Search found 117 matches

by piriform
Thu Mar 03, 2016 2:03 am
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 6911

Re: Functional Blocks

I'm not familiar with Starcraft 2 but the problem you describe sounds familiar. I agree, breaking Factorio entities into hundreds of bits, some of which can be connected, sometime, with some results is probably not optimal. As a matter of fact, I'm pretty sure that some entities (like BELTS) should ...
by piriform
Wed Mar 02, 2016 8:06 pm
Forum: Ideas and Suggestions
Topic: Functional Blocks
Replies: 19
Views: 6911

Functional Blocks

Combinators (love them or hate them) have a great property in that they are connectable. By connecting and configuring them properly, functional entities (of sometime great complexity) can be created. This proposal is to extend the combinator model to other (non signal ) entities. By entities, I mea...
by piriform
Wed Mar 02, 2016 1:51 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 94831

Re: Combinator Contraptions

Nice! Glad that somebody else is thinking along those lines. As for Nobody asked for them! No base needs them! Don't be too sure about lack of need or how useful these contraptions may be. I can see a use for the greatest item finder in balancing applications (say you want to transfer items that you...
by piriform
Wed Mar 02, 2016 3:10 am
Forum: General discussion
Topic: Skyblock (minecraft)-like play
Replies: 8
Views: 6943

Re: Skyblock (minecraft)-like play

How about something like this. Factorio has combinators which work on signals and are connected in networks that perform certain functions. Now, imagine being able to construct networks using physical :lol: objects (e.g motors, wheels, manipulators etc). Say you are offended by all those forests on ...
by piriform
Mon Feb 29, 2016 5:30 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149056

Re: RTS direction

I very much agree with Drury's post on the combat system and weapons in general. Yes, you have all those flavors but the net effect is pretty much the same. Regarding Biters. Maybe I'm wrong, but I've always viewed Barbs Biters filling the role of Barbs in the CIV series. Annoying certainly. A real ...
by piriform
Mon Feb 29, 2016 4:57 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149056

Re: RTS direction

For what it's worth I believe that a viable RTS option is necessary in the longer run. As the Factorio user community grows and matures, there will be a substantial fraction yearning to engage in the ultimate contest. Factorio has a lot to offer, and lot to explore, but what happens when you've fina...
by piriform
Fri Feb 26, 2016 5:42 pm
Forum: Gameplay Help
Topic: Counters are not boring!
Replies: 0
Views: 2825

Counters are not boring!

Counters are Boring? Most people who have taken the time to read the wonderful Combinators 101 have realized that combinator counters are handy, useful tools that have a place in their bag of er, tools. Timers, delays, clocks, gates ,samplers, etc are easy to construct and make many types of circuit...
by piriform
Wed Feb 24, 2016 7:15 pm
Forum: Not a bug
Topic: Combinator Bug or a Feature?
Replies: 2
Views: 1387

Re: Combinator Bug or a Feature?

I'm fine with this feature ;) , and thanks for the quick reply.
by piriform
Wed Feb 24, 2016 5:33 pm
Forum: Not a bug
Topic: Combinator Bug or a Feature?
Replies: 2
Views: 1387

Combinator Bug or a Feature?

Here's the situation I came across recently. We have a simple counter (counting blues). The output goes to two lamps via red and green wires. Both lamps are set to Blue = 0. The lamp on the green wire lights on reset, whereas the one on the red, does not. What I suspect is happening, is that the sig...
by piriform
Mon Feb 22, 2016 7:31 pm
Forum: Combinator Creations
Topic: The most compact memory cell
Replies: 6
Views: 12412

Re: The most compact memory cell

Yes, I'm relatively new at this and the combinator stuff is scattered all over. Would be nice if there was a dedicated thread. Interesting design , I'll have to try it. Mine was more of a "I wonder if this will actually work". Well, it does .... Good luck with the CPU, I think there is pla...
by piriform
Mon Feb 22, 2016 5:42 pm
Forum: Combinator Creations
Topic: The most compact memory cell
Replies: 6
Views: 12412

Re: The most compact memory cell

I can beat that! (in lack of SPEED that is). Behold, a Delay Line memory (proof of concept) Needs 1 combinator per cell (+ ahem, controller) Reads and Writes at 1 tick. Access time N/2 (average)! (so 1000 cells, 500 ticks :lol: ) But the biggest problem is I cannot think of a single viable use for it.
by piriform
Mon Feb 22, 2016 5:08 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149216

Re: Digital Display, Yay!

Very nice! I'm wandering whether switching to a different base (say 100) would work.
by piriform
Wed Feb 17, 2016 11:05 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 44522

Re: Binary decoder

I hate those "think out of the box" as I always get distracted wandering about the colour. But, OK, I'll bite if you tell me how many combinators. -----------------------------------------------------------------------------------------------------------------------------------------------...
by piriform
Mon Feb 15, 2016 11:58 pm
Forum: Combinator Creations
Topic: Booleans!
Replies: 0
Views: 3838

Booleans!

A few days ago I had a thought that it might be interesting to do some Boolean operations within Factorio. At a minimum I was hoping to be able to perform AND, OR, NOT and XOR on at least two items. Not knowing any magical, mystical ways to fool the combinators, I had to do it the hard way. Here is ...
by piriform
Mon Feb 15, 2016 1:11 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 44522

Re: Binary decoder

Nice! Many thanks. I'll give it a shot ASAP. -------------------------------------------- Here it is, 8 bits at 30 60 cps! https://drive.google.com/file/d/0B3I2uZChXS_OTFVxZXhRZU50RzQ/view?usp=sharing And the string https://drive.google.com/file/d/0B3I2uZChXS_OaTdGMEJtWjM3U1E/view?usp=sharing Thanks...
by piriform
Sun Feb 14, 2016 11:28 pm
Forum: Show your Creations
Topic: Binary decoder
Replies: 24
Views: 44522

Binary decoder

I'm trying do so some work with boo lean operations in Factorio, and of course the first thing to do is design a binary decoder. Well, this is my stab at it. The picture shows an 8 bit decoder capable of translating 0-255. Description of operation -each bit is translated by a row of 4 (except msb) c...
by piriform
Thu Feb 11, 2016 10:44 pm
Forum: Show your Creations
Topic: Computorio MK I
Replies: 0
Views: 4612

Computorio MK I

I just had to make Yet Another Combinator Computer (i.e. YACC ) and here is the result. compMk1.jpg YouTube tour https://www.youtube.com/watch?v=LqqLwpsbDn4&feature=youtu.be Instruction set Immediate Addressing Loadi cc 1 cc ; load constant (cc) into accumulator Addi cc 2 cc ; add constant to th...

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