Search found 141 matches
- Sat Dec 29, 2018 5:56 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152617
Re: Friday Facts #275 - 0.17 Science changes
If you can live with non-perfect ratios it's really simple: Undergrounding the stone is not really needed. You could move the belts down by one instead. I found it a bit prettier this way. If you can make a nice looking blueprint for all-in-one-1000-science would be nice :D my wife is already screa...
- Sun Dec 23, 2018 9:06 am
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 70197
Re: Factorio T-shirts store now open
thanks for the fast delivery... saw that orders before 19. get send out this year still... ordered on 18. and they where here on 22. nice done
- Fri Dec 14, 2018 7:26 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 32703
Re: Friday Facts #273 - Cutscene controller & Localisation plan
The result of the questionnaire will be skewed towards people who is reading English and the FFF. Well, i hope so. Localisation in a game like Factorio (so small company) should be kept to a minimum. German, english, french , maybe spanish. Russian/polish could also be valid later. Localisation tak...
- Sun Dec 09, 2018 8:59 am
- Forum: General discussion
- Topic: Choosing train and track sizes
- Replies: 70
- Views: 29776
Re: Choosing train and track sizes
didn't saw it yet, but if you play with mods and want to use alot of trains, go with LTN .... makes live so much easier. Special the refueling of trains, as you have depots where the trains park and are easy to refuel. And for the intersection you might check this thread: https://forums.factorio.com...
- Sat Aug 11, 2018 5:59 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 51941
Re: Friday Facts #255 - Construction tools
when Devs/people-that-make-the-decisions play their own games you get such FFF Awsome stuff, so much helpful stuff.
- Mon Jul 09, 2018 7:24 am
- Forum: General discussion
- Topic: Amount of players playing Factorio
- Replies: 2
- Views: 1405
Amount of players playing Factorio
Factorio 1,706,659
at least according to a "data leak" in one of the Steam API.
Full article:
https://arstechnica.com/gaming/2018/07/ ... -of-games/
nice to see that Factorio gets played alot
at least according to a "data leak" in one of the Steam API.
Full article:
https://arstechnica.com/gaming/2018/07/ ... -of-games/
nice to see that Factorio gets played alot
- Sat Mar 17, 2018 8:22 pm
- Forum: Logistic Train Network
- Topic: Shorten train stop names in messages
- Replies: 4
- Views: 1379
Re: Shorten train stop names in messages
hmm Plastic1, Plastic2, Plastic Oil, Plastic Coal, IronPlates1 , IronPlateOre1 are not thaaat long. Sure, if you work with spaces, _ - then yeah... and you need them only when something goes wrong.I hope you don't have all deliver creation messages on..... so short names are enough. Thats the nice t...
- Sat Mar 17, 2018 8:12 pm
- Forum: Logistic Train Network
- Topic: Example station setup questions
- Replies: 7
- Views: 2865
Re: Example station setup questions
One of the garbage stations in the LTN station threads is mine, so i can explain :D Its a normal provider station from the bluebook with all the LTN stations plus the filter by Optera, so you can filter out the fuel that you deliver to depots. Otherwise you create endless loops. If you use the depot...
- Mon Mar 12, 2018 6:30 am
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 25099
Re: Version 0.16.28
All those crashes! Sounds like you're focussing on getting code out there too quickly and not taking the time for defensive programming. Users HATE HATE HATE crashes but can live with a slightly longer release cycle. Handle those exceptions; fill in those default: sections and use else! Initialise ...
- Sat Mar 10, 2018 8:33 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 185575
Re: Chunk-aligned modular railway system with LTN Stations
EDIT: Figured it out. looks like my minimum threshold has to be -200, then it worked fine. Can it not use less than that? Change threshold? :D I have requester where i request 50 items with threshold of 20 ^^ works also with low amounts. For your second question, i'm atm not ingame so can't check, ...
- Thu Mar 01, 2018 2:05 pm
- Forum: Show your Creations
- Topic: 16.16 Ore smelting to fully compressed blue belts
- Replies: 6
- Views: 8901
Re: 16.16 Ore smelting to fully compressed blue belts
i use this setup https://factorioprints.com/view/-KogJ8c9HZT3nJRErsIz
A bit compacter but you need ALOT of underground belt. You can put as many next to each other as you need and overlap the beacon. I use at the moment 56 of these rows for IronPlate production.
