Search found 56 matches
- Wed Nov 03, 2021 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.45] Crash when visiting locomotive page in prototype explorer
- Replies: 7
- Views: 3701
Re: [1.1.45] Crash when visiting locomotive page in prototype explorer
Here is my stack trace. Air 2020, Intel.
- Tue Sep 28, 2021 5:45 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83799
Re: Small documentation improvement requests
https://lua-api.factorio.com/latest/Lua ... t.location
> or `nil` if not not set or not in
Probably should have only one not
-> Thanks, fixed for the next release.
Probably should have only one not
-> Thanks, fixed for the next release.
- Sat Sep 25, 2021 6:29 pm
- Forum: Not a bug
- Topic: [1.1.39] Server without players not paused while catching up
- Replies: 3
- Views: 1882
Re: [1.1.39] Server without players not paused while catching up
I understand, however that is not what is occurring here. My rcon is polling only once a second when players are online, which they are not - since it is only me who is connecting. Even if the checking logic was broken and the handlers ran, the time difference would be inexplicable; from the Discord...
- Thu Sep 23, 2021 6:31 am
- Forum: 1 / 0 magic
- Topic: [1.1.39] IPv6 connection error on headless
- Replies: 1
- Views: 1566
[1.1.39] IPv6 connection error on headless
Hi. I have multiple servers and yesterday 4 of them crashed due to an IPv6 connection being attempted. I believe that it is odd, since the servers are set up to not accept IPv6 connections (or the IPv6 socket at least fails to initiate) Here is a forum thread that has been moved to techincal help ea...
- Wed Sep 22, 2021 6:01 pm
- Forum: Not a bug
- Topic: [1.1.39] Server without players not paused while catching up
- Replies: 3
- Views: 1882
[1.1.39] Server without players not paused while catching up
So I have a server with large hardware requirements for players to join. The following scenario is with no players in-game or connecting, except for me. My issue is that when downloading the map, the server is paused, and the tick stays the same. Whilst loading and catching up, the server however tu...
- Wed Jun 02, 2021 6:33 pm
- Forum: Technical Help
- Topic: [1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed
- Replies: 2
- Views: 1003
Re: [1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed
This server has been online running Factorio (with updates etc.) since the start of Covid (March 2020) or maybe even before. Since I got admin access (summer 2020), nothing like this has happened to my knowledge. It is five servers running concurrently with different modpacks, some vanilla, some are...
- Tue Jun 01, 2021 4:52 am
- Forum: Technical Help
- Topic: [1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed
- Replies: 2
- Views: 1003
[1.1.34] Server error: Cannot send to IPv6 addresses when IPv6 socket is closed
Hi. My server crashed when an IPv6 connection was attempted to be initiated. Not sure how this happened, as the host system doesn't have IPv6 enabled at all. Anyways, I think that servers should definitely not crash when they attempt to create an IPv6 connection and no address is assigned to them. H...
- Sat May 29, 2021 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui] [Web] Demo download button not working properly
- Replies: 1
- Views: 974
[Sanqui] [Web] Demo download button not working properly
This is from the Factorio website. https://www.factorio.com/download doesn't show the Download for macOS menu properly, as it shows it greyed out. When clicked upon, it redirects to the Buy the game page, which is not supposed to happen. Instead, it is supposed to work like the small Apple button, w...
- Sun May 16, 2021 10:03 am
- Forum: Fixed for 2.0
- Topic: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
- Replies: 2
- Views: 1643
[posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
If you create a MapGenPreset with autoplace_controls of an empty table and have a map size limit, like this: { basic_settings = { default_enable_all_autoplace_controls = false, autoplace_controls = {}, width=32, height=32, } } Factorio map generation screws up. https://discord.com/channels/139677590...
- Sun May 16, 2021 8:39 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83799
Re: Small documentation improvement requests
https://wiki.factorio.com/Types/MapGenPreset#basic_settings Wiki says that "default_enable_all_autoplace_controls: If this is false, then all autoplace controls will be disabled.". This is however not true, as https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings says "def...
