Search found 122 matches

by Mysteria9
Wed Mar 13, 2013 4:22 pm
Forum: Ideas and Suggestions
Topic: Teleporter
Replies: 13
Views: 12183

Re: Teleporter

And that would kinda kill the entire purpose of this game, in my opinion. Not necessarily. A kind of "protection" to avoid abuse could be build in. For example there have to be a distance of lets say 500 blocks between each teleporter (to prevent wormhole-instability ;) ) This can be very...
by Mysteria9
Wed Mar 13, 2013 4:19 pm
Forum: Implemented Suggestions
Topic: Upgradable Belts
Replies: 6
Views: 8139

Re: Upgradable Belts

it seems possible to change the recipie so that each underground belt upgrade requires the previous one plus one or two of the new belt versions... e.g to go from basic to fast it'd take a basic underground belt + 2 or 3 fast belts, and so on for the express belt this would give a more logical syst...
by Mysteria9
Wed Mar 13, 2013 4:17 pm
Forum: Ideas and Suggestions
Topic: Underground Power Lines
Replies: 8
Views: 14484

Re: Underground Power Lines

MF- wrote:PS2: You can mouseover your car to improve your steering quality
Thanks, didn't know that!
by Mysteria9
Wed Mar 13, 2013 4:14 pm
Forum: Show your Creations
Topic: Fractal mine for super-high output
Replies: 17
Views: 29850

Re: Fractal mine for super-high output

That's a lot of copper!
Interesting design, but how do you plan to use all that? :shock:
by Mysteria9
Tue Mar 12, 2013 7:23 pm
Forum: Ideas and Suggestions
Topic: Brakes
Replies: 8
Views: 7975

Re: Brakes

Ilnor wrote:It'll be moving like 1 pixel a second and just keep sliding around
A handbrake would just hold it there once i come to a dead stop
Would be neat.

if(speed<1 && train is unoccupied) {speed=0}
Sounds simple enough! :)
by Mysteria9
Tue Mar 12, 2013 7:19 pm
Forum: Ideas and Suggestions
Topic: Colonization.
Replies: 11
Views: 7862

Re: Colonization.

Interesting!
As long as it's in a separate game mode, you have my vote!
by Mysteria9
Tue Mar 12, 2013 7:17 pm
Forum: Ideas and Suggestions
Topic: Underground Power Lines
Replies: 8
Views: 14484

Re: Underground Power Lines

The planned poles with larger radius will probably also be made of iron or steel (which hopefully means more durable), and I believe the car collisions will be treated eventually.
Everybody's happy! :D
by Mysteria9
Tue Mar 12, 2013 7:14 pm
Forum: Ideas and Suggestions
Topic: Teleporter
Replies: 13
Views: 12183

Re: Teleporter

Already suggested. And that would kinda kill the entire purpose of this game, in my opinion.
by Mysteria9
Tue Mar 12, 2013 7:13 pm
Forum: Gameplay Help
Topic: support
Replies: 2
Views: 5946

Re: support

Not right now, but they are working on it.
As for now, check this link: https://www.factorio.com/preorder-notification
I hope for your sake it becomes available again soon! :)
by Mysteria9
Tue Mar 12, 2013 4:17 pm
Forum: Ideas and Suggestions
Topic: Underground Power Lines
Replies: 8
Views: 14484

Re: Underground Power Lines

You shouldn't DUI.
by Mysteria9
Tue Mar 12, 2013 4:13 pm
Forum: Ideas and Suggestions
Topic: Suggest: advanced mining drills and changeable craft order
Replies: 10
Views: 13361

Re: Suggest: advanced mining drills and changeable craft ord

Being able to simply drag the icon in the build queue would be neat.
by Mysteria9
Sat Mar 09, 2013 4:07 pm
Forum: Ideas and Suggestions
Topic: Death Penalty
Replies: 2
Views: 8181

Re: Death Penalty

You can set the auto save to save your game every 1-100 minutes. ;)
by Mysteria9
Sat Mar 09, 2013 10:31 am
Forum: Ideas and Suggestions
Topic: Some Ideas (Underground, Signs, Electric poles, GUI)
Replies: 5
Views: 13481

Re: Some Ideas (Underground, Signs, Electric poles, GUI)

Regarding the elcectric poles on top of buldings:
I'd say no. I like having to solve situations like this when playing, things like this would make the game too easy in my opinion.
As far as I know, a larger reach electric pole is coming, and that's all that's needed in my opinion.
by Mysteria9
Sat Mar 09, 2013 10:24 am
Forum: Gameplay Help
Topic: Destroying headquarters
Replies: 10
Views: 11245

Re: Destroying headquarters

As mentioned above, try using turrets to hold off the creepers while you send rockets at their turrets.
The other way is to kill the creepers yourself with your smg, and send a rocket or two at their turrets/spawners in between.
Also, make sure that you are equipped with armor, it helps a lot.
by Mysteria9
Fri Mar 08, 2013 2:44 pm
Forum: Implemented Suggestions
Topic: Idea Some advanced transport belt
Replies: 17
Views: 21033

Re: Idea Some advanced transport belt

I don't like the whole kind of "tricks with transport belts". I think they look bugged, glitched or just not "right". Building a factory is like programming with HTML, or just art: If it looks terrible, then it is no good solution and should be cancelled. I strongly disagree. A ...
by Mysteria9
Fri Mar 08, 2013 2:40 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 209888

Re: Electric energy

Wind power is interesting, here's how I'd like it to be: •Weakest source of electric energy. Cheap to build, low power output. •Make steam engines more expensive, they are very cheap at the moment. (so that wind power is not useless) •Once the proper research is completed, allow tier 2 wind generato...
by Mysteria9
Fri Mar 08, 2013 2:19 pm
Forum: Gameplay Help
Topic: Fish
Replies: 5
Views: 7340

Re: Fish

MF- wrote:Come on, I doubt anyone would hold shift, click it and be hurt at once by a chance/luck
Actually, that is exactly what happened to me.
by Mysteria9
Fri Mar 08, 2013 2:18 pm
Forum: Off topic
Topic: Why Not?(warning,click at own risk)
Replies: 15
Views: 19555

Re: Why Not?(warning,click at own risk)

Darthlawsuit wrote:Weird? You obviously haven't seen this: http://www.youtube.com/watch?v=GAvS1ndtEKg

Very little is weird to me anymore
I have not. That was beyond weird. Wow.
by Mysteria9
Fri Mar 08, 2013 2:14 pm
Forum: Show your Creations
Topic: Demo, Owned.
Replies: 2
Views: 5218

Re: Demo, Owned.

Now that's how to preperly defeat that level! :D
by Mysteria9
Thu Mar 07, 2013 6:28 pm
Forum: General discussion
Topic: Exact assembly times
Replies: 6
Views: 11077

Re: Exact assembly times

Just did some testing, and they both produce items at the exact same rate. AM2 drains more power though.

Go to advanced search