Search found 73 matches
- Tue Oct 26, 2021 5:45 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13574
Re: Kovarex in a row anyone?
[*] For my particular version, I find that the first three centrifuges have minimal overfills (occasionally a few more for the third), but the fourth gradually accumulates to the usual maximum. I think this is because you use blue inserters which can transfer at most 3 pieces in one swing. But over...
- Tue Oct 26, 2021 5:36 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13574
Re: Kovarex in a row anyone?
Doesn't that improve over time? As new light uranium comes in from the sorting of uranium ore the first centrifuge should be getting overfilled more and more. And along the chains the centrifuges should pick up from the output of the previous ones. The not-overfilling thing with the inserters picki...
- Mon Oct 25, 2021 5:59 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13574
Re: Kovarex in a row anyone?
Playing a little bit I've found a solution which reduces overfilling the centrifuges quite a bit: It depends on the timing of the input inserter which grabbing some U-238 after grabbing the required U-225. [...] Unless it's case B and the timing is magically exact right on the inserter speed I sill...
- Sun Oct 24, 2021 3:47 pm
- Forum: Combinator Creations
- Topic: Belt saturation detector/counter
- Replies: 30
- Views: 9637
Re: Belt saturation detector/counter
I created a belt saturation detector. I would not call this nice thing a "saturation detector" but a "back pressure detector": It triggers when the sink of the belt does not keep up with consuming a full belt. A "Saturation detector" would detect if a belt is not full ...
- Sun Oct 24, 2021 3:36 pm
- Forum: Combinator Creations
- Topic: Belt saturation detector/counter
- Replies: 30
- Views: 9637
Re: Belt saturation detector/counter
I need this the most when I'm doing belt upgrades. because when I raise a whole line (belt stage), sometimes there are bottlenecks in the old low stage that the hand cannot reach. ie example; all red belt, but in one frame there is an overlooked yellow belt. This breaks the flow. I need a counter t...
- Sun Oct 24, 2021 1:52 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13574
Re: Kovarex in a row anyone?
Playing a little bit I've found a solution which reduces overfilling the centrifuges quite a bit: screenshot.gif It depends on the timing of the input inserter which grabbing some U-238 after grabbing the required U-225. 0eNq9mtuO4jgQhl8F+Zq0Eh8Sm8u93XmDUasFwYA1Ick6TqtbLd59DaiHDBs6VSltX5LD/5UPVY5//M...
- Sun Oct 24, 2021 7:54 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 33652
Re: What are the most impractical items in Factorio?
Each efficiency 2 in a furnace reduces pollution by 0.1/m. [...] Where do you get this number from? Putting an efficiency 2 module into a furnace reduces it power consumption by 40%, which also reduces it pollution by 40% (since pollution is tied to power consumption). The 0.1 value seems to be the...
- Sat Oct 23, 2021 4:15 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13574
Re: Kovarex in a row anyone?
Really interesting design!
TNX
TNX
- Fri Oct 22, 2021 10:27 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 68 Science Per Minute Raw Ore Bus
- Replies: 12
- Views: 13277
Re: 68 Science Per Minute Raw Ore Bus
Hmmm. Both the BPs in the links of the first post and the new one seems to omit the smelters.
I'm using 1.1.42 with no entity-changing mods -- just stuff like Rate Calculator, Editor Extensions,...
I'm using 1.1.42 with no entity-changing mods -- just stuff like Rate Calculator, Editor Extensions,...
- Wed Oct 20, 2021 4:02 pm
- Forum: Technical Help
- Topic: 100% efficient payment process
- Replies: 7
- Views: 1803
Re: 100% efficient payment process
No, and that is on purpose. They were being targeted by stolen credit cards and getting hit with chargeback fees. Non sequitur. The OP talks about sending money directly to Wube. Without any credit card in between. Hence no credit card fraud would be possible. Since the customer initiates the trans...