- Tue Apr 20, 2021 1:53 pm
- Forum: Ideas and Suggestions
- Topic: HTML Links clickable?
- Replies: 1
- Views: 707
Re: HTML Links clickable?
Agreed, this would make a lot of things work in a better way. For example, allowing banned people to view their ban online instead of just showing a long link that can't be clicked
- Thu Mar 25, 2021 9:57 am
- Forum: Technical Help
- Topic: server mismatch
- Replies: 6
- Views: 2404
Re: server mismatch
Probably update to the latest experimental versions until they catch up being marked as stable? You could also set up another docker instance and just push in the savefile of 1.1.27, which would load it in the latest stable.
- Mon Mar 22, 2021 8:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingFlag)
- Replies: 1
- Views: 1954
[Twin][1.1.27] Converting to a scenario from save sometimes throws an error (Simulation + Scenario::loadingUpdatingFlag)
I was working on my mod. When converting a scenario to a save, I get an error thrown. I did this multiple times and this was the only time it threw, so I believe this is not from my Lua stuff (it's also a C++ error). The mod has an only requirement of Factorissimo2, but I was using jarg's debug util...
- Sat Mar 20, 2021 11:20 am
- Forum: Modding interface requests
- Topic: Allow items and fluids in a selector
- Replies: 5
- Views: 1901
Allow items and fluids in a selector
Hello. I would like to request a new "item-and-fluid" elem_type for a choose-elem-button GUI element. This is because sometimes, fluids and items want to be mixed in a GUI, such as selecting inputs but still being able to filter them. I'm coming off of https://forums.factorio.com/viewtopic...
- Fri Mar 12, 2021 3:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.26/27] Blueprints have weird behavior with mods
- Replies: 2
- Views: 2330
- Fri Mar 12, 2021 1:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.26/27] Blueprints have weird behavior with mods
- Replies: 2
- Views: 2330
[kovarex] [1.1.26/27] Blueprints have weird behavior with mods
When using my mod, https://mods.factorio.com/mod/no-belts , belts can be removed completely from the blueprint library. Mod has been marked as deprecated due to this very reason. Steps to reproduce: 1. Have a blueprint in your personal library containing belts (fig. 1) 2. Enable the mod 3. Change pe...
- Thu Mar 11, 2021 5:12 pm
- Forum: Won't fix.
- Topic: [1.1.26] Heroku crash - Error when sending hearbeat
- Replies: 2
- Views: 1453
Re: [1.1.26] Heroku crash - Error when sending hearbeat
Here's the log - just in case.
- Thu Mar 11, 2021 5:06 pm
- Forum: Won't fix.
- Topic: [1.1.26] Heroku crash - Error when sending hearbeat
- Replies: 2
- Views: 1453
[1.1.26] Heroku crash - Error when sending hearbeat
Hi. Running a headless server on 1.1.26, I just got the error below. I'm not sure if this is an error with Heroku just crashing and then rebooting right after or something else (I think Heroku it is though) so I'm posting it here 707062.953 Error HttpSharedState.cpp:136: CURL failed: code:28, 1c; Op...
- Tue Feb 16, 2021 7:13 am
- Forum: Pending
- Topic: [1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)
- Replies: 3
- Views: 1406
Re: [1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)
I'm sorry, but I'm not at all sure what caused the crash, as I wasn't online. I however have the latest save, so I attached it. It is 15 minutes from before the crash, but I am not sure what happened after that, except the log that I attached previously. The players themselves didn't say anything, I...
- Mon Feb 15, 2021 10:17 pm
- Forum: Pending
- Topic: [1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)
- Replies: 3
- Views: 1406
[1.1.21] Crash while saving (LogisticMember::getLogisticMemberIndex)
So I'm running a Factorio server on 1.1.21 and I got a log with some time travel? I am running a scenario, but that has been working since 1.0.0 without any issues and since nothing changed in the modding interface that the scenario happens to use, I believe that it is a fault of the base game - the...