Search found 83 matches

by Binoculars
Wed Jan 06, 2021 3:01 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer

Thanks to you
by Binoculars
Wed Jan 06, 2021 2:13 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer

biggerw wrote: ↑
Wed Jan 06, 2021 11:45 am
Thus I donΒ΄t understand the speed problem.
The blueprint that I made, with the satellite in the assembly machine, was only to illustrate my project. It is true that I could have mentioned it.

Do you create a blueprint of what you are stating? It interests me.
by Binoculars
Wed Jan 06, 2021 6:46 am
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer

It it not possible to use a cargo wagon like a chest? Put it on rails without locomotive. Set filters to the desired items. The inserters will fill the wagn correct. Then the machine consumes what is nessesary. This is doable, of course. But loading into the machine would be slower, as the inserter...
by Binoculars
Tue Jan 05, 2021 5:49 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer (I need your help)

If it interests other people, I can make a one to eight track book.
by Binoculars
Tue Jan 05, 2021 5:48 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer (I need your help)

It looks like the configuration below works perfectly. The solution was ultimately quite simple. There is only one thing that I do not understand is that it does not work with blue conveyor belts. Would anyone be why? -.jpg 0eNrtXFGO4jgQvUu+YZXEjp2g3ZVmrrEaRYGYxppgUGJa22pxgD3IXmxPsg6ZbsCxg00xEPX0z3S...
by Binoculars
Mon Jan 04, 2021 7:03 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer (I need your help)

You might be looking vor something like this. Indeed, although not perfect, it could come close. I found this on the forum: https: https://forums.factorio.com/viewtopic.php?f=193&t=91897 This achievement leaves exactly the desired number past. However, if one of the conveyor belts is not full, ...
by Binoculars
Mon Jan 04, 2021 3:58 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer (I need your help)

However, I am unable to create a counter that resets to a given number. In the example below, I want from 455 objects counted, the decider combinator will reset to 0. I know how to reset it only when there is only one item. Can you help me with this task please ? You can instantly add (or substract...
by Binoculars
Mon Jan 04, 2021 2:28 pm
Forum: Gameplay Help
Topic: Multi-items tape mixer
Replies: 14
Views: 4239

Re: Multi-items tape mixer (I need your help)

Nobody ?

When we see some creations on the forum, I tell myself that this should only be a formality for these creators.
by Binoculars
Sun Jan 03, 2021 1:16 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 3982

Re: Configurable inserter

disentius wrote: ↑
Sun Jan 03, 2021 1:09 pm
Do you mean something like this?
This is exactly it. Thank you so much.

I'm currently working on a project and your creation is perfect for that.
by Binoculars
Sun Jan 03, 2021 12:08 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 3982

Re: Configurable inserter

Lost in translation...:) Can you give a longer description? I do not understand what you are describing. Excuse me. Have you created a variant of your creation that allows you to take an element from a conveyor belt? Example: The conveyor belt has 14 elements, in the 15th, an insert is activated.
by Binoculars
Sun Jan 03, 2021 11:06 am
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 3982

Re: Configurable inserter

Would you have created a flexible alternative?

Example, a conveyor belt counter, which would replace the stack inserter and which would easily adapt to another configuration, by modifying only the desired element.
by Binoculars
Sun Jan 03, 2021 10:48 am
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 3982

Re: Configurable inserter

disentius wrote: ↑
Sun Jan 03, 2021 1:09 am
Here is my kovarex with configurable counter/reset. The counter is two combinators, the third is for the reset/count limit from the constant combinator.
Nice work, really.
by Binoculars
Sat Jan 02, 2021 6:43 pm
Forum: Combinator Creations
Topic: Secure level crossing with and without independent door
Replies: 0
Views: 1005

Secure level crossing with and without independent door

Hello factorian friends, The text below will be translated from French to English on Google Translate. A level crossing on two lanes. In the first configuration, the doors close simultaneously, with the only priority being the first engaged between the train and the player. In the second, the two ch...
by Binoculars
Sat Jan 02, 2021 6:14 pm
Forum: Combinator Creations
Topic: Configurable inserter
Replies: 11
Views: 3982

Configurable inserter

Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a set of cominators that determine when the inserter grabs an item after a certain number of items have been counted. To present my creation to you, here it is in a Kovarex set. My knowle...
by Binoculars
Sat Jan 02, 2021 12:15 pm
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3357

Re: Counter in seconds

blazespinnaker wrote: ↑
Sat Jan 02, 2021 12:11 pm
Looks like about every 500 sets increases script update by 3. Not bad! I've created some things like this, but seems cleaner that what I arrived at.
I'm sure some are capable of doing much better than that.
My skills stop here.
by Binoculars
Sat Jan 02, 2021 10:19 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6311

Re: Perfect Chest/train loader

Indeed, this is slower than a simple configuration.

I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably.
by Binoculars
Sat Jan 02, 2021 10:15 am
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3357

Re: Counter in seconds

blazespinnaker wrote: ↑
Sat Jan 02, 2021 2:59 am
Great! Have you experimented with FPS impact of these? Say, printing 200 or so?
Thanks for your return.

I didn't notice anything in particular, even when the combiner resets.
by Binoculars
Fri Jan 01, 2021 7:59 pm
Forum: Combinator Creations
Topic: Counter in seconds
Replies: 7
Views: 3357

Counter in seconds

Hello factorian friends, The text below will be translated from French to English on Google Translate. A second counter that resets every ten seconds in this configuration. This can be configured by modifying the rightmost decider combinator. 1.jpg 0eNrVlm9rgzAQxr/LvU5H1WhbYV9i67sxxOq1PdBEYiyT4ndfoq...
by Binoculars
Fri Jan 01, 2021 12:42 pm
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6311

Re: Perfect Chest/train loader

steinio wrote: ↑
Fri Jan 01, 2021 12:21 pm
The balancer is obsolete in this setup as only inserters with low chest content are active.
The balancer is only there to illustrate my creation.
by Binoculars
Fri Jan 01, 2021 11:40 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6311

Perfect Chest/train loader

Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a perfect chest/train loader with just one combiner. Each chest will load exactly the same number of items. It can be configured according to the desired number of boxes. You just have to...

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