Search found 285 matches

by EustaceCS
Thu Nov 14, 2024 2:11 pm
Forum: Won't implement
Topic: [2.0]Add prototype-level rocket carry capacity
Replies: 32
Views: 5828

Re: [2.0]Add prototype-level rocket carry capacity

Being able to have different inventories with different carrying capacities.
Not nailed down to rockets/rocket-like prototypes, you know.
by EustaceCS
Tue Nov 12, 2024 6:00 pm
Forum: General discussion
Topic: Pacing of technologies seems a bit off
Replies: 9
Views: 2816

Re: Pacing of technologies seems a bit off

Epic & Legendary Quality :
... This looks like "Oh you have build your Quality-Producing setups? Throw them away and rebuild everything that has lower quality or walk all over the place to replace lower quality modules".
Oh, you've unlocked tesla/rocket turrets, throw your laser/bullet turrets ...
by EustaceCS
Tue Nov 12, 2024 8:02 am
Forum: Gameplay Help
Topic: Quality upgrade route
Replies: 2
Views: 4340

Re: Quality upgrade route

Both.

If you have access to Legendary, Uncommon (and maybe Rare in some cases) are just clogging your logistics by sheer volume by that time.
Since you can't use Speed modules with Quality (well, you can, but you can't) and unclogging by building surface wasting is not always an option - it's ...
by EustaceCS
Tue Nov 12, 2024 7:51 am
Forum: Gameplay Help
Topic: "So long and thanks for all the fish" achivement can not be unlocked
Replies: 14
Views: 8236

Re: "So long and thanks for all the fish" achivement can not be unlocked

I probably don't do it right. Since it works to me. Nauvis, fish in rocket's cargo, destination: "Orbit" (sic!), no other cargo present, fish is of Normal/Common quality, pants are on, zip is closed.
Last time tried with 2.0.14 when I've demolishd my save accidentlally... again.

Maybe it's time to ...
by EustaceCS
Tue Nov 12, 2024 7:46 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64006

Re: Space Age general Questions

Factoriopedia tells amount of asteroids per minute on different paths in space, but it seems also grow with speed, so how?
At at least early game routes (Nauvis <-> everything else) there is a clearly defined "spike" of asteroids occurrence.
Higher speed makes you reach that spike (and, overall ...
by EustaceCS
Tue Nov 12, 2024 7:31 am
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 4524

Re: [DLC] Сargo landing pad


Main problem is the Limit! Limitation, for the sake of limitation.
Why then can there be many space rockets? After all, the logistics will be so simple?
After all, this allows us to launch resources from anywhere on the map to the platform, and from it to the center of the map?

And for some ...
by EustaceCS
Mon Nov 11, 2024 2:17 pm
Forum: General discussion
Topic: Some feelings and suggestions about playing SA
Replies: 5
Views: 1180

Re: Some feelings and suggestions about playing SA

2. The output of the quality module is a probability event
Machines that receive quality module bonuses cannot be accurately quantified because the quality they produce is a probability event, and in order to obtain a large amount of quality raw materials, they can only use recycling machines to ...
by EustaceCS
Mon Nov 11, 2024 10:26 am
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 4524

Re: [DLC] Сargo landing pad


(In order to get to the edge of the world, you need 3 hours of driving on one locomotive. Without wagons)

Planet surface is infinite on default config, no?


There are many solutions to how you can keep the idea of Gleba, and not limit the player in such moments:
1) Minimum distance between ...
by EustaceCS
Sun Nov 10, 2024 11:16 pm
Forum: Ideas and Suggestions
Topic: Support symlinks in mod zip files
Replies: 11
Views: 1238

Re: Support symlinks in mod zip files


Why? Because it's not too complex of a feature, it shouldn't be too hard to implement, and mod authors shouldn't have to worry about the unzip implementation - they should have files just work.

Which exact modding problem it would gonna solve?
Are there any feature in Factorio modkit which ...
by EustaceCS
Sun Nov 10, 2024 11:10 pm
Forum: Balancing
Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
Replies: 9
Views: 1972

Re: arbitrary gear check is annoying stop gating space behind inventory nerfs


The main annoyance behind this limitation is the fact that you cannot bring blueprints or blueprint books

Square icon above minimap is a blueprint library. It's supposed to store blueprint books too. Accessible from anywhere, usable anywhere.

