Amen, buddy. Some of us are serious players.Zeblote wrote:TuckJohn wrote:Not everyone will put 500 hours into this game.
Search found 216 matches
- Mon Feb 08, 2016 11:57 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 130725
Re: Friday Facts #124 - Steam Status I
- Sun Feb 07, 2016 12:29 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 130725
Re: Friday Facts #124 - Steam Status I
It's very refreshing for a game developer to have simple, clear and fair terms for the transaction, when the game is under development. The same goes for them sticking to those terms. It's also good that areas they're not certain about - because the game is being developed - they state this outright ...
- Sat Feb 06, 2016 2:20 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 130725
Re: Friday Facts #124 - Steam Status I
Thanks for the prompt replies. At the moment the FFF states: "One option would be that the game would be available via Steam or via our webpage but not both. Hopefully that won't be necessary=)."
If it is meant that Steam keys might only be available by Steam, this is an important difference.
If it is meant that Steam keys might only be available by Steam, this is an important difference.
- Sat Feb 06, 2016 2:09 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 130725
Re: Friday Facts #124 - Steam Status I
In contrast to all of the replies to FFF I've made: if the game goes Steam-only, that'll be the day I can no longer update Factorio again, and will be stuck on the previous version. It would have been a good run.
- Fri Jan 29, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 95354
Re: Friday Facts #123 - Better circuit network (Part 2)
A fabulous FFF, really interesting to read about the new idea and the why/how of it all. Sounds like a logical maturation of the networks and how they fit the game mechanics.
- Fri Jan 29, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 95354
Re: Friday Facts #123 - Better circuit network (Part 2)
You'll need tank + connector to read off how many biters you have squished, and then claim your bounty pay.roy7 wrote:Will we still need to use a tank + a Circuit Network Connector to measure amount of available liquid, or will be able to measure the amount in a piece of pipe?
- Fri Jan 22, 2016 6:28 pm
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 69857
Re: Friday Facts #122 - Better circuit network (Part 1)
This feedback has been left intentionally blank as a result of plagiarism.
- Wed Jan 20, 2016 11:54 am
- Forum: Releases
- Topic: Version 0.12.21
- Replies: 16
- Views: 55923
Re: Version 0.12.21
Nope. Keep hanging in there, we'll get it soon enough!kaleb_boren wrote:question does this version implement the new style of rail laying?
- Fri Jan 15, 2016 6:05 pm
- Forum: News
- Topic: Friday Facts #121 - Path Finder Optimisation II
- Replies: 33
- Views: 44212
Re: Friday Facts #121 - Path Finder Optimisation II
This is your doing!SomeDuder wrote:Damnit, finish the story! Does the lonely biter eventually find his friends or does he die of old age, friendless and bitter?
- Mon Jan 11, 2016 5:08 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 148265
Re: Friday Facts #120 - Spidertron
I use the car, tank and trains all the time.themightygugi wrote:Why put effort into building more vehicles when we rarely use the ones that already exist?
- Fri Jan 08, 2016 7:53 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 148265
Re: Friday Facts #120 - Spidertron
Holy moly that is amazing. Please can it come attack my base? I want to fight off a swarm of those things, or die trying.
- Wed Jan 06, 2016 12:04 am
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 50290
Re: Why use trains?
To use up all this red paint.Why use trains?
Finally. Closure.
- Mon Dec 21, 2015 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] NESTT: Build your base inside a train
- Replies: 75
- Views: 119783
Re: [MOD 0.12.x] NESTT: Build your base inside a train
Wow, a fabulously original idea. I bet your list of ideas is fit to bursting!
- Fri Dec 18, 2015 7:53 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 52027
Re: Friday Facts #117 - Path Finder Optimisation I
Another interesting peek under the bonnet. Does this spell the end of the dancing spitter? I always found them entertaining :-P
- Mon Dec 14, 2015 4:33 pm
- Forum: General discussion
- Topic: Factorio development explained in gifs
- Replies: 131
- Views: 369713
Re: Factorio development explained in gifs
Trying to be a smart ass when solving a simple problem. (Actual factorio code)
http://i.imgur.com/wDcXzHR.gif
Frame 1: Problem? Time to fix code!
Frame 2: Derp.
Frame 3: Derp derp.
Frame 4: Derp derp derp derp.
Frame 5: Derp derp derp derp derp derp derp derp.
Frame 6: Derp derp derp derp derp ...
http://i.imgur.com/wDcXzHR.gif
Frame 1: Problem? Time to fix code!
Frame 2: Derp.
Frame 3: Derp derp.
Frame 4: Derp derp derp derp.
Frame 5: Derp derp derp derp derp derp derp derp.
Frame 6: Derp derp derp derp derp ...
- Fri Nov 27, 2015 6:49 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 69319
Re: Friday Facts #114 - Better train conditions
Looking great. Clearly the devs love trains as much as we do!
- Wed Nov 25, 2015 7:48 pm
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 45307
Re: Version 0.12.19
Ghostbusters II - fab movie!ps666 wrote:Sorry for off topic, but which movie is this?
- Wed Nov 25, 2015 1:30 am
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 45307
Re: Version 0.12.19
Can confirm that is exactly what happened.nobodx wrote:wait what ?
ghost trains O_o
- Tue Nov 24, 2015 8:16 pm
- Forum: Releases
- Topic: Version 0.12.19
- Replies: 13
- Views: 45307
Re: Version 0.12.19
Ghost trains, farewell. I hope that your work on this mortal plane is now complete.
CHOO CHOO, BUDDIES!
CHOO CHOO, BUDDIES!
- Sat Nov 21, 2015 12:39 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 78051
Re: Friday Facts #113 - Better rail building
Oh wow that looks brilliant! I hadn't even wanted auto rail laying until I saw how great it looked :-)