Search found 117 matches
- Thu Mar 03, 2016 2:03 am
- Forum: Ideas and Suggestions
- Topic: Functional Blocks
- Replies: 19
- Views: 6911
Re: Functional Blocks
I'm not familiar with Starcraft 2 but the problem you describe sounds familiar. I agree, breaking Factorio entities into hundreds of bits, some of which can be connected, sometime, with some results is probably not optimal. As a matter of fact, I'm pretty sure that some entities (like BELTS) should ...
- Wed Mar 02, 2016 8:06 pm
- Forum: Ideas and Suggestions
- Topic: Functional Blocks
- Replies: 19
- Views: 6911
Functional Blocks
Combinators (love them or hate them) have a great property in that they are connectable. By connecting and configuring them properly, functional entities (of sometime great complexity) can be created. This proposal is to extend the combinator model to other (non signal ) entities. By entities, I mea...
- Wed Mar 02, 2016 1:51 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 94831
Re: Combinator Contraptions
Nice! Glad that somebody else is thinking along those lines. As for Nobody asked for them! No base needs them! Don't be too sure about lack of need or how useful these contraptions may be. I can see a use for the greatest item finder in balancing applications (say you want to transfer items that you...
- Wed Mar 02, 2016 3:10 am
- Forum: General discussion
- Topic: Skyblock (minecraft)-like play
- Replies: 8
- Views: 6943
Re: Skyblock (minecraft)-like play
How about something like this. Factorio has combinators which work on signals and are connected in networks that perform certain functions. Now, imagine being able to construct networks using physical :lol: objects (e.g motors, wheels, manipulators etc). Say you are offended by all those forests on ...
- Mon Feb 29, 2016 5:30 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149056
Re: RTS direction
I very much agree with Drury's post on the combat system and weapons in general. Yes, you have all those flavors but the net effect is pretty much the same. Regarding Biters. Maybe I'm wrong, but I've always viewed Barbs Biters filling the role of Barbs in the CIV series. Annoying certainly. A real ...
- Mon Feb 29, 2016 4:57 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149056
Re: RTS direction
For what it's worth I believe that a viable RTS option is necessary in the longer run. As the Factorio user community grows and matures, there will be a substantial fraction yearning to engage in the ultimate contest. Factorio has a lot to offer, and lot to explore, but what happens when you've fina...
- Fri Feb 26, 2016 5:42 pm
- Forum: Gameplay Help
- Topic: Counters are not boring!
- Replies: 0
- Views: 2825
Counters are not boring!
Counters are Boring? Most people who have taken the time to read the wonderful Combinators 101 have realized that combinator counters are handy, useful tools that have a place in their bag of er, tools. Timers, delays, clocks, gates ,samplers, etc are easy to construct and make many types of circuit...
- Wed Feb 24, 2016 7:15 pm
- Forum: Not a bug
- Topic: Combinator Bug or a Feature?
- Replies: 2
- Views: 1387
Re: Combinator Bug or a Feature?
I'm fine with this feature , and thanks for the quick reply.
- Wed Feb 24, 2016 5:33 pm
- Forum: Not a bug
- Topic: Combinator Bug or a Feature?
- Replies: 2
- Views: 1387
Combinator Bug or a Feature?
Here's the situation I came across recently. We have a simple counter (counting blues). The output goes to two lamps via red and green wires. Both lamps are set to Blue = 0. The lamp on the green wire lights on reset, whereas the one on the red, does not. What I suspect is happening, is that the sig...
- Mon Feb 22, 2016 7:31 pm
- Forum: Combinator Creations
- Topic: The most compact memory cell
- Replies: 6
- Views: 12412
Re: The most compact memory cell
Yes, I'm relatively new at this and the combinator stuff is scattered all over. Would be nice if there was a dedicated thread. Interesting design , I'll have to try it. Mine was more of a "I wonder if this will actually work". Well, it does .... Good luck with the CPU, I think there is pla...
- Mon Feb 22, 2016 5:42 pm
- Forum: Combinator Creations
- Topic: The most compact memory cell
- Replies: 6
- Views: 12412
Re: The most compact memory cell
I can beat that! (in lack of SPEED that is). Behold, a Delay Line memory (proof of concept) Needs 1 combinator per cell (+ ahem, controller) Reads and Writes at 1 tick. Access time N/2 (average)! (so 1000 cells, 500 ticks :lol: ) But the biggest problem is I cannot think of a single viable use for it.
- Mon Feb 22, 2016 5:08 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149216
Re: Digital Display, Yay!
Very nice! I'm wandering whether switching to a different base (say 100) would work.
- Wed Feb 17, 2016 11:05 pm
- Forum: Show your Creations
- Topic: Binary decoder
- Replies: 24
- Views: 44522
Re: Binary decoder
I hate those "think out of the box" as I always get distracted wandering about the colour. But, OK, I'll bite if you tell me how many combinators. -----------------------------------------------------------------------------------------------------------------------------------------------...
- Mon Feb 15, 2016 11:58 pm
- Forum: Combinator Creations
- Topic: Booleans!
- Replies: 0
- Views: 3838
Booleans!
A few days ago I had a thought that it might be interesting to do some Boolean operations within Factorio. At a minimum I was hoping to be able to perform AND, OR, NOT and XOR on at least two items. Not knowing any magical, mystical ways to fool the combinators, I had to do it the hard way. Here is ...
- Mon Feb 15, 2016 1:11 pm
- Forum: Show your Creations
- Topic: Binary decoder
- Replies: 24
- Views: 44522
Re: Binary decoder
Nice! Many thanks. I'll give it a shot ASAP. -------------------------------------------- Here it is, 8 bits at 30 60 cps! https://drive.google.com/file/d/0B3I2uZChXS_OTFVxZXhRZU50RzQ/view?usp=sharing And the string https://drive.google.com/file/d/0B3I2uZChXS_OaTdGMEJtWjM3U1E/view?usp=sharing Thanks...
- Sun Feb 14, 2016 11:28 pm
- Forum: Show your Creations
- Topic: Binary decoder
- Replies: 24
- Views: 44522
Binary decoder
I'm trying do so some work with boo lean operations in Factorio, and of course the first thing to do is design a binary decoder. Well, this is my stab at it. The picture shows an 8 bit decoder capable of translating 0-255. Description of operation -each bit is translated by a row of 4 (except msb) c...
- Thu Feb 11, 2016 10:44 pm
- Forum: Show your Creations
- Topic: Computorio MK I
- Replies: 0
- Views: 4612
Computorio MK I
I just had to make Yet Another Combinator Computer (i.e. YACC ) and here is the result. compMk1.jpg YouTube tour https://www.youtube.com/watch?v=LqqLwpsbDn4&feature=youtu.be Instruction set Immediate Addressing Loadi cc 1 cc ; load constant (cc) into accumulator Addi cc 2 cc ; add constant to th...