That worked splendidly, thanks.
(Though backslashes didn't. Had to use slashes. This is on NixOS, of course.)
Search found 95 matches
- Sun Jun 11, 2017 7:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Dedicated server crash with read-only binary directory
- Replies: 2
- Views: 2636
- Sat Jun 10, 2017 4:49 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315463
Re: [MOD 0.13.17+] Rampant - 0.15.14
When updating to the latest version on a multiplayer server, I got desyncs every single tick while Rampant was reindexing. Things started working again once it was done. That's with a pretty heavily modded game, mind you. Pre-update map: https://madoka.brage.info/baughn/rampant-bugreport.zip Modpack...
- Fri Jun 09, 2017 6:14 pm
- Forum: Resolved Problems and Bugs
- Topic: Dedicated server crash with read-only binary directory
- Replies: 2
- Views: 2636
Dedicated server crash with read-only binary directory
If the factorio directory is read-only, then this happens: svein@madoka> ls -ld server dr-xr-xr-x 4 svein users 5 Jan 1 1970 server svein@madoka> ./start.sh Using terracognito.zip + rm -f console.log + server/bin/x64/factorio --start-server terracognito.zip --mod-directory mods --server-settings ser...
- Sun May 21, 2017 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Running Factorio makes XFCE window-dragging laggy
- Replies: 6
- Views: 4388
Re: [0.15.x] Running Factorio makes XFCE window-dragging laggy
Compositor enabled, proprietary nvidia driver. Disabling it fixes the problem, except that then I get screen tearing instead, so it's not ideal.
- Fri May 19, 2017 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.11] macOS game is low-resolution on retina displays
- Replies: 4
- Views: 2377
Re: [0.15.11] macOS game is low-resolution on retina displays
This is an old problem, with an old workaround: viewtopic.php?f=49&t=20751
Factorio runs great on Retina if you just add that key. The problem is, it tends to overload my laptop and start lagging... that's not Factorio's fault, though.
Factorio runs great on Retina if you just add that key. The problem is, it tends to overload my laptop and start lagging... that's not Factorio's fault, though.
- Fri May 19, 2017 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][15.6] Handheld flamethrower destroys trees.
- Replies: 7
- Views: 4722
Re: [15.6][posila] Handheld flamethrower destroys trees.
Still, if the trees are destroyed by fire, you'd expect that fire (which is still burning) to make the neighbouring trees catch on fire just as if there had been a tree-on-fire there.
- Fri May 19, 2017 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Running Factorio makes XFCE window-dragging laggy
- Replies: 6
- Views: 4388
[Oxyd] Running Factorio makes XFCE window-dragging laggy
Frankly, I won't blame you if you ignore this one... When running Factorio under XFCE, after it's started, dragging windows around the screen gets really laggy; that is, it only updates four to eight times per second. Not smooth at all. That's true for the Factorio window, of course, but it also aff...
- Sat May 13, 2017 11:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213593
Re: Bugs & FAQ
Well it's the same case for vanilla Omni smelters where stone bricks and steel have input amounts greater than one. The solution is to either use filter inserters, or output to a box and have inserter only activate if there is a certain amount in the box, which isn't failsave but better then direct...
- Sat May 13, 2017 11:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213593
Re: Bugs & FAQ
While I'm pretty sure it's a bug in the base game, here's an inserter-jamming scenario that it feels like you should already have seen. So I'm wondering, what's the best way to avoid it? https://forums.factorio.com/viewtopic.php?f=7&t=47500 ==== With the output set to a stone furnace, inserters ...
- Sat May 13, 2017 11:27 pm
- Forum: Not a bug
- Topic: [0.15.10] Inserters can jam if given multiple inputs
- Replies: 2
- Views: 1480
[0.15.10] Inserters can jam if given multiple inputs
With the output set to a stone furnace, inserters appear to have two possible behaviours: - If an item is being cooked, only grab the input to the currently cooking recipe - Otherwise, grab any item which happens to match a possible recipe. This fails if there are multiple recipes, some of which tak...
- Wed Sep 28, 2016 7:34 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 25165
Re: Version 0.14.10
[*] Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055) I think you got a bit overzealous, there. New bug time! $ /nix/store/pgfys3md3z31dklrpypx0ckwks16fjw2-factorio-headless-0.14.10/bin/.factorio-wrapp...
- Mon Sep 19, 2016 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.7] [posila] Factorio crashes if executable directory is R/O
- Replies: 1
- Views: 1779
[0.14.7] [posila] Factorio crashes if executable directory is R/O
Although not all the time. Method to reproduce: - Put Factorio on a read-only filesystem - Keep the config and mods in $HOME/.factorio, as is default. - Attempt to toggle a mod on or off. The game will crash, with these messages: 15.691 Info AppManager.cpp:643: Restarting Factorio 15.692 Error Util....
- Sun Sep 18, 2016 6:04 pm
- Forum: Duplicates
- Topic: [0.14.7] Map download rate-limited to 2.0 MB/s
- Replies: 1
- Views: 752
[0.14.7] Map download rate-limited to 2.0 MB/s
..despite running on a server which can send at far higher speeds.
There shouldn't be an arbitrary cap on download rates of this sort.
There shouldn't be an arbitrary cap on download rates of this sort.
- Fri Aug 26, 2016 11:59 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96774
Re: [0.13.13] Modpack: Farlands v0.13.1
It's right there in the subject, 0.13. Anything from 0.13.13 and up will work.
- Wed Aug 17, 2016 6:19 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96774
Re: [0.13.13] Modpack: Farlands v0.13.1
Re. UraniumPower, the fuel assemblies *do not get used up* (yet).
It might just be me, but isn't this a little bad?
It might just be me, but isn't this a little bad?
- Wed Aug 17, 2016 12:47 pm
- Forum: Modding help
- Topic: Possible to open TCP connections?
- Replies: 7
- Views: 2381
Re: Possible to open TCP connections?
Not sure if that's the exact use case you're looking for but if you're interested, I already made a Factorio-IRC bridge via log parsing/RCON commands: https://forums.factorio.com/viewtopic.php?f=133&t=29019 Well, it's exactly the sort of rube-goldberg machine I was hoping not to have to write. ...
- Wed Aug 17, 2016 12:45 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 223037
Re: Uranium Power
So I have to ask, because nothing seems to be happening -- do fuel assemblies actually get used up?
- Thu Aug 11, 2016 5:07 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96774
Re: [0.13.13] Modpack: Farlands v0.13.1
I don't know if you're familiar with Unix tools already, or even running this on Linux (or OS X!), but you'd save yourself a lot of trouble by learning to use the diff / patch tools. Slightly complicated by the mod directories having version names in their names. Still, you might find http://linoxi...
- Thu Aug 11, 2016 9:35 am
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96774
Re: [0.13.13] Modpack: Farlands v0.13.1
Thanks for the modpack. I'm quite eager to try it out. One question though: Did you change any settings inside the files or can we just update with the ingame update option? I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config opti...
- Tue Aug 09, 2016 3:21 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 96774
Re: [0.13.13] Modpack: Farlands v0.13.1
Thanks for the modpack. I'm quite eager to try it out. One question though: Did you change any settings inside the files or can we just update with the ingame update option? I did. I tried not to do that and used my Tweak mod instead to modify other configs. Some mods didn't have global config opti...