Search found 117 matches

by piriform
Sat Aug 20, 2016 3:02 am
Forum: 1 / 0 magic
Topic: [13.16] Crash on update with XP 32bit
Replies: 6
Views: 1879

Re: [13.16] Crash on update with XP 32bit

OK, np.
by piriform
Fri Aug 19, 2016 12:29 am
Forum: 1 / 0 magic
Topic: [13.16] Crash on update with XP 32bit
Replies: 6
Views: 1879

Re: 13.17 update fails for win32

No Change. Here's the log
factorio-current.log
(5.22 KiB) Downloaded 92 times
by piriform
Thu Aug 18, 2016 8:08 pm
Forum: Modding help
Topic: Setting constant combinator signals
Replies: 2
Views: 853

Re: Setting constant combinator signals

thank you!


ps aargh!
by piriform
Thu Aug 18, 2016 6:45 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 90412

Re: Circuit network features for 0.14

. "IF X>42 then output Y=23" is just so much easier than having to output "1" then use another combinator to multiply by the desired constant.
+ free NOT :)
by piriform
Thu Aug 18, 2016 6:34 pm
Forum: Modding help
Topic: Setting constant combinator signals
Replies: 2
Views: 853

Setting constant combinator signals

I'm hoping that somebody can help me with a problem I'm having in setting multiple signals in a constant combinator. To set a single signal (try saying that quickly :lol: ) I'm using something like this: local x= -22.5; local y = 96.5; local cc = game.surfaces[1].find_entity('constant-combinator',{x...
by piriform
Thu Aug 18, 2016 4:30 pm
Forum: Ideas and Suggestions
Topic: Boolean Combinators
Replies: 14
Views: 9256

Re: Boolean Combinators

I could easily implement it by splitting out all the bits but in doing so would require at minimum of 31 divides and multiplies (and a < 0 for the sign bit) to get from one "input value" to 32 bits ( 3 or 4 game ticks of propagation ). Additionally it would require another 32 comparison g...
by piriform
Thu Aug 18, 2016 4:11 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 90412

Re: Circuit network features for 0.14

So many goodies. Want them all. But if it's a matter of choosing only five here's my pick. 1. Set/Disable assembler recipe- A really programmable factory. On the fly! Rainbow belt types can go nuts. 2. More options for the combinators (~=,>=,<= ,% etc) would be really helpful. Another nice feature w...
by piriform
Thu Aug 18, 2016 3:23 pm
Forum: 1 / 0 magic
Topic: [13.16] Crash on update with XP 32bit
Replies: 6
Views: 1879

[13.16] Crash on update with XP 32bit

updating 13.16 to 13.17 fails for win32. Log attached. Appears to be x32 x64 issue.
factorio-current.log
(2.38 KiB) Downloaded 91 times
by piriform
Tue Aug 02, 2016 4:40 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Sequencer Factory | autonomous crafting | expandable
Replies: 20
Views: 13979

Re: Sequencer Factory | autonomous crafting | expandable

Finished CPU today.
Nice! So do you have any plans for it?
by piriform
Mon Jul 25, 2016 11:44 pm
Forum: Combinator Creations
Topic: combinator computer MK2
Replies: 56
Views: 36393

Re: combinator computer MK2

It's probably a godsend for somebody making a full-blown CPU.
Or a train scheduler :) Thanks for the tip
by piriform
Mon Jul 25, 2016 10:17 pm
Forum: Combinator Creations
Topic: combinator computer MK2
Replies: 56
Views: 36393

Re: combinator computer MK2

think minimum game speed is still too fast to debug. There's now a mod that allows you to record all signals tick-by-tick into an CSV file. That's handy for debugging very complicated stuff like CPUs. Amen to 1. I'm ashamed to admit that I've even resorted to flashing lamps, and timing it by eye. A...
by piriform
Sun Jul 24, 2016 3:07 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Sequencer Factory | autonomous crafting | expandable
Replies: 20
Views: 13979

Re: Sequencer Factory | autonomous crafting | expandable

I anyone has an idea on how I could increase the speed to at least 12 or 15 IPS I would be flattered Hard to tell without a blueprint (at least). So many things depend on basic design decisions you've made. In any case, I'd suggest you complete the architecture (i.e. flesh out the instruction set, ...
by piriform
Tue Jul 19, 2016 6:42 pm
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 50690

Re: Tetris... in Factorio?

It's a fictional scenario where certain types of computation have an unfortunate tendency to break through the Other side. See Charles Stross.
by piriform
Mon Jul 18, 2016 2:01 am
Forum: Combinator Creations
Topic: combinator computer MK2
Replies: 56
Views: 36393

Re: combinator computer MK2

Hey, would you be so kind to post some blueprint strings or maybe even a savegame? I'm looking for some inspiration for my own computer project, but from pictures alone that is quite hard^^ Here's the blueprint. Warning! Make sure you have about 1000 combinators before starting the build Please let...
by piriform
Wed Jul 13, 2016 7:51 pm
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8331

Re: Delayed Pulse Generator

because I assume I'll have to write arbitrary data to a cell, not just a predefined signal. In your case those 2 comb-s just pass "data" (which I suppose is a predefined signal? Well you know how it is: Sometimes you can't see the trees for the forest :roll: Yes, "data" in my ca...
by piriform
Wed Jul 13, 2016 4:58 pm
Forum: Combinator Creations
Topic: Delayed Pulse Generator
Replies: 9
Views: 8331

Re: Delayed Pulse Generator

Sorry for the late reply (didn't see your post :( ) You could consider something like this RAMctl.gif The 3 combinators on the left are a one short that provides a pulse of data,address and clear. In practice they'd be replaced by your circuitry. Two arithmetic combinators to the right are set to ad...
by piriform
Sat Jul 09, 2016 10:10 pm
Forum: Combinator Creations
Topic: Combinator Computer MK2 that does the Mandelbrot set
Replies: 2
Views: 4316

Re: Combinator Computer MK2 that does the Mandelbrot set

Nice! Interesting architecture. Do you plan on posting the blueprints?
by piriform
Fri Jul 08, 2016 7:28 pm
Forum: Combinator Creations
Topic: 0.13 Rainbow Belts and other madness
Replies: 55
Views: 37456

Re: 0.13 Rainbow Belts and other madness

Sorta, kinda related (actually pretty much the opposite :lol: )
blackorwhite.gif
blackorwhite.gif (240.6 KiB) Viewed 20251 times
The idea is to steer the materials to a desired location. in other words, a distributor.
by piriform
Fri Jul 08, 2016 7:08 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 94833

Re: Combinator Contraptions

It is not related to Factorio, but I think there could not be a better place than this thread to share this:
But , but.. It's so small!. I want one :D
by piriform
Sun Jul 03, 2016 10:09 pm
Forum: Gameplay Help
Topic: Differences between smart inserter and filter inserter?
Replies: 8
Views: 3822

Re: Differences between smart inserter and filter inserter?

When connected to a circuit network filter and smart inserters will behave differently. Fast inserter will activate whenever the set condition is true, whereas filter inserter will activate when the condition is true AND the filter is set. I'm still shaking my head over this "feature" as i...

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