Search found 117 matches

by piriform
Sat Apr 09, 2016 5:14 pm
Forum: Videos
Topic: computer MK2
Replies: 0
Views: 2470

computer MK2

For all of you (2) who have been saying: "Too bad Factorio does not have a computer I could use to control my factory"
https://www.youtube.com/watch?v=siijVQMUX9E
by piriform
Fri Apr 08, 2016 9:17 pm
Forum: General discussion
Topic: Combinitors Output (input count)
Replies: 31
Views: 31973

Re: Combinitors Output (input count)

Has anyone found a practical use for the output (input count) function of the decider combinator? Actually I use this configuration quite a bit as a (spill) gate. Typically I may have a lot of signals that are gated by a condition specified by two signals (e.g. X=Y: everything=count) If it's just a...
by piriform
Wed Apr 06, 2016 12:14 pm
Forum: Show your Creations
Topic: Combinator Incrementer/Decrementer
Replies: 7
Views: 5500

Re: Combinator Incrementer/Decrementer

This is one solution. incdec.jpg How it works: The two arithmetic combinators make a pulse generator or a one shot (as explained in Combinators 101). Incoming data gets passed by the combinator on the top and then 1 tick later gets negated by the one on the bottom. The effect is a single pulse havin...
by piriform
Tue Apr 05, 2016 3:48 pm
Forum: Show your Creations
Topic: Combinator Incrementer/Decrementer
Replies: 7
Views: 5500

Re: Combinator Incrementer/Decrementer

Nice! Now see if you can do it with 3 combinators.
by piriform
Wed Mar 30, 2016 5:34 pm
Forum: General discussion
Topic: How do you clearly describe circuit networks in forum posts?
Replies: 11
Views: 5196

Re: How do you clearly describe circuit networks in forum posts?

I would have to agree that some sort of standard is needed for this task and where else better to obtain this standard, but to create it here :) The thing about the standards is that everybody has one! :lol: Seriously though, creating a standard is a lot of work and requires participation from the ...
by piriform
Tue Mar 29, 2016 11:30 pm
Forum: General discussion
Topic: How do you clearly describe circuit networks in forum posts?
Replies: 11
Views: 5196

Re: How do you clearly describe circuit networks in forum posts?

Until that happy day where we have a viable CDL (i.e. Combinator Description Language) You could try this: Label the image. Like this. circuit_ann.jpg specify the nodes e.g. (1) [signal_x>signal_y :signal=count] (2) [signal_x>signal_y :signal=count] (3) [signal_x=signal_y :signal=count] .. and conne...
by piriform
Mon Mar 28, 2016 12:39 am
Forum: General discussion
Topic: How do you clearly describe circuit networks in forum posts?
Replies: 11
Views: 5196

Re: How do you clearly describe circuit networks in forum posts?

A very good (if long overdue) question! 1. Notation to describe individual combinators is possible but would require standardization and buy in. (e.g. [Ea <0; Ea = ct] , [A > 4; B = 1] , [A*-1; A], etc.) 2.Describing connections between the combinators (i.e. the network) is a difficult topic. I have...
by piriform
Sun Mar 27, 2016 10:10 pm
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 50974

Re: Tetris... in Factorio?

The perils of including a turing complete system within your game
Perils, what perils? If that's the worst that can happen, then bring it on. I'm almost certain that the Laundry Files scenario is just fiction and could never happen in RL or Factorio..... I think :?


ps :)
by piriform
Thu Mar 24, 2016 12:42 pm
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 50974

Re: Tetris... in Factorio?

Very nice work!
So what's next? Pacman or Space Invaders? :D
by piriform
Thu Mar 24, 2016 12:10 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 44618

Re: Binary decoder

Certain numbers do not display right anymore in their binary form since 2147483648 can not be put in. Correct, this is due to the integer definition that Factorio uses where 2^31 is the largest positive #. Decoder should work up to 2^30 (i.e. 30 bits) and maybe up to 2^31-1. . When result is greate...
by piriform
Thu Mar 24, 2016 12:41 am
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33595

Re: Remove or Miniaturize Circuit Networks

As much as I find the suggestion to remove it very troll-ish I'm still wandering whether the original argument was theological or trollological :) Time will tell, I guess Explain why big buildings giving out high power sparks to wires are needed for basic logic operations, when there are small circ...
by piriform
Tue Mar 22, 2016 4:29 pm
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33595

Re: Remove or Miniaturize Circuit Networks

Has anyone that isn't you actually figured out how that works? Maybe not this one as it's a work in progress, but I can think of several people in this forum who have posted structures of equal or greater complexity. BTW I posted an earlier version of this along with a reasonably detailed explanati...
by piriform
Mon Mar 21, 2016 7:56 pm
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33595

Re: Remove or Miniaturize Circuit Networks

So I'm confused. Why is something like this WRONG?
cpu.jpg
cpu.jpg (77.85 KiB) Viewed 5905 times
by piriform
Mon Mar 21, 2016 12:46 am
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 50974

Re: Tetris... in Factorio?

Not sure if I've got this right
200 cells@ 65 tiles/ cell + ~500 for the display ~13500/1024 =13+ chunks = EPIC! :lol:
by piriform
Sat Mar 19, 2016 7:47 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 94976

Re: Combinator Contraptions

I could not load blue print due to error: Unknown entity basic-pressure-plate. In the meantime my WAG is that you are using a form of Godelization 8-) .
by piriform
Thu Mar 17, 2016 12:23 pm
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8343

Re: Delayed Pulse Generator

Seems now I'm in a right direction - got an idea of a SR-latch to start/stop the clock :) Let me know if you still need the blueprint If you are just looking for a memory design, you might want to consider this RAM.jpg This is one memory cell. Additional ones can be daisy chained using red wires . ...
by piriform
Wed Mar 16, 2016 4:20 pm
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8343

Re: Delayed Pulse Generator

I'm not sure if you are dealing with binary signals or whether you are looking to delay or extend the signal, but this may be of help delay.jpg Description 1. Test signal generator consisting of a clock, and two deciders that generate blue =1 and green =5 signals on tick 5 (green is the signal) 2. S...
by piriform
Tue Mar 15, 2016 4:42 pm
Forum: Combinator Creations
Topic: Combinator based Computer that calculates Prime Numbers
Replies: 14
Views: 40562

Re: Combinator based Computer that calculates Prime Numbers

Half-way through the design of my CPU, I came across your post. Three thoughts popped into my head a) Wow!, He did it! :shock: b) But I wanted to be the first :( and now I'm 5 months late :lol: c) Must. Not. Look. Now that I'm well into finalizing design of MK 2, I'm free to congratulate you, and as...
by piriform
Mon Mar 14, 2016 12:58 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149352

Re: RTS direction

the best game i can relate to when describing it would be homeworld 2 +1 Such an idea is great for PVP but the biters aren't really an enemy worthy of sending a robot army after +1 And this is where (my) confusion lies. Are we talking about PvP or PvE, both, neither? A clarification from the develo...

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