Search found 58 matches
- Mon Feb 08, 2021 9:14 am
- Forum: Pending
- Topic: [Lou][1.1.21] Crash on saving (ElectricEnergySource::getElectricEnergySourcePrototype)
- Replies: 2
- Views: 1028
Re: [Lou][1.1.21] Crash on saving (ElectricEnergySource::getElectricEnergySourcePrototype)
Hello! Thank you for the feedback. I have loaded and run you save for several minutes and I couldn't reproduce any issue with saving. The crash seems related to electric networks, are you aware of any action you took since last succesfull save that could produce an unusual state of poles/electricSwi...
- Mon Jan 25, 2021 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.13] Crash On SaveAfterServerLeft (!hasReachedZeroConnection was not true)
- Replies: 4
- Views: 1823
Re: [1.1.13] Crash On SaveAfterServerLeft (!hasReachedZeroConnection was not true)
Also, from you description it seems that your (hosting) friend's save attempt was successful? If yes, could you also include that save file? Also, as kovarex said, the crash is caused by attempting to save an inconsistent state, so if your friend's save was successful, the inconsistency must have oc...
- Wed Jan 20, 2021 8:41 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.12] Crash while modifying pipes
- Replies: 3
- Views: 1450
Re: [1.1.12] Crash while modifying pipes
Thank you for the feedback. The linked issue has been fixed (as of 1.1.13), so hopefully the cause of your issue has also been fixed. If you experience this again after 1.1.13 is out, please let us know. In the meantime, i am marking this as resolved.
- Mon Jan 18, 2021 11:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.12] Crash while modifying pipes
- Replies: 3
- Views: 1450
Re: [1.1.12] Crash while modifying pipes
The log file seems similar to 94524.
- Mon Jan 18, 2021 9:41 am
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 3970
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
the log file is ok, what i would like is the save file (for example last autosave that did not crash).
- Wed Jan 13, 2021 3:10 pm
- Forum: Not a bug
- Topic: [1.1.8] inconsistencies with underground ghosts when upgrading
- Replies: 5
- Views: 1334
Re: [1.1.8] inconsistencies with underground ghosts when upgrading
So the inconsistency OP referred to is not between yellow/red underground belt, but between same/different underground belt ...
- Wed Jan 13, 2021 2:36 pm
- Forum: Not a bug
- Topic: [1.1.8] inconsistencies with underground ghosts when upgrading
- Replies: 5
- Views: 1334
Re: [1.1.8] inconsistencies with underground ghosts when upgrading
Hello,
thank you for the input. However in my attempt to reproduce this, both red and yellow underground belt ghosts needed both ends to be manually revived (placed on by real entity). Could you please post more information how you got into the situation?
thank you for the input. However in my attempt to reproduce this, both red and yellow underground belt ghosts needed both ends to be manually revived (placed on by real entity). Could you please post more information how you got into the situation?
- Wed Jan 13, 2021 9:21 am
- Forum: Duplicates
- Topic: [1.1.8] Crash while placing medium electric poles (ElectricPole::manageConnectionTo)
- Replies: 2
- Views: 904
Re: [1.1.8] Crash while placing medium electric poles (ElectricPole::manageConnectionTo)
Hello,
thank you for the report. Do you remember what exactly were you doing? Based on your description and a the log, this is the same issue as 94090 , which has already been fixed for the next release (1.1.9)
thank you for the report. Do you remember what exactly were you doing? Based on your description and a the log, this is the same issue as 94090 , which has already been fixed for the next release (1.1.9)
- Mon Jan 11, 2021 4:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
- Replies: 4
- Views: 2457
Re: [Lou][1.1.8] Crash loading save: "Error ElectricPole.cpp:1374: inverseConnectionExists was not true"
Hello, thanks for the report. The reason for the crash is inconsistent state of connection between "electric poles" (in this case substations). Since your savegame is quite big and you have a lot of mods enabled, I cannot say what exactly caused the game to enter inconsistent state. From 1...
- Thu Jan 07, 2021 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.7] Crash: Extending electrical poles into fog of war
- Replies: 2
- Views: 2128
Re: [Lou][1.1.7] Crash: Extending electrical poles into fog of war
The issue is solved, fix will be out with 1.1.8
- Thu Jan 07, 2021 12:34 pm
- Forum: Won't fix.
- Topic: [1.1.6] Ghost power poles still prevent connection of new powerline
- Replies: 8
- Views: 2862
Re: [1.1.6] Ghost power poles still prevent connection of new powerline
Yes, but as mentioned in Fair enough, to be honest, my use case is a somewhat niche use case of BP anyways. It is a pain because placing poles exactly over where they are in prints is rather slow and painstaking even in the face of new features. But BPs, when used with newer players pre-bots (eg, MP...
- Thu Jan 07, 2021 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.2] Blueprints containing offshore pumps cannot be flipped
- Replies: 3
- Views: 2851
Re: [Lou] [1.1.2] Blueprints containing offshore pumps cannot be flipped
Thank you for the welcome and the massive emoji party
- Thu Jan 07, 2021 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][1.1.7] Crash: Extending electrical poles into fog of war
- Replies: 2
- Views: 2128
Re: [Lou][1.1.7] Crash: Extending electrical poles into fog of war
Thank you for bringing this to our attention. We are working on a fix and will post more info here when finished.
- Thu Jan 07, 2021 11:56 am
- Forum: Won't fix.
- Topic: [1.1.6] Ghost power poles still prevent connection of new powerline
- Replies: 8
- Views: 2862
Re: [1.1.6] Ghost power poles still prevent connection of new powerline
One thing that should improve the experience little bit (as of 1.1.7) is that on ghost pole destruction (like building another entity over it like in the example) should trigger automatic reconnection of neighbouring poles as real poles do. That should making repairing connection after manual change...
- Tue Jan 05, 2021 2:21 pm
- Forum: Duplicates
- Topic: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
- Replies: 11
- Views: 3310
Re: [Lou][1.1.6] Crash: ElectricPole::manageConnectionTo
Hello, thank you for the feedback. I have not been able to reproduce the crash, so if you are saying that neither can you, i am gonna move this to minor. Further points: There will be changes to inner workings of power poles in 1.1.7, so there is a good chance if the issue was in the core, it would ...
- Tue Jan 05, 2021 1:29 pm
- Forum: Duplicates
- Topic: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
- Replies: 10
- Views: 3970
Re: [Lou][1.1.5] Crash dragging power poles (ElectricPole::manageConnectionTo)
Hello, thank you for the feedback. I have not been able to reproduce the problem, in part because the link to the save file has expired. If you would provide the save again (or been able to reproduce it again), i will have a look at it. However, since the (mostly internal) changes to the power pole ...
- Mon Jan 04, 2021 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
- Replies: 21
- Views: 32481
Re: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
Hello, First of all, thanks for bringing this issue to our attention as well as suggesting solutions. Changes to the ElectricPole system introduced in 1.1.7 should alleviate most of the concerns mentioned. Specifically: 1) When creating a blueprint containing electric poles, pole pairs satisfying th...
- Tue Dec 15, 2020 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.2] Blueprints containing offshore pumps cannot be flipped
- Replies: 3
- Views: 2851
Re: [Lou] [1.1.2] Blueprints containing offshore pumps cannot be flipped
Hello! Thank you for the report, behaviour will be fixed as of version 1.1.7