Search found 549 matches
- Wed Apr 20, 2016 7:08 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37005
Re: Source management and Licensing for Mods
I know that modders in general are not submerged in the open source ethos, but please do not use non-commercial licenses. It makes it incompatible for sharing with mods that are much more liberal in their licensing. Wait, isn't this contradicting itself - are you sure you did not meant to write &qu...
- Wed Apr 20, 2016 12:05 am
- Forum: Ideas and Suggestions
- Topic: "Global Variables" (was: Inserter Stack Size Circuit Signal)
- Replies: 6
- Views: 2094
"Global Variables" (was: Inserter Stack Size Circuit Signal)
Sometimes (for example when implementing the Madzuri Smart Train Loader everyone's been buzzing about lately ) we encounter good reasons to supply the inserter stack-size as an input, i.e., to a combinator, or to one of the various "smart" factorio things. We can certainly do this, now, wi...
- Tue Mar 29, 2016 7:56 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 296414
Re: [MOD 0.12.27+] SmartTrains 0.3.79
Just figured out how to repro this. The bug is triggered while building the GUI panel to show the route of a line with multiple visits to the same station. There is a second error message, I think, which happens before this one: __SmartTrains__/control.lua:737: Error while running the event handler:...
- Tue Mar 29, 2016 6:08 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 296414
Re: [MOD 0.12.27+] SmartTrains 0.3.79
Hello Choumiko, i upgraded from *.73 to *.79 and created a new line. Now i get the attached error message everytime the train reaches a station of the line. Greetings steinio Likewise. I presume the error occurs while manipulating the schedule, as after this message I notice my trains did not get t...
- Sun Mar 27, 2016 2:50 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37005
Re: Source management and Licensing for Mods
Pardon my ignorance but I have a few questions. For me, I just mod for fun, all this licencing crap to me is confusing and seems dumb (to me). I just like to do random stuff, I don't expect to ever get payed for it. I do it to add things into the game I feel should be in the game, or make balancing...
- Thu Mar 17, 2016 4:56 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 132914
Re: Friday Facts #129 - The late game
Regarding the barrels -- obviously how Bob's mod does it is a dirty hack to work around the limitation that barrels can't hold different stuff like, I guess, tiny tankers. Presumably, SHTDI but it'd be quite doable to implement some "arbitrary beltable (liquid?) container" API and hot-conv...
- Thu Mar 17, 2016 4:17 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 201394
Re: Friday Facts #128 - Back down to earth
I'm sure much of this has been said above (haven't read this whole thread and don't plan to) but if the last 30 pages were like the first two, then I'm guessing a majority of those expressing opinions have been tentative or against the loader idea. I have moderately strong feelings about it so I fig...
- Fri Feb 12, 2016 10:10 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 88390
Re: Friday Facts #125 - Achievements
Erigalus wrote:exploding oil tanks could be fun. :3
this!
- Sun Feb 07, 2016 12:38 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 123395
Re: Splitter not working properly
We had many talks in the office about these sorters :) Initially none of us understood how exactly they work. So this was not an intended feature. I figured out a way to sort using dumb inserters only without glitching the game. Behold: http://oi68.tinypic.com/2i79y4o.jpg A dumb inserter trying to ...