I don't see any logics in a question which boils down to "why two completely different crafting processes don't follow same progression pattern".
In furnaces fuel does its job relatively directly by converting some mass to some energy with some losses.
In biochamber """fuel""" uses VERY indirect ...
Search found 285 matches
- Mon Nov 18, 2024 2:37 pm
- Forum: Gameplay Help
- Topic: Biochamber fuel usage
- Replies: 10
- Views: 1409
- Mon Nov 18, 2024 2:26 pm
- Forum: Gameplay Help
- Topic: [Undone?][Space Age] Pentapod Eggs + No Enemies
- Replies: 10
- Views: 2497
Re: [Space Age] Pentapod Eggs + No Enemies
I see at least six rafts on your last screenshot (unless all these are wrigglers from spoiled eggs).
Rafts do drop eggs upon destruction. These are REALLY hard to spot though. And have to be picked up from the ground manually (OR through indiscriminate Deconstruction Planner usage).
Rafts do drop eggs upon destruction. These are REALLY hard to spot though. And have to be picked up from the ground manually (OR through indiscriminate Deconstruction Planner usage).
- Mon Nov 18, 2024 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Space Age should have created a more thrilling experience
- Replies: 2
- Views: 703
Re: Space Age should have created a more thrilling experience
In other words, remake Factorio into something it was not supposed to be initially.
Sheesh.
Also...
As you progress further, new technologies could unlock, allowing you to drop items down or enabling easier transport between planets. Later, you could unlock tech to view maps across planets, but ...
Sheesh.
Also...
As you progress further, new technologies could unlock, allowing you to drop items down or enabling easier transport between planets. Later, you could unlock tech to view maps across planets, but ...
- Mon Nov 18, 2024 11:09 am
- Forum: Pending
- Topic: [2.0.19] Steam achievements won't work at all
- Replies: 7
- Views: 1376
Re: [2.0.19] Steam achievements won't work at all
The game don't sync achievements on game start. Only on fulfiling the conditions. Including (for most achievements) re-obtaining these.
In multiplayer game (and in some edge cases offline) your character have to have at least 50% of playtime in a savegame where you earned the achievement for it to ...
In multiplayer game (and in some edge cases offline) your character have to have at least 50% of playtime in a savegame where you earned the achievement for it to ...
- Sun Nov 17, 2024 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 9
- Views: 2665
Re: Roboport robot requests limit?
If you don't oversaturate your network with drones, you won't have to solve the problem of them hibearnating happily at some distant roboport.
Wired inserters can listen to quantity of actually available-for-business bots in network. And, you know, not add more bots into network unless absolutely ...
Wired inserters can listen to quantity of actually available-for-business bots in network. And, you know, not add more bots into network unless absolutely ...
- Sun Nov 17, 2024 8:42 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 101784
Re: Gleba has killed the game for me.
Dear diary,
today I had
skill issue.
I forgot that eggs from rafts are mandatory for starting Gleba progression. And eggs dropped from rafts are almost invisible on most Gleba terrain. AND are spoiling too damn fast.
Long story short, imagine running around Stomper, laughing like Woody Woodpecker ...
today I had
skill issue.
I forgot that eggs from rafts are mandatory for starting Gleba progression. And eggs dropped from rafts are almost invisible on most Gleba terrain. AND are spoiling too damn fast.
Long story short, imagine running around Stomper, laughing like Woody Woodpecker ...
- Sun Nov 17, 2024 8:30 pm
- Forum: Gameplay Help
- Topic: On the survivability of Biters in Space Age
- Replies: 3
- Views: 1840
Re: On the survivability of Biters in Space Age
Query.
Do biters get struck by lightning on Fulgora?
Do biters get struck by lightning on Fulgora?
- Sun Nov 17, 2024 8:23 pm
- Forum: Gameplay Help
- Topic: Delete everything at once
- Replies: 6
- Views: 4267
Re: Delete everything at once
[Control]+[Z] works now. It rolls back your last construction actions one by one, so if you've slammed some XLR sized blueprint at the wrong place - it'll undo exactly this blueprint and nothing else.
Second option is a big red button called Deconstruction planner.
It indiscriminately marks ...
Second option is a big red button called Deconstruction planner.
It indiscriminately marks ...
- Sat Nov 16, 2024 6:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2000
- Views: 774851
Re: Simple Questions and Short Answers
For ANY combinations of recipes, materials and Quality chips obtainable Quality level is capped:
- at Common by default
- at Rare with Quality 1 module research
- at Epic with Gleba's research
- at Legendary at Aquilo research
As soon as relevant research has been completed, any crafting machines ...
- at Common by default
- at Rare with Quality 1 module research
- at Epic with Gleba's research
- at Legendary at Aquilo research
As soon as relevant research has been completed, any crafting machines ...
- Sat Nov 16, 2024 11:26 am
- Forum: Ideas and Suggestions
- Topic: Ignore Fluid signals at "Quality Transfer"
- Replies: 6
- Views: 867
Re: Ignore Fluid signals at "Quality Transfer"
This suggestion is reasonable.
