Search found 122 matches
- Sat Mar 02, 2013 12:12 pm
- Forum: Show your Creations
- Topic: Logic Gates 1 (Without Combinators!)
- Replies: 4
- Views: 23996
Re: Logic Gates
Great work, fantastic!
- Fri Mar 01, 2013 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Factories with built-in conveyor belts
- Replies: 6
- Views: 8620
Re: Factories with built-in conveyor belts
... Also, this would prevent the assembling machines from finishing an entire stack before halting production. Care to elaborate? I can't see a reason this wouldn't at least assemble one product and then wait for more room. The whole idea behind this is to enable the factories to directly feed the ...
- Fri Mar 01, 2013 2:42 pm
- Forum: Implemented Suggestions
- Topic: Furnance off grid.
- Replies: 21
- Views: 17506
Re: [Not a Bug] Furnance off grid.
Lol, having a 1 wide gap between every 15 or so woudn't be that bad. Would it?Rapio wrote:Blasphemy!Hanse00 wrote: It's not like you have to place them as close as possible
- Fri Mar 01, 2013 2:41 pm
- Forum: Ideas and Suggestions
- Topic: Alien science pack
- Replies: 6
- Views: 4291
Re: Alien science pack
I believe it they would be way too easy to obtain though, farming would be quite easy.
- Fri Mar 01, 2013 5:51 am
- Forum: Ideas and Suggestions
- Topic: Factories with built-in conveyor belts
- Replies: 6
- Views: 8620
Re: Factories with built-in conveyor belts
I think you pretty much answered your own question. Also, this would prevent the assembling machines from finishing an entire stack before halting production.
- Fri Mar 01, 2013 5:45 am
- Forum: Combinator Creations
- Topic: The memory cell, and what we can do with it
- Replies: 2
- Views: 5766
Re: The memory cell, and what we can do with it
Great write-up, much more detailed (and general) than mine :-) Thank you! :) •If one or more of the output belts are filled with items so that inserters can not drop items on them, the entire contraption will take a coffee break. To solve this (...) I'd just feed them back to the input belt for red...
- Thu Feb 28, 2013 9:27 pm
- Forum: Outdated/Not implemented
- Topic: Building Damage
- Replies: 9
- Views: 14095
Re: Building Damage
Way to preserve the building damage when these are items and use the same progress bar as with mining axe etc. The question is, should two turrets with 1/3 hp and 1/3 hp merge into one 2/3 (this is the way pick axes work, or should they stay separated?[/list] I think they should stay separated, but...
- Thu Feb 28, 2013 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 13779
Re: Teleporters
At the moment the Logistic Robots in Factorio are conceptually similar to the Airplanes in the OpenTTD. You setup the chests, spawn the robots and they go and transport the items between the chests. We were / are afraid that this is imbalanced already. However it is accessible only in the later sta...
- Thu Feb 28, 2013 9:15 pm
- Forum: Implemented Suggestions
- Topic: Furnance off grid.
- Replies: 21
- Views: 17506
Re: [Not a Bug] Furnance off grid.
Exactly my thought!Hanse00 wrote:You could always leave space between your furnaces if they filled the entire 2x2? It's not like you have to place them as close as possible
- Thu Feb 28, 2013 9:11 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43185
Re: Failing the Kickstarter
Many congratulations, very well deserved!
- Thu Feb 28, 2013 9:07 pm
- Forum: Show your Creations
- Topic: How to make a material splitter
- Replies: 12
- Views: 28603
Re: How to make a material splitter
That's brilliant!wrtlprnft wrote:(---)
- Thu Feb 28, 2013 9:04 pm
- Forum: Combinator Creations
- Topic: The memory cell, and what we can do with it
- Replies: 2
- Views: 5766
The memory cell, and what we can do with it
The memory cell , one of the basic foundations of many clever contraptions. Let's have a look at it! Many players have probably already "invented" this, but for those who didn't, here's a how-to and why. And for those who already know this, I encourage you to post what you have done with i...
- Thu Feb 28, 2013 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Avatar Teleporter
- Replies: 45
- Views: 13779
Re: Teleporters
For balance reasons I think it should not be possible to transport items, only the player.
And it should be expensive. Really expensive. Performing a teleport should not only consume loads of electricity, but also some expensive materials, eg: alien artifacts.
And it should be expensive. Really expensive. Performing a teleport should not only consume loads of electricity, but also some expensive materials, eg: alien artifacts.
- Thu Feb 28, 2013 6:30 pm
- Forum: Show your Creations
- Topic: Pixel art
- Replies: 8
- Views: 11801
Re: Pixel art
Nice work!
- Thu Feb 28, 2013 6:28 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43185
Re: Failing the Kickstarter
€400 to go and 4 days left. Time to bring out the cake!
- Thu Feb 28, 2013 6:25 pm
- Forum: Ideas and Suggestions
- Topic: [Idea] Crates
- Replies: 18
- Views: 14053
Re: [Idea] Crates
While I do like the idea, at the same time I don't. I fear it would make the game "too easy". Part of the charm is to manage stuff like this, in my opinion.
I'd say let's just keep our nifty UFO's and move on!
I'd say let's just keep our nifty UFO's and move on!
- Thu Feb 28, 2013 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Walking on Treadmills - Ability to defy belt pushing/pulling
- Replies: 4
- Views: 6066
Re: Walking on Treadmills - Ability to defy belt pushing/pul
I read elsewhere in the forum that the devs plan to include a jetpack, that would solve it!
- Thu Feb 28, 2013 6:16 pm
- Forum: Outdated/Not implemented
- Topic: Crafting Chest
- Replies: 10
- Views: 13266
Re: Crafting Chest
I find that using chests in my factory workflow only leads to problems of overstocking and siphoning resources from the wrong sides. I'm only building loops without chests now and I'm only having problems when the supply of lesser materials slows down but it rarely if ever comes to a complete halt....
- Wed Feb 27, 2013 7:01 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 98638
Re: Fight
I like the idea!
It allows the player to kinda "spec" in a direction, without limiting them like a player class would. I'd love to see this implemented.
It allows the player to kinda "spec" in a direction, without limiting them like a player class would. I'd love to see this implemented.
- Wed Feb 27, 2013 6:57 pm
- Forum: Outdated/Not implemented
- Topic: Crafting Chest
- Replies: 10
- Views: 13266
Re: Crafting Chest
I agree with zlosynus.
It would be like playing an FPS game with aim assist. Kills the satisfaction.
It would be like playing an FPS game with aim assist. Kills the satisfaction.