Search found 211 matches
- Sat Sep 27, 2014 1:18 am
- Forum: News
- Topic: Friday Facts #53 Multikulti Mutliplayer
- Replies: 35
- Views: 28445
Re: Friday Facts #53 Multikulti Mutliplayer
I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to ...
- Fri Sep 26, 2014 8:51 pm
- Forum: General discussion
- Topic: Ssssh!
- Replies: 3
- Views: 1351
Ssssh!
Will you all please be quiet and stop posting on the forums. I'm listening out for this week's Friday Facts and I can't hear above the ruckus.
- Wed Sep 24, 2014 1:16 pm
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 24713
Re: Friday Facts #52 - Ups and Downs
p.s. it was only a jest. No need to take Internet forums quite so seriously :-)Phillip_Lynx wrote:Do you talk to lyzz or to me?
- Wed Sep 24, 2014 11:32 am
- Forum: Gameplay Help
- Topic: Why isnt light oil cracking adding to the pipe pressure?
- Replies: 7
- Views: 2039
Re: Why isnt light oil cracking adding to the pipe pressure?
The pipes...the pipes!silman wrote:DaveMcW wrote:I have been playing for about 6 hours and clearly am getting delusional.
- Tue Sep 23, 2014 9:33 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 184498
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
A better way to understand the base is to load up the save game from the last episode a player submitted. Spend maybe 30 minutes just understanding where resources are going and where manufactured goods come from. Or just play exactly as they have been playing, enjoying the challenge and the foible...
- Tue Sep 23, 2014 9:31 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 184498
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
...if you were in the army as some sort of strategist.. Since it's just a game you'll just get better at it naturally.ible wrote:The second spoiler in JoshLittle's post is a great example of constructive feedback.
Infectum, I highly recommend you review the combat footage while reading through his analysis.
- Tue Sep 23, 2014 12:32 am
- Forum: Releases
- Topic: Version 0.10.12
- Replies: 37
- Views: 49833
Re: Version 0.10.12
Did someone just ring the bell?
- Mon Sep 22, 2014 2:45 am
- Forum: Pending
- Topic: 0.10.12 Game only plays on left monitor
- Replies: 18
- Views: 11527
Re: 0.10.12 Game only plays on left monitor
The game should default to the primary monitor and allow the user to choose otherwise in the options.
- Sun Sep 21, 2014 11:37 am
- Forum: Pending
- Topic: 0.10.12 Game only plays on left monitor
- Replies: 18
- Views: 11527
Re: 0.10.12 Game only plays on left monitor
Confirmed bug here as well. Factorio always used to open on the correct, primary monitor in fullscreen, now it does not, whether I set the index to 0 or 1. (Or 2).
- Sat Sep 20, 2014 11:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Deconstructing a belt exit or inserter
- Replies: 6
- Views: 1713
Re: [0.10.12] Deconstructing a belt exit
I noticed this bug last night as well; with Express Belts it will keep the construction bots busy as long as there's supply. I assume that they should "stop", like belts do, when painted with a deconstruction template. I'm glad you reported it so jeroon doesn't blame me again! I also find ...
- Sat Sep 20, 2014 11:32 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 184498
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
but btw: looking at the stuff you could fight with you fought good (but also funny to see that you mocked over military 4 but a minute later you were happy to have destructors - which also had to be researched one time like piercing shotgut is now ;) ) Pfft, who needs those pointless capsules and g...
- Fri Sep 19, 2014 10:24 pm
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 24713
Re: Friday Facts #52 - Ups and Downs
But only because you know what your boys and girls want. Walls of text. Delicious Factorio text.slpwnd wrote:Somehow I always end up with a wall of text :/ http://www.factorio.com/blog/post/fff-52
- Fri Sep 19, 2014 3:51 pm
- Forum: General discussion
- Topic: Kovarex Stable has been achieved for .10!
- Replies: 6
- Views: 2414
Re: Kovarex Stable has been achieved for .10!
Whut whut!

omg massive image hijack alert...already past Point Of No Return...abort not possible...

omg massive image hijack alert...already past Point Of No Return...abort not possible...
- Thu Sep 18, 2014 5:06 pm
- Forum: General discussion
- Topic: How big is your save game folder?
- Replies: 13
- Views: 4825
Re: How big is your save game folder?
1.5GB, mostly archived :-P
Current Factorium is about 75MB/save...
Current Factorium is about 75MB/save...
- Thu Sep 18, 2014 9:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12][resolved for 0.11] Connecting trains crashes
- Replies: 5
- Views: 4143
Re: [0.10.12][resolved for 0.11] Connecting trains crashes
Just remember kids: Always manage your rolling stock in the train yard. Doing shunting out in the wild is dangerous!
- Wed Sep 17, 2014 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12][resolved for 0.11] Connecting trains crashes
- Replies: 5
- Views: 4143
Re: [0.10.12] Connecting rolling stock crashes
*inserts bugs slightly slower than jeroon removes them*
- Wed Sep 17, 2014 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12][resolved for 0.11] Connecting trains crashes
- Replies: 5
- Views: 4143
[0.10.12][resolved for 0.11] Connecting trains crashes
Steps to reproduce: Load saved game Press the key to connect rolling stock twice. Crash: Internal error: Carriage::moveBackJointBackward backRail rollingStockCount != 0 btw does Factorio save these sorts of errors anywhere? I took a look around but couldn't find a log file with the error in it; I ha...
- Wed Sep 17, 2014 7:17 pm
- Forum: Implemented Suggestions
- Topic: lay repeating underground pipes like power lines
- Replies: 49
- Views: 37175
Re: lay repeating underground pipes like power lines
Just to be clear: more trains. Any excuse whatsoever. Even a single oil well on its own. More trains.
- Tue Sep 16, 2014 7:50 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 184498
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Loved ep55 Fishster. Your most entertaining one yet, had me giggling away to myself in the first five minutes :-D
- Mon Sep 15, 2014 3:16 pm
- Forum: Mods
- Topic: [0.11.x] Factorio Maps
- Replies: 80
- Views: 68387
Re: [0.10.x] Factorio Maps
Easy to run and the output works flawlessly. A good way of planning long term expansion! Would purchase again A++++***