Search found 52 matches

by EustaceCS
Thu Oct 26, 2023 9:31 am
Forum: General discussion
Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
Replies: 10
Views: 2631

Re: DLC Early Access / Beta / any other means for being among first enjoyers?

Something like "i'm so toxic no-one ever listen to me so i can't leak anything" is much better ! Toxic... unlikely. In majority of cases ban reason was "because". And these services' customer support crews were so unhelpful... so I still don't know what caused this losing streak...
by EustaceCS
Wed Oct 25, 2023 11:45 pm
Forum: Off topic
Topic: Data Oriented Driven ( DOD ) / Bevy game engine
Replies: 11
Views: 5219

Re: Data Oriented Driven ( DOD ) / Bevy game engine

I'm don't know but till now I just see more about OOP. But DOD and Bevy engine is calling my attention now, just for hobby thing haha. Define "hobby". From my point of view, for "just for hobby" you either - pick an engine which allows you actually programming the actual game, R...
by EustaceCS
Wed Oct 25, 2023 11:33 pm
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 8
Views: 1776

Re: Mobile Version in the future?

NineNine wrote: ↑
Mon Oct 09, 2023 9:52 pm
I couldn't imagine a Hell worse than trying to play Factorio on a mobile device.
Ever heared of Dwarf Fortress? Used to play it on Lenovo Yoga back in the day. Even enjoyed it. Although yea, it's a hell in comparison with Factorio even on PC...

USB mice and keyboards are not PC-exclusive.
by EustaceCS
Wed Oct 25, 2023 11:19 pm
Forum: General discussion
Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
Replies: 10
Views: 2631

DLC Early Access / Beta / any other means for being among first enjoyers?

I cordially apologize if I missed already-given clear answer. I'm under impression that Quality news and other cheese outshadowed truly relevant questions - which are no less worthy to discuss with at least fellow players. Forum search didn't brought anything of value up. Blog search brought https:/...
by EustaceCS
Wed Oct 25, 2023 10:47 pm
Forum: General discussion
Topic: Alt-F4 #65 - Factorio in Unreal Engine 5
Replies: 3
Views: 3645

Re: Alt-F4 #65 - Factorio in Unreal Engine 5

#whenprogrammerboughtfactoriobutfailedtoaffordsatisfactory
by EustaceCS
Wed Oct 25, 2023 10:44 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 13224

Re: Quality level names poll

Don't forget to add "anything goes if it's clearly distinguishable" in next iteration. I'm fine with literally any quality codes, from just colored dots, to industry standard Normal<->...<->Legendary, to differently striped pantsu icons. If it allows knowing which item is better at first s...
by EustaceCS
Wed Oct 25, 2023 6:16 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173902

Re: Friday Facts #375 - Quality

The excitement of getting directly a rare power armor from common ingredients when you are super lucky is the same as getting BAR-BAR-BAR in the slot machine, or the wanted item in the pay-to-win lootbox mechanics. This, and overall a reason to explore for materials, will sell me this DLC just fine...
by EustaceCS
Wed Oct 25, 2023 5:47 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 210
Views: 53366

Re: Friday Facts #374 - Smarter robots

...and they say males can't have emotional climax... I just had one from reading this article. That's what I really LOVE in your approach to development. You don't bother with consequences - you go straight to the cause and completely demolish it. Without causing any collateral damage. Uuuuuuuuuuh, ...
by EustaceCS
Wed Mar 08, 2023 2:47 pm
Forum: Minor issues
Topic: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
Replies: 3
Views: 1431

Re: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks

Should the feature be deleted though? Somehow, electricity supply gauge still gets (seemingly) relevant supply data (full, with surplus energy available in the network), unlike 'no/low/full power' info. Which does not feel entirely right regardless of particular processing sequence: if demand was sa...
by EustaceCS
Mon Jan 30, 2023 6:17 pm
Forum: Minor issues
Topic: [1.1.76] Beacon incorrectly shows "Low power" while in multiple networks
Replies: 3
Views: 1431

[1.1.76] Beacon incorrectly shows "Low power" while in multiple networks

LP.png See right Substation Beacon, of course, Beacon (apologies!) near the only exploited Oil wells. To the left from huge Solar panels & Accumulators field. The beacon is stuck in Low power state despite being fully supplied through Small electric pole. Substation nearby is not connected anyw...
by EustaceCS
Tue Dec 15, 2020 7:38 am
Forum: Not a bug
Topic: [1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do
Replies: 3
Views: 1578

Re: [1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do

Seems to be true. Squeezed out two more robo-ports - and the bots started SLOWLY reallocating themselves there. - why that suddenly? Probably some bots were not launched from robo-port after being inserted there - until I placed yellow chest. - why no information at at least bot itself regarding why...
by EustaceCS
Tue Dec 15, 2020 5:58 am
Forum: Not a bug
Topic: [1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do
Replies: 3
Views: 1578

[1.1.6] Logistics Robots hover without doing anything despite having quite a lot of stuff to do

Hello! I probably don't do it right - but here's the story. I have three stationary robo-ports, connected into a network but not overlapping. I have about three hundreds of logistics bots. I have a plentyful of purple and blue logistics chests, all arranged for maximum productivity... to a degree my...

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