Search found 216 matches

by _aD
Wed Mar 02, 2016 6:52 pm
Forum: Off topic
Topic: What is the maximum distance from the map? 0.12.24
Replies: 12
Views: 9431

Re: What is the maximum distance from the map? 0.12.24

ske wrote:Ghost trains?
Yup. The map displayed trains moving around in areas where there were no trains. Who you gonna call?
by _aD
Sun Feb 28, 2016 7:22 pm
Forum: Implemented Suggestions
Topic: Robots should copy modules in blueprints
Replies: 7
Views: 4790

Re: Robots should copy modules in blueprints

I re-purpose machines sometimes and find the manual module handling very cumbersome. Remember: just because you may not use a feature / a method, doesn't mean everyone else follows you :-)
by _aD
Sat Feb 27, 2016 2:02 pm
Forum: Off topic
Topic: What is the maximum distance from the map? 0.12.24
Replies: 12
Views: 9431

Re: What is the maximum distance from the map? 0.12.24

I've had a train at approximately 4800 chunks out. It was a large train, I was using RSO and let's just say there's a lot of oil out there. And ghost trains...but they don't seem to be there any more :-(
by _aD
Sat Feb 27, 2016 2:00 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 57915

Re: Friday Facts #127 - Steam Status III: Thank You

-root wrote:Grats on the smooth release guys. We'll see what kind of traction the game gains with the community.
There's gonna be tractors? \o/
by _aD
Sat Feb 27, 2016 1:58 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 57915

Re: Friday Facts #127 - Steam Status III: Thank You

Yaua wrote:Long time I didn't went here, despite reading FFF each weeks. But this week is particularly important so...
It's one thing to get a new customer from the Steam launch. But getting a professional lurker to comment publicly? Wow.
by _aD
Sat Feb 27, 2016 1:56 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 23429

Re: The obsolete turret problem

I used to ditch gun turrets ASAP, but now they get put down in pairs with lasers. They help provide extra damage with no power cost, act as a backup if the power does go out (which inevitably happens miles away, when it does) and running ammo isn't a big deal, as I always run supply trains anyway.
by _aD
Fri Feb 26, 2016 5:54 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 57915

Re: Friday Facts #127 - Steam Status III: Thank You

Congrats to the newly-formed families and to the success of the Steam launch. Three cheers, twice over!
by _aD
Fri Feb 26, 2016 2:30 pm
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 8874

Re: Show us your factory defenses!

nobodx wrote:Btw, did you know, that Robots replace exploded mines ? When i found this out, my view on mines went from "meh" to "omg, i need more"
We're gonna need a dedicated mine supply train. With ten wagons. I'll get crafting...
by _aD
Fri Feb 26, 2016 2:29 pm
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 8874

Re: Show us your factory defenses!

nobodx wrote:unfortunatly, behemoth-biter just walk through it and chew on my walls =/
Landmines have an area of effect which damages walls (and you!). I put three (four?) express belts between the walls and the land mines. This helps stop the walls taking a hit from the mine explosion.
by _aD
Fri Feb 26, 2016 2:27 pm
Forum: Implemented Suggestions
Topic: Robots should copy modules in blueprints
Replies: 7
Views: 4790

Re: Robots should copy modules in blueprints

You'll be glad to hear this is currently being worked on. It'll be a great addition.
by _aD
Thu Feb 25, 2016 2:15 pm
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 8874

Re: Show us your factory defenses!

nobodx wrote:Surrounded my entire base with a double wall-line, with a closed line of laser turrets behind.
Supported by a huge minefield maintained by a fleet of build-drones.
MINEFIELDS!


<3
by _aD
Thu Feb 25, 2016 10:05 am
Forum: Releases
Topic: Version 0.12.24
Replies: 18
Views: 29218

Re: Version 0.12.24

daniel34 wrote:You do know you can change the author of a post? Fixed it for you ;)
Can you change this one to make it sound like it's mngrif calling Malachite a pitiful excuse for an engineer? 'cause I wouldn't want to get in hot heavy water being the author of such slander.
by _aD
Thu Feb 25, 2016 10:02 am
Forum: Technical Help
Topic: No Science Pack 2's
Replies: 6
Views: 2959

Re: No Science Pack 2's

When you place a lab and there are no other labs present, it pops up the research screen for you.
by _aD
Thu Feb 25, 2016 10:01 am
Forum: Show your Creations
Topic: Show us your factory defenses!
Replies: 11
Views: 8874

Re: Show us your factory defenses!

I would, but I practise defense-in-depth, and cannot reveal my defenses, for fear of giving the biters precious intel.
by _aD
Fri Feb 19, 2016 5:02 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 49691

Re: Friday Facts #124 - Steam Status II and Trains Stuff

Congrats on the milestone! The FAQ seems well-thought out and the trains UI has clearly been made by people who love trains.

May I be the first to say, in this thread: CHOO CHOO!
by _aD
Tue Feb 16, 2016 9:07 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 130419

Re: Friday Facts #124 - Steam Status I

The game isn't released yet because it's not ready. The graphics, the mechanics, the bugs. The end game. It's not finished yet. The trailers, the marketing materials, the price, the GUI, it's not ready. These things change when the game is released. I cannot fathom why people have such a hissy fit ...
by _aD
Sun Feb 14, 2016 2:47 pm
Forum: Balancing
Topic: Offensive Laser Turrets are much too strong
Replies: 10
Views: 17693

Re: Offensive Laser Turrets are much too strong

The player can always choose not to by-pass the many strategies available that aren't turret creeping. No need to force them to take the challenging route.
by _aD
Sun Feb 14, 2016 1:40 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 111608

Re: Friday Facts #125 - Achievements

Kitefr wrote:This fire reminds me of Total Annihilation :D
D-Gun time!
by _aD
Fri Feb 12, 2016 8:32 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 111608

Re: Friday Facts #125 - Achievements

Wube - Where Even the Meetings Sound Interesting (TM)
by _aD
Fri Feb 12, 2016 2:10 am
Forum: Ideas and Suggestions
Topic: What are your thoughts on death in single player?
Replies: 20
Views: 36135

Re: What are your thoughts on death in single player?

"I won't run across the tracks this time", or: "I'll build another signal there".

My trains are red.

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