Ammo slots would probably be fine to exclude too ...
by EustaceCS
Sun Nov 10, 2024 11:03 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 92
Views: 155811

Re: Space Platform 101 Discussion


I've got two platforms above Nauvis. Is there a way to automatically send oxide asteroid chunks and/or ice from one platform to the other?

Transit through planet's surface only.

There's a graph of how often which chunks appear on different orbits and routes in in-game Factoriopedia.
It's worth ...
by EustaceCS
Sun Nov 10, 2024 11:01 pm
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 4524

Re: [DLC] Сargo landing pad



If I want to bring a lot of resources from another planet, the most difficult thing will be to get them to the right places.
Why not trains?
How's Landing Pad any different from naturally occurring resource patch?


theoretical maximum throughput of one platform on an infinite map. When you ...
by EustaceCS
Sun Nov 10, 2024 4:56 pm
Forum: Not a bug
Topic: dice in research are not valid dice
Replies: 3
Views: 468

Re: dice in research are not valid dice

5 Quality levels + 1 secret Quality level of
void, result of a successful roll to destroy something with Recycler
.
I'd really like to check a valid dice with such sides out...
by EustaceCS
Sun Nov 10, 2024 4:51 pm
Forum: Ideas and Suggestions
Topic: [2.0.15] Suggestion (QoL): Centrifuge ingredient limit
Replies: 5
Views: 892

Re: [2.0.15] Suggestion (QoL): Centrifuge ingredient limit

0eNp9kN1qwzAMhd9F116hTRwSszcZwziJ1okldpDlbiX43We30F0Udmcdn+/oZ4dxSbgxeQGzA03BRzBvO0Q6e7dUzbsVwQD5iCzIkFV5z/gD5pjfFaAXEsI7dSuu1qd1LE5zVE+0gi3EAgRfs2tIc9AKrmA6fdAleybG6f7fKyjzCIfFjvjpLhS4QkXzxWIl2CWcKQpN1qN8B/4CI5xQwUMv3vnR7YM4in3aLLHzlNaXU9PX5SJW6D+brrYprJtjJ3UmeIWc6zFIcC3l300VXJDjrb ...
by EustaceCS
Sun Nov 10, 2024 12:16 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2007
Views: 781701

Re: Simple Questions and Short Answers

Well, yes, but The Final Boss section of that FFF describes something even more spectacular - and current implementation of flipping is expected to handle even that...
...maybe it was scrapped, after all :)
by EustaceCS
Sat Nov 09, 2024 11:28 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2007
Views: 781701

Re: Simple Questions and Short Answers

Another manifestation of two-digit IQ from me, probably.
What's the big idea behind Pumpjacks being non-flippable post-2.0?
FFF-394 assumes that everything is flippable now - but... I'm too exhausted currently and don't want to produce a pointless not-a-bug just because my brain combo'ed another ...
by EustaceCS
Sat Nov 09, 2024 11:09 pm
Forum: Ideas and Suggestions
Topic: Biter Build up more intuitive
Replies: 11
Views: 1541

Re: Biter Build up more intuitive

Yea, ok that - but to be on the clock while not seeing the clock, feels off - wish there would be (more) warning signs that you are behind -other than the ammo does not suffice all of a sudden.
Unless you've obliviously left gaps somewhere in your defences, getting either "building destroyed" or ...
by EustaceCS
Sat Nov 09, 2024 11:04 pm
Forum: Balancing
Topic: [DLC] Сargo landing pad
Replies: 22
Views: 4524

Re: [DLC] Сargo landing pad

ALDK wrote: Tue Oct 29, 2024 9:57 amIf I want to bring a lot of resources from another planet, the most difficult thing will be to get them to the right places.
Why not trains?
How's Landing Pad any different from naturally occurring resource patch?
by EustaceCS
Sat Nov 09, 2024 11:00 pm
Forum: Ideas and Suggestions
Topic: Specify destination inventory for inserters
Replies: 6
Views: 1093

Re: Specify destination inventory for inserters

Technically, rocket cargo is going into a capsule on top of the rocket. You'll need Very Long Handled Inserter to stick things there...
Whole space logistics affair is kinda rough towards completely new players, true.
It, however, is not a thing to be fixed with inserter destination filter.

The ...
by EustaceCS
Sat Nov 09, 2024 10:53 pm
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 75
Views: 17696

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

How's that "or-either" situation?
I'm failing to grasp logics of this suggestion.

Due to how Fulgora works, it's technically a planet-wide electric network with a drawback of ZZZZAP!ing stray players (and their cars) and occasional power spikes.
By sheer virtue of this, pole placement tech is ...

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