Search found 122 matches

by Mysteria9
Sat Mar 30, 2013 10:15 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 146939

Re: Electric energy

ficolas wrote:geothermal energy uses the temperature, not the lava.
Spot on! Pumping up lava would yield...interesting results...
by Mysteria9
Sat Mar 30, 2013 10:11 am
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 26001

Re: Version 0.3.0

Awesome, I love the new inserter sprites!
The new tree sprites looks good, but but in a forest... not so much :/
Image
by Mysteria9
Fri Mar 29, 2013 10:28 am
Forum: Ideas and Suggestions
Topic: Stairs-Platforms-Walkways
Replies: 3
Views: 3492

Re: Stairs-Platforms-Walkways

I agree with you, but IIRC jetpacks are planned for a future update, that will sort this out! :)
by Mysteria9
Fri Mar 29, 2013 10:25 am
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 32273

Re: Factorio update (working on 0.3.0)

kkk777kkk wrote: be patient :)
by Mysteria9
Thu Mar 28, 2013 7:39 pm
Forum: Implemented Suggestions
Topic: Time travel (sort of)
Replies: 9
Views: 6029

Re: Time travel (sort of)

MF- wrote:I mean the day-night cycle of humans.
Being in the time field would totally throw off the bio-rhythms the humans have, because it would randomly shorten/expand days/nights.
Ah, now I see your point. Thank you for explaining! :)
by Mysteria9
Thu Mar 28, 2013 7:33 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 32273

Re: Factorio update (working on 0.3.0)

Could you guys update the game slightly more often ? I mean, I understand and agree you have to take your time, because quality>amount, but ... don't let us believe the game won't be developed anymore, and DON'T LET US PLAY SOMETHING ELSE THAN FACTORIO! ^^ Patience is a virtue. Quality takes time!
by Mysteria9
Wed Mar 27, 2013 8:30 pm
Forum: Implemented Suggestions
Topic: Time travel (sort of)
Replies: 9
Views: 6029

Re: Time travel (sort of)

MF- wrote:It would be really bad for your day-night cycle btw
How's that?
by Mysteria9
Wed Mar 27, 2013 8:28 pm
Forum: Ideas and Suggestions
Topic: New Inserters
Replies: 8
Views: 7334

Re: New Inserters

MF- wrote:I though that the burner inserter only consumes coal during operation. (such situation "don't have fuel for refuelling myself" woudn't ever occur)
Indeed, but what if the last fuel burns up just as the inserter drops an item? That's the scenario I was referring to.
by Mysteria9
Wed Mar 27, 2013 6:06 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 32273

Re: Factorio update (working on 0.3.0)

two days!! :0 two days!! :D :D This is the way YOU see it :) The way we see it is: "OMG two days, only two days left uaaaa " :) You shouldn't stress, take the time needed! Stress causes programming mistakes (believe me, I know), and it's bad for your health too. I'm sure many will agree t...
by Mysteria9
Wed Mar 27, 2013 10:47 am
Forum: Implemented Suggestions
Topic: Time travel (sort of)
Replies: 9
Views: 6029

Re: Time travel (sort of)

ficolas wrote:This may be cool, but I dont think it should be added, I like the idea, but it doesnt fit much.
Please explain, I don't think it would be unfitting. "Alien technology" ;)
by Mysteria9
Wed Mar 27, 2013 10:45 am
Forum: Ideas and Suggestions
Topic: New Inserters
Replies: 8
Views: 7334

Re: New Inserters

I've considered the burner inserter again, and I've changed my mind: If the regular burner inserter is moving coal or wood, it would first make sure to supply itself before moving the coal or wood onwards. Problem would be that if the inserter runs out of fuel it would not be able to refill itself, ...
by Mysteria9
Wed Mar 27, 2013 10:39 am
Forum: Ideas and Suggestions
Topic: Destruction
Replies: 5
Views: 4027

Re: Destruction

MF- wrote:I don't think I the "damaging nearby buildings" part.
Those chain reactions would be really frustrating.
Exactly my thought :/
by Mysteria9
Wed Mar 27, 2013 10:38 am
Forum: Implemented Suggestions
Topic: Time travel (sort of)
Replies: 9
Views: 6029

Re: Time travel (sort of)

Sounds cool, I'd like to see this!
by Mysteria9
Tue Mar 26, 2013 3:48 pm
Forum: Implemented Suggestions
Topic: Belt placing(picking up) robots
Replies: 10
Views: 10506

Re: Belt placing(picking up) robots

I think they would be quite useless. There's not much effort in holding right click and running. ;)
by Mysteria9
Tue Mar 26, 2013 3:46 pm
Forum: Ideas and Suggestions
Topic: New Inserters
Replies: 8
Views: 7334

Re: New Inserters

Stilt Inserter (Recipe: Inserter + 4 * Iron Rod): Works like a regular inserter, but you can walk through it like lights and power poles. I like the idea, but I want to change it a little: The stilt inserter should pick up items from underneath, allowing us to place it on top of transport belts. An...
by Mysteria9
Tue Mar 26, 2013 3:06 pm
Forum: Show your Creations
Topic: Item Explosion
Replies: 10
Views: 11022

Re: Item Explosion

I think you should have chosen a slightly more discrete color for your floor tiles.
by Mysteria9
Mon Mar 18, 2013 4:19 pm
Forum: Outdated/Not implemented
Topic: Pistons
Replies: 16
Views: 12694

Re: Pistons

rk84 wrote:I would add piston item and use as ingredient for machines. but mc pistons? no thank you.
I agree.
by Mysteria9
Fri Mar 15, 2013 2:37 pm
Forum: Energy Production
Topic: The Machine (Steam Engine Layout)
Replies: 9
Views: 11222

Re: The Machine (Steam Engine Layout)

drs9999 wrote:Short question: have the connection at the end of two "engine-columns" any effect? If yes, how big is the effect?
I'd like to know that too!
by Mysteria9
Wed Mar 13, 2013 4:36 pm
Forum: Implemented Suggestions
Topic: Belt gates
Replies: 4
Views: 6697

Belt gates

I think it would be nice to have gates, or "belt blockers" for the belts. These would work like the smart inserters: if the condition is met, items on the belt will not be allowed to pass. If the condition is not met, it would act as a normal belt piece. This would further enhance the poss...
by Mysteria9
Wed Mar 13, 2013 4:30 pm
Forum: Pending
Topic: [Pending] Inserters vs underground belts
Replies: 4
Views: 6905

[Pending] Inserters vs underground belts

Inserters can pick up items from an underground belt entrance (from the side of the belt), but only while the items on the belt are moving. If the belt gets backed up, the inserter won't pick up anything. I believe the window on the underground belt where the inserter is operational is too small, so...

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