makes itself entirely redundant. It works this way in the demo save file as well as in the station blueprints ...

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