Search found 1418 matches
- Mon Nov 07, 2022 1:04 am
- Forum: PyMods
- Topic: Postprocess mod
- Replies: 0
- Views: 589
Postprocess mod
more bugs new versions.
- Thu Oct 20, 2022 6:47 pm
- Forum: PyMods
- Topic: Game crash in mod
- Replies: 1
- Views: 671
Game crash in mod
screen
- Tue Dec 14, 2021 10:53 am
- Forum: PyMods
- Topic: finally finished
- Replies: 7
- Views: 4034
Re: finally finished
I've had ~10 previous play throughs with each getting further and further (last 3 or 4 was at production or utility science) so first part of the game I've gone through quite fast. Didn't take me long to get through blue science. The biggest time saver is using drones mods. Transportation drones ar...
- Sun Dec 12, 2021 6:27 am
- Forum: Mods
- Topic: Idea mods button for marking directly on the recipe in the game
- Replies: 0
- Views: 712
Idea mods button for marking directly on the recipe in the game
that there would be a button for marking directly on the recipe in the game, in order to understand that there is already a finished building and a building on the map. right in the inventory with recipes ..
- Sun Sep 12, 2021 8:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383427
Re: Development and Discussion
:D again my questions Space Exploration compatible... ???? Are you crazy? Do you want a 500 hour game on a single map :lol: ? I'm playing with Angel's Tech/Components/Science and probably I'll hit the rocket stage at around 200 hours... But as far as I know, not compatible. That would be quite a ma...
- Sun Sep 12, 2021 4:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383427
Re: Development and Discussion
again my questions Space Exploration compatible... ????
- Sun Aug 15, 2021 7:26 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383427
Re: Development and Discussion
The new update is released. You can view the complete changelog on github or ingame for each mod separate. Be aware, this update contains breaking changes ! We have compatibility for existing bases (as usual), but be prepared to rebuild your ore sorting facilities since most of the chunk and crysta...
- Fri Jun 25, 2021 3:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213729
Re: Bugs & FAQ
Questions again... compatible in SE mod?
- Fri Jun 18, 2021 11:47 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 291613
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
new mod in compatible in angels and bob to Space Exp?
- Tue Jun 08, 2021 3:27 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 293999
Re: [MOD 1.1] Xander Mod v3.6.1
good idea Space Exploration compatible
- Tue Jun 08, 2021 12:59 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
limits planets their number can be more than 600? or higher? randomly located in the universe or only in the same places?
- Tue Jun 08, 2021 12:25 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
As I said, there is a limited amount of solar systems and planets. If you want to count them, just use the creative mode mod. This is what I understood, it turns out 600 planets on the map can not be? or all moons and planets maybe 10,000? it would just be interesting to create space bases in the d...
- Tue Jun 08, 2021 12:00 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
I would like to understand how many planets you can open on the map - the map is infinite, right? Or is the restriction the same as the normal map?
- Tue Jun 08, 2021 8:33 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 37635
Re: [1.1] Bob's Mods: General Discussion
Of course right after I asked I spotted an elemental spawner in radar range, went to check and got myself some colored alien artifacts. My usual (lack of) luck. Everything works fine then. Sorry. ;) Oh, right, maybe I'm still half asleep. if you specifically want the coloured artifacts, you need to...
- Mon Jun 07, 2021 10:10 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
Since there is no access to the discord .. I literally linked it right above your post... :roll: 1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get better. Not sure what exactly you mean, but there is a...
- Mon Jun 07, 2021 10:01 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
Discord blocked me - not access in email, I solve the issue
- Mon Jun 07, 2021 9:07 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
Since there is no access to the discord .. I want to say about the mod! Great just great = more realism .. Ideas and suggestions (I hope they will see) 1) add a generator of the amount of resources if you can no longer do it as in RSO mod compatibility .. or agree if you can, the game will only get ...
- Sun Jun 06, 2021 9:23 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
find bug..
not access to discord
\
find mods in trable
not access to discord
\
find mods in trable
- Sun Jun 06, 2021 3:05 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268040
Re: [0.17+] Space Exploration WIP
questions
RSO , BOB, Angels and Pyadons mods future compartible?
RSO , BOB, Angels and Pyadons mods future compartible?
- Sun Jun 06, 2021 2:23 pm
- Forum: PyMods
- Topic: low quality graphics ..
- Replies: 39
- Views: 11697
Re: low quality graphics ..
no hehehe. No way i will dedicate that hUGE amount of time to re-render and re-make every single building in all my mods. no.... You see, I play on a computer with an 8 gigabyte video card, and 32 GB of RAM .. and then my FPS drops to 15 ... in the middle of the game. it would be nice to help or so...