Search found 141 matches

by Ringkeeper
Thu Feb 22, 2018 8:49 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Kovarex EP Blueprint 650% speed!
Replies: 8
Views: 5717

Re: Kovarex EP Blueprint 650% speed!

the system stops working in the moment the belt with the dark green uran is full. I think i found a solution for that now. In that way they can always remove the "bad" uran and it gets used before the new ordered one. uran.PNG You can now even put there a reprocessing plant and it will nev...
by Ringkeeper
Thu Feb 22, 2018 8:20 am
Forum: General discussion
Topic: 2 screen questions
Replies: 6
Views: 1802

Re: 2 screen questions

Snipping tool? Windows own tool, you select which part of the screen, easy to use.
by Ringkeeper
Wed Feb 21, 2018 8:56 pm
Forum: Logistic Train Network
Topic: How do you deal with leftover materials?
Replies: 13
Views: 5905

Re: How do you deal with leftover materials?

never had that problem so far and i use the universal provider heavy (total against for what it was designed for^^).

Might happen if the wagon is full? There "locked slot per wagon" and blocking 1 slot should help
by Ringkeeper
Wed Feb 21, 2018 8:39 pm
Forum: Logistic Train Network
Topic: My train with fluid wagon wont work
Replies: 7
Views: 3368

Re: My train with fluid wagon wont work

]ok.. i try to explain the setup (i use most of the times the blue prints from the one book in the Design thread :D ) Unloading: first connect all tanks with a arithmetic combinator (input) and set "each*1" and output "each" (yellow star) . From there on the output connect it wit...
by Ringkeeper
Wed Feb 21, 2018 4:29 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Kovarex EP Blueprint 650% speed!
Replies: 8
Views: 5717

Re: Kovarex EP Blueprint 650% speed!

looks nice. Was in search for a "automated" system where you have to start only 1 and rest starts sooner or later.

Now i just need to find a way to do that with yours, if i want to connect the 3 from your blue print 9 times ^^
by Ringkeeper
Tue Feb 20, 2018 1:59 pm
Forum: Energy Production
Topic: Uranium Processing Facility (Complete)
Replies: 14
Views: 27798

Re: Uranium Processing Facility (Complete)

don't forget nuclear rocket fuel for trains :D

And if you nuke artillery you will desperate need every green Uranium. Had 4k , used nuke artillery mod with 6 guns around the base and atm down to 0 green uranium within couple hour.
by Ringkeeper
Mon Feb 19, 2018 4:35 pm
Forum: Logistic Train Network
Topic: My train with fluid wagon wont work
Replies: 7
Views: 3368

Re: My train with fluid wagon wont work

beside all the problems you get with your setup (not enough pressure because of low storage tanks, running out of oil till train arrives) , you need to set up the threshold like shown in the description post.

So max storge-the amount at which a train should be called = threshold
by Ringkeeper
Mon Feb 19, 2018 3:05 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 20686

Re: If it's not a feature - it's maybe a Bug ?

i'm not sure atm which canister (i think sulfuric acid) gives more then it uses.

The recipe says 3 empty canister and you get 4 full ones.
by Ringkeeper
Tue Feb 13, 2018 7:58 pm
Forum: Gameplay Help
Topic: Is 20% evolution normal for 5 hours gameplay?
Replies: 11
Views: 7300

Re: Is 20% evolution normal for 5 hours gameplay?

Thank you for the suggestion about the Air Filtering Mod. I was looking for something exactly like this to try doing a more "green" early game build. You can opt into using Efficiency 1 modules in all of your machines. Not only this dramatically reduces power consumption (and as a result ...
by Ringkeeper
Tue Feb 13, 2018 7:42 pm
Forum: Gameplay Help
Topic: I thought I had trains figured out!
Replies: 18
Views: 2537

Re: I thought I had trains figured out!

looking at the picture, they go from top to bottom correct? and the other station with same name is also to the south? The chain signal to the south is red, so that way is blocked. The other 2 ways go through stations i guess which adds 1000 ? penalty , so after the "fix" that penalty is t...
by Ringkeeper
Tue Feb 06, 2018 4:32 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 117875