- Tue May 25, 2021 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Make "sync mods" button larger and more noticeable
- Replies: 13
- Views: 2781
Re: Make "sync mods" button larger and more noticeable
However, it seems, that many players don't get it still. Well, I tried to use load button. It asks about synchronization only if you miss some mods. But if you have some mods than weren't in the save, it doesn't. I'm one of those: So far I always wondered when and why Factorio asked me and when not...
- Mon May 24, 2021 11:19 am
- Forum: Not a bug
- Topic: Worker speed 3 and utility science.
- Replies: 5
- Views: 1646
Re: Worker speed 3 and utility science.
If a technology in the "Research" screen has a light-brown background then I should be able to research it. If not it should be red. To research a new tech requires not merely that you have the tech to produce the required science flasks, but that you actually are producing them. The ochr...
- Mon May 24, 2021 9:21 am
- Forum: Not a bug
- Topic: Worker speed 3 and utility science.
- Replies: 5
- Views: 1646
Re: Worker speed 3 and utility science.
This is not a bug. Then call it an improvement. I also stumbled over these things when I was new to Factorio. Why? Because my interpretation was: If a technology in the "Research" screen has a light-brown background then I should be able to research it. If not it should be red. That assum...
- Sun Apr 18, 2021 9:18 pm
- Forum: Gameplay Help
- Topic: How do I save UPS for megabase?
- Replies: 18
- Views: 18380
Re: How do I save UPS for megabase?
Also nobody seems to have linked The Factorio Benchmark Website in this thread yet, so here goes ;). I like that page but there are no numbers for contemporary versions of Factorio :( Quite some optimizations are not reflected by these benchmarks. So the actual value of that site of questionable. :...
- Sat Apr 17, 2021 10:52 am
- Forum: General discussion
- Topic: List of previous "stable" releases?
- Replies: 4
- Views: 1377
Re: List of previous "stable" releases?
At the very least the download archive page implicitly lists the final stable versions for each subversion. (At least I don't remember any subversion that ended with a non-stable release?) *scratch head* This Page mentions some stable releases but some are missing -- for example 1.1.30, 1.1.21 and ...
- Sat Apr 17, 2021 8:08 am
- Forum: General discussion
- Topic: List of previous "stable" releases?
- Replies: 4
- Views: 1377
List of previous "stable" releases?
Is there somewhere a list of releases that have been marked as "stable" in the past?
The main page only shows the current stable release number but not the historical stable release numbers.
The main page only shows the current stable release number but not the historical stable release numbers.
- Sat Apr 17, 2021 7:58 am
- Forum: Technical Help
- Topic: What does "Removed blueprint: map version too old" mean?
- Replies: 1
- Views: 841
Re: What does "Removed blueprint: map version too old" mean?
I managed to rescue one of the blueprints that had only a single modded entity amongst thousands of vanilla buildings by loading it in a seperate 1.0.0 installation, exporting it to string and then importing it into 1.1.32. But tracking down every affected blueprint and manually ex/import it is too...
- Sat Jan 30, 2021 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Sync multiplayer saves to avoid downloading big maps / Synchronizing Maps / Avoid Multiplayer Download / Use local copy
- Replies: 13
- Views: 3442
Re: Synchronized Savegame
Well, my friends and myself have the same usecase and would benefit too! After some thinking I'd like to explain some of the benefits of that proposal: Most of my friends and I have a highly asymmetrical DSL connection. In my case: 27MBit/s downstream, 2.7MBit upstream. For downloading huge maps (~...
- Fri Jan 29, 2021 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Sync multiplayer saves to avoid downloading big maps / Synchronizing Maps / Avoid Multiplayer Download / Use local copy
- Replies: 13
- Views: 3442
- Mon Jan 18, 2021 11:03 pm
- Forum: Not a bug
- Topic: [1.1.12] Electric driller shows wrong mining speed for uranium ore
- Replies: 4
- Views: 1491