A bit compacter but you need ALOT of underground belt. You can put as many next to each other as you need and overlap the beacon. I use at the moment 56 of these rows for IronPlate production.
- Thu Mar 01, 2018 1:07 pm
- Forum: Energy Production
- Topic: Building a 1TW nuclear reactor
- Replies: 19
- Views: 45432
Re: Building a 1TW nuclear reactor
for enrichment process there is a nice setup at this post. Start and pretty much forget about it^^ https://forums.factorio.com/viewtopic.php?f=208&t=57800 Or if you need ALOT of the good uranium use this: https://forums.factorio.com/viewtopic.php?f=202&t=57763 i use the nuclear artillery mod...
- Thu Mar 01, 2018 12:19 pm
- Forum: Releases
- Topic: Version 0.16.27
- Replies: 51
- Views: 36417
Re: Version 0.16.27
I also have a chest filled with 1000 Steam Engines and another one with almost as many boilers sitting around for almost a year now ever since Nuclear Power. What am I supposed to do with them... ¯\_(ツ)_/¯ Don't want to put 50k Iron to waste. I used all my old steam engines to burn the vast amount ...
- Tue Feb 27, 2018 5:11 pm
- Forum: Logistic Train Network
- Topic: Pumps for fluid for LTN.
- Replies: 2
- Views: 7193
Re: Pumps for fluid for LTN.
check this thread: viewtopic.php?f=194&t=47773
there is a blueprint book with all kind of stations for LTN, also for fluids. There you might be able to steal an idea I only use that book.
there is a blueprint book with all kind of stations for LTN, also for fluids. There you might be able to steal an idea I only use that book.
- Tue Feb 27, 2018 5:08 pm
- Forum: Logistic Train Network
- Topic: Station setup w/o inserters/slight tutorial request
- Replies: 3
- Views: 1818
Re: Station setup w/o inserters/slight tutorial request
i have multiple blocks, at the moment 9 , each with 10 depots for l-cccc-l and one for 10 tanker. Each block is named depotX where X is 1-9. So i see always how many trains are in each depot.
How do you prevent clocking of your tracks before/after depot if you centralice it in one place?
How do you prevent clocking of your tracks before/after depot if you centralice it in one place?
- Tue Feb 27, 2018 10:38 am
- Forum: Gameplay Help
- Topic: Logistic Buffer chests - why?
- Replies: 17
- Views: 32300
Re: Logistic Buffer chests - why?
i use buffer chests when i have to landfill a bigger lake. That takes time and i need to check on my base in between. So i place a buffer chest ( or multiple) near the edge i will fill next and request the landfill. When i'm back , the chest will be full and the robots will immediatly fill up my inv...
- Sat Feb 24, 2018 7:30 am
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4685
Re: Can i see what is made out of an product?
another mod, that shows in a nice way where stuff is used, even with modded stuff:
https://mods.factorio.com/mod/what-is-i ... y-used-for
https://mods.factorio.com/mod/what-is-i ... y-used-for
- Sat Feb 24, 2018 7:28 am
- Forum: General discussion
- Topic: 3000 hours and Dirty Mining
- Replies: 20
- Views: 8737
Re: 3000 hours and Dirty Mining
well, sometimes the point of mining is , that the ore field disappears... if you start a map with horrible ore settings and you have thousands of little patches and no place to build, then you want them to be gone. Building over them is not an option!! :D Which gives another challenge: harvest enoug...
- Fri Feb 23, 2018 10:54 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 45467
Re: Friday Facts #231 - Belt compression & Crash log uploading
can you tell us which Ryzen CPU is affected or when it is happening (what are players doing)? So it might be tested by players?
Have Ryzen 7 1700X myself on 2 PC ^^
Have Ryzen 7 1700X myself on 2 PC ^^
- Thu Feb 22, 2018 1:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 10 000 sience/minute base
- Replies: 3
- Views: 6401
Re: 10 000 sience/minute base
why Solar? xD i'm atm on a stable 1000 SPM base and tried solar and disconnected them again as i need to get rid of coal. Can't build on ressources :D Bases survives on nuclear (7x1 GW) and 500 MW on coal. low UPS come from a "little" mistake.. installed bigger radar mod and forgot to remo...