If fluids can't be involved with Quality in any way - fluids shouldn't be involved with Quality in any way.
Impossibility to have Quality for liquids is hardcoded, riiiiiiight?
If fluids can't be involved with Quality in any way - fluids shouldn't be involved with Quality in any way.
Impossibility to have Quality for liquids is hardcoded, riiiiiiight?
- Sat Nov 16, 2024 11:20 am
- Forum: Gameplay Help
- Topic: Problems with space platform logistics
- Replies: 5
- Views: 2368
Re: Problems with space platform logistics
Space Platform Hub's request sez: "available on planet: 49"
50 needed (Rocket capacity).
Either something reserved some platforms (you don't make spare Space Platform Starter Packs, do you?) or your Space Platform is not orbiting the planet with these 50 Foundations in that chest.
50 needed (Rocket capacity).
Either something reserved some platforms (you don't make spare Space Platform Starter Packs, do you?) or your Space Platform is not orbiting the planet with these 50 Foundations in that chest.
- Fri Nov 15, 2024 11:59 am
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 2789
Re: Please, please change the experimental icons in 2.0.18 further!
Oh. Missed it somehow. Am stupid indeed.
- Fri Nov 15, 2024 9:47 am
- Forum: Gameplay Help
- Topic: The logistic network filter is not working properly
- Replies: 4
- Views: 658
Re: The logistic network filter is not working properly
2.0.16 experimental update is expected to have it (and a metric ton of other things) fixed, more info here: https://factorio.com/blog/post/fff-436
It's still Experimental currently, so you might need to enable Experimental updates at wherever you're playing at.
It's still Experimental currently, so you might need to enable Experimental updates at wherever you're playing at.
- Fri Nov 15, 2024 9:43 am
- Forum: Not a bug
- Topic: [2.0.11] Not getting achievements after reaching >50% playtime retroactively
- Replies: 3
- Views: 794
Re: [2.0.11] Not getting achievements after reaching >50% playtime retroactively
Welcome, time traveler.boskid wrote: Fri Nov 15, 2024 1:30 amThis requirement was introduced in 0.15.11 that was released in May 2027, over 7 years ago.
I believe it's pointless to ask how third expansion development is going, right?
Still, there are plenty of themes you're allowed to discuss with a cup of something tasty, riiiiiight?
- Fri Nov 15, 2024 9:33 am
- Forum: Releases
- Topic: Version 2.0.18
- Replies: 22
- Views: 15229
Re: Version 2.0.18
Would also be nice if train wagons- including the fluid wagons- had increased storage capacity.
Balancing discussions live here: https://forums.factorio.com/viewforum.php?f=16
Fluid wagons received a hefty 20k > 50k increase of capacity in Space Age age, bumpingit further may or may not be ...
- Fri Nov 15, 2024 9:29 am
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 2789
Re: Please, please change the experimental icons in 2.0.18 further!
I assume that all arachnophobes in this thread are having https://mods.factorio.com/mod/arachnophobia installed (and didn't made it to Gleba yet, lol).
I assume that arachnophobia claims belong to a different Idea & Suggestion.
I assume that arachnophobia claims belong to that mod's Discussions for ...
I assume that arachnophobia claims belong to a different Idea & Suggestion.
I assume that arachnophobia claims belong to that mod's Discussions for ...
- Fri Nov 15, 2024 9:23 am
- Forum: Gameplay Help
- Topic: The rocket doesn't want to launch with space platform
- Replies: 4
- Views: 817
- Fri Nov 15, 2024 9:04 am
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 17345
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
I think it would be helpful here to refocus--what is the compelling problem with Fulgora right now? If it's that we don't always have enough power where we want it, I think that the devs very clearly stated that's one of the core challenges of Fulgora, and completely intended.
From my (very slim ...
From my (very slim ...
- Thu Nov 14, 2024 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
- Replies: 75
- Views: 17345
Re: Add elevated big power pole in fulgura together with elevated rails, or lower foundation tech requirements
And I read further and feel like explaining more, Exactly, as you clearly demonstrate that you didn't understand the whole thing
I've probably missed you elaborating on this point of mine:
How's that "or-either" situation?
I'm failing to grasp logics of this suggestion.
Due to how Fulgora works ...
I've probably missed you elaborating on this point of mine:
How's that "or-either" situation?
I'm failing to grasp logics of this suggestion.
Due to how Fulgora works ...
- Thu Nov 14, 2024 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Pop-Up Preventing Logistics Networks Merging by Accident
- Replies: 5
- Views: 816
Re: Pop-Up Preventing Logistics Networks Merging by Accident
I'm really tempted to go salty here. But I wouldn't. But I could.
Why?
There are use cases where you don't want to merge logistics networks, or at least be very careful when doing so.
...
This pop-up will prevent all these situations from occuring.
This pop-up will pop up on each simultaneous ...
Why?
There are use cases where you don't want to merge logistics networks, or at least be very careful when doing so.
...
This pop-up will prevent all these situations from occuring.
This pop-up will pop up on each simultaneous ...