Re: Chunk-aligned modular railway system with LTN Stations

Hey, I am having some trouble. I got my unloading stations all setup properly and they run fine. The only downside is that even if 1 slot of a chest isnt filled it calls a whole train of ore. Which then unloads the 1 stack and goes back to the depot and the excess ore is then put into my system whi...
by Ringkeeper
Tue Feb 06, 2018 4:29 pm
Forum: Logistic Train Network
Topic: How do you deal with leftover materials?
Replies: 13
Views: 5905

Re: How do you deal with leftover materials?

well, if you use the designs from https://forums.factorio.com/viewtopic.php?f=194&t=47773 you will find a depot that automatically unloads all waggons that arrive. So your cargo wagon will be always empty. Now you just have to deal with all the garbage at your depot. For that you can use a unive...
by Ringkeeper
Sun Jan 28, 2018 12:05 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 107256

Re: Configuration & usage

there is already a github ticket with settings not beeing saved. seems in the code there is Settings.lua and settings.lua , same name but makes a huge difference :) Thats why settings dont get saved apparently. *edit* also Bulldozer and Maintenance didn't work on left click... but clicking with righ...
by Ringkeeper
Thu Jan 25, 2018 12:00 pm
Forum: General discussion
Topic: Artillery
Replies: 21
Views: 5050

Re: Artillery

I have yet to move on to 0.16 and experience artillery. From what I've seen I'm going to have a hell of a good time with artillery when I do (imagine they could launch nukes). That's actually the one thing I like about them - they can destroy bases, but the biters still come to say hello so you sti...
by Ringkeeper
Wed Jan 24, 2018 10:36 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 38458

Re: [0.16.0] Sideloading works completely different now

ok... didn't read every post word by word, but so far i saw only "yellow to red" and "red to blue", where workaround exist... but what do you do with "blue to blue" ? https://imgur.com/a/chaDP Before i reloaded the save the plastic was the same, now there was a little b...
by Ringkeeper
Thu Jan 18, 2018 12:00 pm
Forum: Logistic Train Network
Topic: Distance - implementation idea
Replies: 2
Views: 814

Re: Distance - implementation idea

there is an (kinda) easy solution for your problem which also fullfills the often requested separted networks (i asked that question myself already and came up with this solution for me). Use different train lengths. My main trains around base are L-WWWW-L . Now if you want to transport f.e. ore fro...
by Ringkeeper
Thu Jan 18, 2018 11:52 am
Forum: Logistic Train Network
Topic: LTN Newb with 2 Feature Requests
Replies: 4
Views: 1176

Re: LTN Newb with 2 Feature Requests

there is no reason why trains should be not in automatic in depots.... otherwise LTN doesn't work.

If you build a new train you send it to the depot with the depot as only destination in automate mode. Done. Rest LTN does.
by Ringkeeper
Tue Jan 16, 2018 1:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 199461

Re: Friday Facts #225 - Bots versus belts (part 2)

What about changing recipies? Just Make iron, copper and other high use resources use less individual pieces on the belt. *snip* Best part of this is that Any recipe buff will buff the perceived throughput of that resource equally, trains, belts, inserters and bots, equally. Which wouldn't change a...
by Ringkeeper
Tue Jan 16, 2018 1:35 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 19252

Re: Mining Outpost, how do you make them?

nobody uses http://autotorio.com/outpost ? How does it work? The explanation is the little line below the "Blueprint string here" field. In short, you place a wall piece at f.e. top left corner of the field and bottom right corner. Then you make a blueprint with this 2 pieces , copy the s...
by Ringkeeper
Tue Jan 16, 2018 1:07 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 199461

Re: Friday Facts #225 - Bots versus belts (part 2)

I personally think, the FFF 224 and 225 where interesting to read and actually are worth to think about. The problem with such "emotional rollercoaster" in posts are... people (some) don't read , TLDR or only selective read the post... otherwise they would have read that it is just a "...

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