Search found 285 matches

by EustaceCS
Mon Nov 18, 2024 2:37 pm
Forum: Gameplay Help
Topic: Biochamber fuel usage
Replies: 10
Views: 1409

Re: Biochamber fuel usage

I don't see any logics in a question which boils down to "why two completely different crafting processes don't follow same progression pattern".
In furnaces fuel does its job relatively directly by converting some mass to some energy with some losses.
In biochamber """fuel""" uses VERY indirect ...
by EustaceCS
Mon Nov 18, 2024 2:26 pm
Forum: Gameplay Help
Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
Replies: 10
Views: 2497

Re: [Space Age] Pentapod Eggs + No Enemies

I see at least six rafts on your last screenshot (unless all these are wrigglers from spoiled eggs).
Rafts do drop eggs upon destruction. These are REALLY hard to spot though. And have to be picked up from the ground manually (OR through indiscriminate Deconstruction Planner usage).
by EustaceCS
Mon Nov 18, 2024 2:18 pm
Forum: Ideas and Suggestions
Topic: Space Age should have created a more thrilling experience
Replies: 2
Views: 703

Re: Space Age should have created a more thrilling experience

In other words, remake Factorio into something it was not supposed to be initially.
Sheesh.
Also...
As you progress further, new technologies could unlock, allowing you to drop items down or enabling easier transport between planets. Later, you could unlock tech to view maps across planets, but ...
by EustaceCS
Mon Nov 18, 2024 11:09 am
Forum: Pending
Topic: [2.0.19] Steam achievements won't work at all
Replies: 7
Views: 1376

Re: [2.0.19] Steam achievements won't work at all

The game don't sync achievements on game start. Only on fulfiling the conditions. Including (for most achievements) re-obtaining these.
In multiplayer game (and in some edge cases offline) your character have to have at least 50% of playtime in a savegame where you earned the achievement for it to ...
by EustaceCS
Sun Nov 17, 2024 8:47 pm
Forum: Ideas and Suggestions
Topic: Roboport robot requests limit?
Replies: 9
Views: 2665

Re: Roboport robot requests limit?

If you don't oversaturate your network with drones, you won't have to solve the problem of them hibearnating happily at some distant roboport.
Wired inserters can listen to quantity of actually available-for-business bots in network. And, you know, not add more bots into network unless absolutely ...
by EustaceCS
Sun Nov 17, 2024 8:42 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 101784

Re: Gleba has killed the game for me.

Dear diary,
today I had
skill issue.

I forgot that eggs from rafts are mandatory for starting Gleba progression. And eggs dropped from rafts are almost invisible on most Gleba terrain. AND are spoiling too damn fast.

Long story short, imagine running around Stomper, laughing like Woody Woodpecker ...
by EustaceCS
Sun Nov 17, 2024 8:30 pm
Forum: Gameplay Help
Topic: On the survivability of Biters in Space Age
Replies: 3
Views: 1840

Re: On the survivability of Biters in Space Age

Query.
Do biters get struck by lightning on Fulgora?
by EustaceCS
Sun Nov 17, 2024 8:23 pm
Forum: Gameplay Help
Topic: Delete everything at once
Replies: 6
Views: 4267

Re: Delete everything at once

[Control]+[Z] works now. It rolls back your last construction actions one by one, so if you've slammed some XLR sized blueprint at the wrong place - it'll undo exactly this blueprint and nothing else.

Second option is a big red button called Deconstruction planner.
It indiscriminately marks ...
by EustaceCS
Sat Nov 16, 2024 6:36 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2000
Views: 774851

Re: Simple Questions and Short Answers

For ANY combinations of recipes, materials and Quality chips obtainable Quality level is capped:
- at Common by default
- at Rare with Quality 1 module research
- at Epic with Gleba's research
- at Legendary at Aquilo research
As soon as relevant research has been completed, any crafting machines ...
by EustaceCS
Sat Nov 16, 2024 11:26 am
Forum: Ideas and Suggestions
Topic: Ignore Fluid signals at "Quality Transfer"
Replies: 6
Views: 867

Re: Ignore Fluid signals at "Quality Transfer"

