Search found 83 matches
- Wed Jan 06, 2021 3:01 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer
Thanks to you
- Wed Jan 06, 2021 2:13 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer
The blueprint that I made, with the satellite in the assembly machine, was only to illustrate my project. It is true that I could have mentioned it.
Do you create a blueprint of what you are stating? It interests me.
- Wed Jan 06, 2021 6:46 am
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer
It it not possible to use a cargo wagon like a chest? Put it on rails without locomotive. Set filters to the desired items. The inserters will fill the wagn correct. Then the machine consumes what is nessesary. This is doable, of course. But loading into the machine would be slower, as the inserter...
- Tue Jan 05, 2021 5:49 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer (I need your help)
If it interests other people, I can make a one to eight track book.
- Tue Jan 05, 2021 5:48 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer (I need your help)
It looks like the configuration below works perfectly. The solution was ultimately quite simple. There is only one thing that I do not understand is that it does not work with blue conveyor belts. Would anyone be why? -.jpg 0eNrtXFGO4jgQvUu+YZXEjp2g3ZVmrrEaRYGYxppgUGJa22pxgD3IXmxPsg6ZbsCxg00xEPX0z3S...
- Mon Jan 04, 2021 7:03 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer (I need your help)
You might be looking vor something like this. Indeed, although not perfect, it could come close. I found this on the forum: https: https://forums.factorio.com/viewtopic.php?f=193&t=91897 This achievement leaves exactly the desired number past. However, if one of the conveyor belts is not full, ...
- Mon Jan 04, 2021 3:58 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer (I need your help)
However, I am unable to create a counter that resets to a given number. In the example below, I want from 455 objects counted, the decider combinator will reset to 0. I know how to reset it only when there is only one item. Can you help me with this task please ? You can instantly add (or substract...
- Mon Jan 04, 2021 2:28 pm
- Forum: Gameplay Help
- Topic: Multi-items tape mixer
- Replies: 14
- Views: 4239
Re: Multi-items tape mixer (I need your help)
Nobody ?
When we see some creations on the forum, I tell myself that this should only be a formality for these creators.
When we see some creations on the forum, I tell myself that this should only be a formality for these creators.
- Sun Jan 03, 2021 1:16 pm
- Forum: Combinator Creations
- Topic: Configurable inserter
- Replies: 11
- Views: 3982
- Sun Jan 03, 2021 12:08 pm
- Forum: Combinator Creations
- Topic: Configurable inserter
- Replies: 11
- Views: 3982
Re: Configurable inserter
Lost in translation...:) Can you give a longer description? I do not understand what you are describing. Excuse me. Have you created a variant of your creation that allows you to take an element from a conveyor belt? Example: The conveyor belt has 14 elements, in the 15th, an insert is activated.
- Sun Jan 03, 2021 11:06 am
- Forum: Combinator Creations
- Topic: Configurable inserter
- Replies: 11
- Views: 3982
Re: Configurable inserter
Would you have created a flexible alternative?
Example, a conveyor belt counter, which would replace the stack inserter and which would easily adapt to another configuration, by modifying only the desired element.
Example, a conveyor belt counter, which would replace the stack inserter and which would easily adapt to another configuration, by modifying only the desired element.
- Sun Jan 03, 2021 10:48 am
- Forum: Combinator Creations
- Topic: Configurable inserter
- Replies: 11
- Views: 3982
- Sat Jan 02, 2021 6:43 pm
- Forum: Combinator Creations
- Topic: Secure level crossing with and without independent door
- Replies: 0
- Views: 1005
Secure level crossing with and without independent door
Hello factorian friends, The text below will be translated from French to English on Google Translate. A level crossing on two lanes. In the first configuration, the doors close simultaneously, with the only priority being the first engaged between the train and the player. In the second, the two ch...
- Sat Jan 02, 2021 6:14 pm
- Forum: Combinator Creations
- Topic: Configurable inserter
- Replies: 11
- Views: 3982
Configurable inserter
Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a set of cominators that determine when the inserter grabs an item after a certain number of items have been counted. To present my creation to you, here it is in a Kovarex set. My knowle...
- Sat Jan 02, 2021 12:15 pm
- Forum: Combinator Creations
- Topic: Counter in seconds
- Replies: 7
- Views: 3357
Re: Counter in seconds
I'm sure some are capable of doing much better than that.blazespinnaker wrote: βSat Jan 02, 2021 12:11 pmLooks like about every 500 sets increases script update by 3. Not bad! I've created some things like this, but seems cleaner that what I arrived at.
My skills stop here.
- Sat Jan 02, 2021 10:19 am
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6311
Re: Perfect Chest/train loader
Indeed, this is slower than a simple configuration.
I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably.
I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably.
- Sat Jan 02, 2021 10:15 am
- Forum: Combinator Creations
- Topic: Counter in seconds
- Replies: 7
- Views: 3357
Re: Counter in seconds
Thanks for your return.blazespinnaker wrote: βSat Jan 02, 2021 2:59 amGreat! Have you experimented with FPS impact of these? Say, printing 200 or so?
I didn't notice anything in particular, even when the combiner resets.
- Fri Jan 01, 2021 7:59 pm
- Forum: Combinator Creations
- Topic: Counter in seconds
- Replies: 7
- Views: 3357
Counter in seconds
Hello factorian friends, The text below will be translated from French to English on Google Translate. A second counter that resets every ten seconds in this configuration. This can be configured by modifying the rightmost decider combinator. 1.jpg 0eNrVlm9rgzAQxr/LvU5H1WhbYV9i67sxxOq1PdBEYiyT4ndfoq...
- Fri Jan 01, 2021 12:42 pm
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6311
- Fri Jan 01, 2021 11:40 am
- Forum: Combinator Creations
- Topic: Perfect Chest/train loader
- Replies: 18
- Views: 6311
Perfect Chest/train loader
Hello factorian friends, The text below will be translated from French to English on Google Translate. I created a perfect chest/train loader with just one combiner. Each chest will load exactly the same number of items. It can be configured according to the desired number of boxes. You just have to...