Search found 122 matches
- Wed Mar 13, 2013 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Teleporter
- Replies: 13
- Views: 12183
Re: Teleporter
And that would kinda kill the entire purpose of this game, in my opinion. Not necessarily. A kind of "protection" to avoid abuse could be build in. For example there have to be a distance of lets say 500 blocks between each teleporter (to prevent wormhole-instability ;) ) This can be very...
- Wed Mar 13, 2013 4:19 pm
- Forum: Implemented Suggestions
- Topic: Upgradable Belts
- Replies: 6
- Views: 8139
Re: Upgradable Belts
it seems possible to change the recipie so that each underground belt upgrade requires the previous one plus one or two of the new belt versions... e.g to go from basic to fast it'd take a basic underground belt + 2 or 3 fast belts, and so on for the express belt this would give a more logical syst...
- Wed Mar 13, 2013 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 8
- Views: 14484
Re: Underground Power Lines
Thanks, didn't know that!MF- wrote:PS2: You can mouseover your car to improve your steering quality
- Wed Mar 13, 2013 4:14 pm
- Forum: Show your Creations
- Topic: Fractal mine for super-high output
- Replies: 17
- Views: 29850
Re: Fractal mine for super-high output
That's a lot of copper!
Interesting design, but how do you plan to use all that?
Interesting design, but how do you plan to use all that?
- Tue Mar 12, 2013 7:23 pm
- Forum: Ideas and Suggestions
- Topic: Brakes
- Replies: 8
- Views: 7975
Re: Brakes
Would be neat.Ilnor wrote:It'll be moving like 1 pixel a second and just keep sliding around
A handbrake would just hold it there once i come to a dead stop
if(speed<1 && train is unoccupied) {speed=0}
Sounds simple enough!
- Tue Mar 12, 2013 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Colonization.
- Replies: 11
- Views: 7862
Re: Colonization.
Interesting!
As long as it's in a separate game mode, you have my vote!
As long as it's in a separate game mode, you have my vote!
- Tue Mar 12, 2013 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 8
- Views: 14484
Re: Underground Power Lines
The planned poles with larger radius will probably also be made of iron or steel (which hopefully means more durable), and I believe the car collisions will be treated eventually.
Everybody's happy!
Everybody's happy!
- Tue Mar 12, 2013 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Teleporter
- Replies: 13
- Views: 12183
Re: Teleporter
Already suggested. And that would kinda kill the entire purpose of this game, in my opinion.
- Tue Mar 12, 2013 7:13 pm
- Forum: Gameplay Help
- Topic: support
- Replies: 2
- Views: 5946
Re: support
Not right now, but they are working on it.
As for now, check this link: https://www.factorio.com/preorder-notification
I hope for your sake it becomes available again soon!
As for now, check this link: https://www.factorio.com/preorder-notification
I hope for your sake it becomes available again soon!
- Tue Mar 12, 2013 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 8
- Views: 14484
Re: Underground Power Lines
You shouldn't DUI.
- Tue Mar 12, 2013 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Suggest: advanced mining drills and changeable craft order
- Replies: 10
- Views: 13361
Re: Suggest: advanced mining drills and changeable craft ord
Being able to simply drag the icon in the build queue would be neat.
- Sat Mar 09, 2013 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Death Penalty
- Replies: 2
- Views: 8181
Re: Death Penalty
You can set the auto save to save your game every 1-100 minutes.
- Sat Mar 09, 2013 10:31 am
- Forum: Ideas and Suggestions
- Topic: Some Ideas (Underground, Signs, Electric poles, GUI)
- Replies: 5
- Views: 13481
Re: Some Ideas (Underground, Signs, Electric poles, GUI)
Regarding the elcectric poles on top of buldings:
I'd say no. I like having to solve situations like this when playing, things like this would make the game too easy in my opinion.
As far as I know, a larger reach electric pole is coming, and that's all that's needed in my opinion.
I'd say no. I like having to solve situations like this when playing, things like this would make the game too easy in my opinion.
As far as I know, a larger reach electric pole is coming, and that's all that's needed in my opinion.
- Sat Mar 09, 2013 10:24 am
- Forum: Gameplay Help
- Topic: Destroying headquarters
- Replies: 10
- Views: 11245
Re: Destroying headquarters
As mentioned above, try using turrets to hold off the creepers while you send rockets at their turrets.
The other way is to kill the creepers yourself with your smg, and send a rocket or two at their turrets/spawners in between.
Also, make sure that you are equipped with armor, it helps a lot.
The other way is to kill the creepers yourself with your smg, and send a rocket or two at their turrets/spawners in between.
Also, make sure that you are equipped with armor, it helps a lot.
- Fri Mar 08, 2013 2:44 pm
- Forum: Implemented Suggestions
- Topic: Idea Some advanced transport belt
- Replies: 17
- Views: 21033
Re: Idea Some advanced transport belt
I don't like the whole kind of "tricks with transport belts". I think they look bugged, glitched or just not "right". Building a factory is like programming with HTML, or just art: If it looks terrible, then it is no good solution and should be cancelled. I strongly disagree. A ...
- Fri Mar 08, 2013 2:40 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 209888
Re: Electric energy
Wind power is interesting, here's how I'd like it to be: •Weakest source of electric energy. Cheap to build, low power output. •Make steam engines more expensive, they are very cheap at the moment. (so that wind power is not useless) •Once the proper research is completed, allow tier 2 wind generato...
- Fri Mar 08, 2013 2:19 pm
- Forum: Gameplay Help
- Topic: Fish
- Replies: 5
- Views: 7340
Re: Fish
Actually, that is exactly what happened to me.MF- wrote:Come on, I doubt anyone would hold shift, click it and be hurt at once by a chance/luck
- Fri Mar 08, 2013 2:18 pm
- Forum: Off topic
- Topic: Why Not?(warning,click at own risk)
- Replies: 15
- Views: 19555
Re: Why Not?(warning,click at own risk)
I have not. That was beyond weird. Wow.Darthlawsuit wrote:Weird? You obviously haven't seen this: http://www.youtube.com/watch?v=GAvS1ndtEKg
Very little is weird to me anymore
- Fri Mar 08, 2013 2:14 pm
- Forum: Show your Creations
- Topic: Demo, Owned.
- Replies: 2
- Views: 5218
Re: Demo, Owned.
Now that's how to preperly defeat that level!
- Thu Mar 07, 2013 6:28 pm
- Forum: General discussion
- Topic: Exact assembly times
- Replies: 6
- Views: 11077
Re: Exact assembly times
Just did some testing, and they both produce items at the exact same rate. AM2 drains more power though.