This suggestion is reasonable.
If fluids can't be involved with Quality in any way - fluids shouldn't be involved with Quality in any way.
Impossibility to have Quality for liquids is hardcoded, riiiiiiight?
by EustaceCS
Sat Nov 16, 2024 11:20 am
Forum: Gameplay Help
Topic: Problems with space platform logistics
Replies: 5
Views: 2368

Re: Problems with space platform logistics

Space Platform Hub's request sez: "available on planet: 49"
50 needed (Rocket capacity).
Either something reserved some platforms (you don't make spare Space Platform Starter Packs, do you?) or your Space Platform is not orbiting the planet with these 50 Foundations in that chest.
by EustaceCS
Fri Nov 15, 2024 9:47 am
Forum: Gameplay Help
Topic: The logistic network filter is not working properly
Replies: 4
Views: 658

Re: The logistic network filter is not working properly

2.0.16 experimental update is expected to have it (and a metric ton of other things) fixed, more info here: https://factorio.com/blog/post/fff-436
It's still Experimental currently, so you might need to enable Experimental updates at wherever you're playing at.
by EustaceCS
Fri Nov 15, 2024 9:43 am
Forum: Not a bug
Topic: [2.0.11] Not getting achievements after reaching >50% playtime retroactively
Replies: 3
Views: 794

Re: [2.0.11] Not getting achievements after reaching >50% playtime retroactively

boskid wrote: Fri Nov 15, 2024 1:30 amThis requirement was introduced in 0.15.11 that was released in May 2027, over 7 years ago.
Welcome, time traveler.
I believe it's pointless to ask how third expansion development is going, right?
Still, there are plenty of themes you're allowed to discuss with a cup of something tasty, riiiiiight?
by EustaceCS
Fri Nov 15, 2024 9:33 am
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 15229

Re: Version 2.0.18


Would also be nice if train wagons- including the fluid wagons- had increased storage capacity.

Balancing discussions live here: https://forums.factorio.com/viewforum.php?f=16
Fluid wagons received a hefty 20k > 50k increase of capacity in Space Age age, bumpingit further may or may not be ...
by EustaceCS
Fri Nov 15, 2024 9:29 am
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 2789

Re: Please, please change the experimental icons in 2.0.18 further!

I assume that all arachnophobes in this thread are having https://mods.factorio.com/mod/arachnophobia installed (and didn't made it to Gleba yet, lol).
I assume that arachnophobia claims belong to a different Idea & Suggestion.
I assume that arachnophobia claims belong to that mod's Discussions for ...
by EustaceCS
Fri Nov 15, 2024 9:23 am
Forum: Gameplay Help
Topic: The rocket doesn't want to launch with space platform
Replies: 4
Views: 817

Re: The rocket doesn't want to launch with space platform

Image
Source. You might need it to make some bumps further down the road easier.
by EustaceCS
Fri Nov 15, 2024 9:04 am
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 75
Views: 17345

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

I think it would be helpful here to refocus--what is the compelling problem with Fulgora right now? If it's that we don't always have enough power where we want it, I think that the devs very clearly stated that's one of the core challenges of Fulgora, and completely intended.
From my (very slim ...
by EustaceCS
Thu Nov 14, 2024 2:53 pm
Forum: Ideas and Suggestions
Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
Replies: 75
Views: 17345

Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements

And I read further and feel like explaining more, Exactly, as you clearly demonstrate that you didn't understand the whole thing
I've probably missed you elaborating on this point of mine:

How's that "or-either" situation?
I'm failing to grasp logics of this suggestion.

Due to how Fulgora works ...
by EustaceCS
Thu Nov 14, 2024 2:23 pm
Forum: Ideas and Suggestions
Topic: Pop-Up Preventing Logistics Networks Merging by Accident
Replies: 5
Views: 816

Re: Pop-Up Preventing Logistics Networks Merging by Accident

I'm really tempted to go salty here. But I wouldn't. But I could.

Why?
There are use cases where you don't want to merge logistics networks, or at least be very careful when doing so.
...
This pop-up will prevent all these situations from occuring.

This pop-up will pop up on each simultaneous ...

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