Search found 52 matches
- Thu Oct 26, 2023 9:31 am
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 2631
Re: DLC Early Access / Beta / any other means for being among first enjoyers?
Something like "i'm so toxic no-one ever listen to me so i can't leak anything" is much better ! Toxic... unlikely. In majority of cases ban reason was "because". And these services' customer support crews were so unhelpful... so I still don't know what caused this losing streak...
- Wed Oct 25, 2023 11:45 pm
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 5219
Re: Data Oriented Driven ( DOD ) / Bevy game engine
I'm don't know but till now I just see more about OOP. But DOD and Bevy engine is calling my attention now, just for hobby thing haha. Define "hobby". From my point of view, for "just for hobby" you either - pick an engine which allows you actually programming the actual game, R...
- Wed Oct 25, 2023 11:33 pm
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 8
- Views: 1776
Re: Mobile Version in the future?
Ever heared of Dwarf Fortress? Used to play it on Lenovo Yoga back in the day. Even enjoyed it. Although yea, it's a hell in comparison with Factorio even on PC...
USB mice and keyboards are not PC-exclusive.
- Wed Oct 25, 2023 11:19 pm
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 2631
DLC Early Access / Beta / any other means for being among first enjoyers?
I cordially apologize if I missed already-given clear answer. I'm under impression that Quality news and other cheese outshadowed truly relevant questions - which are no less worthy to discuss with at least fellow players. Forum search didn't brought anything of value up. Blog search brought https:/...
- Wed Oct 25, 2023 10:47 pm
- Forum: General discussion
- Topic: Alt-F4 #65 - Factorio in Unreal Engine 5
- Replies: 3
- Views: 3645
Re: Alt-F4 #65 - Factorio in Unreal Engine 5
#whenprogrammerboughtfactoriobutfailedtoaffordsatisfactory
- Wed Oct 25, 2023 10:44 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 13224
Re: Quality level names poll
Don't forget to add "anything goes if it's clearly distinguishable" in next iteration. I'm fine with literally any quality codes, from just colored dots, to industry standard Normal<->...<->Legendary, to differently striped pantsu icons. If it allows knowing which item is better at first s...
- Wed Oct 25, 2023 6:16 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 173902
Re: Friday Facts #375 - Quality
The excitement of getting directly a rare power armor from common ingredients when you are super lucky is the same as getting BAR-BAR-BAR in the slot machine, or the wanted item in the pay-to-win lootbox mechanics. This, and overall a reason to explore for materials, will sell me this DLC just fine...
- Wed Oct 25, 2023 5:47 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 210
- Views: 53366
Re: Friday Facts #374 - Smarter robots
...and they say males can't have emotional climax... I just had one from reading this article. That's what I really LOVE in your approach to development. You don't bother with consequences - you go straight to the cause and completely demolish it. Without causing any collateral damage. Uuuuuuuuuuh, ...
- Wed Mar 08, 2023 2:47 pm
- Forum: Minor issues
- Topic: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
- Replies: 3
- Views: 1431
Re: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
Should the feature be deleted though? Somehow, electricity supply gauge still gets (seemingly) relevant supply data (full, with surplus energy available in the network), unlike 'no/low/full power' info. Which does not feel entirely right regardless of particular processing sequence: if demand was sa...
- Mon Jan 30, 2023 6:17 pm
- Forum: Minor issues
- Topic: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
- Replies: 3
- Views: 1431
[1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
LP.png See right Substation Beacon, of course, Beacon (apologies!) near the only exploited Oil wells. To the left from huge Solar panels & Accumulators field. The beacon is stuck in Low power state despite being fully supplied through Small electric pole. Substation nearby is not connected anyw...
- Tue Dec 15, 2020 7:38 am
- Forum: Not a bug
- Topic: [1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do
- Replies: 3
- Views: 1578
Re: [1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do
Seems to be true. Squeezed out two more robo-ports - and the bots started SLOWLY reallocating themselves there. - why that suddenly? Probably some bots were not launched from robo-port after being inserted there - until I placed yellow chest. - why no information at at least bot itself regarding why...
- Tue Dec 15, 2020 5:58 am
- Forum: Not a bug
- Topic: [1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do
- Replies: 3
- Views: 1578
[1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do
Hello! I probably don't do it right - but here's the story. I have three stationary robo-ports, connected into a network but not overlapping. I have about three hundreds of logistics bots. I have a plentyful of purple and blue logistics chests, all arranged for maximum productivity... to a degree my...