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by Airat9000
Tue May 27, 2014 6:10 pm
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40662

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

spoiler by FreeER[quote="FreeER"][quote="Airat9000"]therefore depends on the number of cells mean?[/quote]exactly. There could/should probably be some extra code that boosts the amount extracted if there are a small number of cells though, which is why I mentioned that it could ...
by Airat9000
Tue May 27, 2014 5:45 pm
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40662

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

spoiler added by FreeER[quote="FreeER"][quote="Airat9000"]please comfortable in bob ore mod (the 6 new resourses) tnanks![/quote]I'm not certain what you're asking here unless it's to make this mod compatible (ie work with) the bob's ore mod, which it already is as long as all o...
by Airat9000
Tue May 27, 2014 5:22 pm
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40662

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

Airat9000 wrote:please comfortable in bob ore mod (the 6 new resourses) tnanks!
bug
stone - long harvest (2 number in sec)
other resoursers fast (25 - 50 number in 1 sec)
(bob mode)
by Airat9000
Tue May 27, 2014 5:20 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

bobingabout wrote:I Wouldn't really call stone a bug, it's programmed to be different in base game.

I will take a look at stone, change some numbers for it.
sorry in my bug...
i am testing new game normal
by Airat9000
Tue May 27, 2014 2:52 pm
Forum: Ideas and Requests For Mods
Topic: Combat tanks
Replies: 3
Views: 3854

Combat tanks

More combat tanks
Abrams m1 m2 (USA NATO)
T90S T90A (Russian Federation)
BM "Oplot" (Ukraine)
Leopard 2A6M (GermanY EU)
Songun-915 (North Korea)
K1A1 (South Korea)
Type 99А2 (China)
Type 10 (Japan)
Challenger 2 (UK)
Merkava Mk.4М
and more
by Airat9000
Mon May 26, 2014 4:45 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

bobingabout wrote:V0.4 spawns were broken, uploading V0.4.1, which should be much better.
very good i am testing
spawn full resourses

bug
stone - long harvest
ore and other res. fast harvest
by Airat9000
Mon May 26, 2014 10:15 am
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 40662

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

please comfortable in bob ore mod (the 6 new resourses) tnanks!
by Airat9000
Sun May 25, 2014 6:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

I've been trying to address the issue of some ores not apearing as often as they should. This is mostly caused by the negative effects they have on each other, so I removed these limitations from my ores. This was the result in the starting area. bobores overlapping.png There's Copper, Iron, Stone,...
by Airat9000
Sun May 25, 2014 2:00 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561657

Re: Yuoki Industries

Yuoki i am testing old versions< find to items more mod in #calculate mod#

you mod in fast work! very good!

and idea please (dirt in limited)
by Airat9000
Sun May 25, 2014 9:52 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

and I realized, then it generates a lot of 3 types of metal, while others in the rare case, and it's different? I understood correctly? you can at least all kinds but not so much vice versa :) many computer will not burn the same kind .. and idea Technology open Gold technology - gives the right to ...
by Airat9000
Sat May 24, 2014 2:59 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

bug! in the generation of resources on the new map, if we assume a lot of tin Ore, Zinc Ore, Tungsten Ore, nowhere find gold, or 2 other resources .. is this normal? admissible if there is a resource in 3 large quantities otsalnye type 3 that I listed, I can not find .. then there are many 3 some re...
by Airat9000
Fri May 23, 2014 4:58 pm
Forum: Mods
Topic: [MOD 0.9.x] Material Storage
Replies: 14
Views: 10682

Re: [MOD 0.9.x] Material Storage

:D screen ))
by Airat9000
Fri May 23, 2014 10:16 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

:D good job! mod excellent!
by Airat9000
Fri May 23, 2014 7:51 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

I want to say good job well done, well done. Good to have additional ore bauxite and other types do. and be cool. and the main thing that worked with mods can throw off the list.
by Airat9000
Thu May 22, 2014 12:16 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370872

Re: Bob's Ore Mod.

screen please :) and question - f-mod and dytech work?
by Airat9000
Thu May 22, 2014 11:11 am
Forum: Mods
Topic: [0.9.x] Landfill (1.1)
Replies: 52
Views: 39143

Re: [0.9.x] Landfill

I realized that you can create water? and so it is a waste of resources?
by Airat9000
Thu May 22, 2014 9:38 am
Forum: Mods
Topic: [0.9.x] Landfill (1.1)
Replies: 52
Views: 39143

Re: [0.9.x] Landfill

good very good!

and water terraforming update?
by Airat9000
Tue May 20, 2014 9:55 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561657

Re: Yuoki Industries

I do not know how other modders handle it, but for my mods (Treefarm and resource-monitor in your list) you can check the control.lua file; in the onInit function the line "giveItems()" should be commented out (having "--" in front of it). I did not understand where to find item...
by Airat9000
Tue May 20, 2014 6:53 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561657

Re: Yuoki Industries

I do not think that this mod is causing this. I normally use a function in my mods that gives me more starting-items for easier debuging and tend to forget outcommenting it before release. So my best guess is that airat uses an outdated version of any of my mods where this "bug" exists (i...
by Airat9000
Tue May 20, 2014 12:36 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561657

Re: Yuoki Industries

list my mods

and please dirt resurse limit in territory (unlimited in vanilla, very easy in game play)

arrow me in screen full work mods (i am testing)

worked!

problem: more items in inventory


screen in mods
20.05-5.jpg
20.05-5.jpg (168.47 KiB) Viewed 40616 times

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