Search found 1418 matches
- Tue May 27, 2014 6:10 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 40662
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
spoiler by FreeER[quote="FreeER"][quote="Airat9000"]therefore depends on the number of cells mean?[/quote]exactly. There could/should probably be some extra code that boosts the amount extracted if there are a small number of cells though, which is why I mentioned that it could ...
- Tue May 27, 2014 5:45 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 40662
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
spoiler added by FreeER[quote="FreeER"][quote="Airat9000"]please comfortable in bob ore mod (the 6 new resourses) tnanks![/quote]I'm not certain what you're asking here unless it's to make this mod compatible (ie work with) the bob's ore mod, which it already is as long as all o...
- Tue May 27, 2014 5:22 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 40662
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
bugAirat9000 wrote:please comfortable in bob ore mod (the 6 new resourses) tnanks!
stone - long harvest (2 number in sec)
other resoursers fast (25 - 50 number in 1 sec)
(bob mode)
- Tue May 27, 2014 5:20 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
sorry in my bug...bobingabout wrote:I Wouldn't really call stone a bug, it's programmed to be different in base game.
I will take a look at stone, change some numbers for it.
i am testing new game normal
- Tue May 27, 2014 2:52 pm
- Forum: Ideas and Requests For Mods
- Topic: Combat tanks
- Replies: 3
- Views: 3854
Combat tanks
More combat tanks
Abrams m1 m2 (USA NATO)
T90S T90A (Russian Federation)
BM "Oplot" (Ukraine)
Leopard 2A6M (GermanY EU)
Songun-915 (North Korea)
K1A1 (South Korea)
Type 99А2 (China)
Type 10 (Japan)
Challenger 2 (UK)
Merkava Mk.4М
and more
Abrams m1 m2 (USA NATO)
T90S T90A (Russian Federation)
BM "Oplot" (Ukraine)
Leopard 2A6M (GermanY EU)
Songun-915 (North Korea)
K1A1 (South Korea)
Type 99А2 (China)
Type 10 (Japan)
Challenger 2 (UK)
Merkava Mk.4М
and more
- Mon May 26, 2014 4:45 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
very good i am testingbobingabout wrote:V0.4 spawns were broken, uploading V0.4.1, which should be much better.
spawn full resourses
bug
stone - long harvest
ore and other res. fast harvest
- Mon May 26, 2014 10:15 am
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 40662
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
please comfortable in bob ore mod (the 6 new resourses) tnanks!
- Sun May 25, 2014 6:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
I've been trying to address the issue of some ores not apearing as often as they should. This is mostly caused by the negative effects they have on each other, so I removed these limitations from my ores. This was the result in the starting area. bobores overlapping.png There's Copper, Iron, Stone,...
- Sun May 25, 2014 2:00 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561657
Re: Yuoki Industries
Yuoki i am testing old versions< find to items more mod in #calculate mod#
you mod in fast work! very good!
and idea please (dirt in limited)
you mod in fast work! very good!
and idea please (dirt in limited)
- Sun May 25, 2014 9:52 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
and I realized, then it generates a lot of 3 types of metal, while others in the rare case, and it's different? I understood correctly? you can at least all kinds but not so much vice versa :) many computer will not burn the same kind .. and idea Technology open Gold technology - gives the right to ...
- Sat May 24, 2014 2:59 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
bug! in the generation of resources on the new map, if we assume a lot of tin Ore, Zinc Ore, Tungsten Ore, nowhere find gold, or 2 other resources .. is this normal? admissible if there is a resource in 3 large quantities otsalnye type 3 that I listed, I can not find .. then there are many 3 some re...
- Fri May 23, 2014 4:58 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Material Storage
- Replies: 14
- Views: 10682
Re: [MOD 0.9.x] Material Storage
screen ))
- Fri May 23, 2014 10:16 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
good job! mod excellent!
- Fri May 23, 2014 7:51 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
I want to say good job well done, well done. Good to have additional ore bauxite and other types do. and be cool. and the main thing that worked with mods can throw off the list.
- Thu May 22, 2014 12:16 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370872
Re: Bob's Ore Mod.
screen please and question - f-mod and dytech work?
- Thu May 22, 2014 11:11 am
- Forum: Mods
- Topic: [0.9.x] Landfill (1.1)
- Replies: 52
- Views: 39143
Re: [0.9.x] Landfill
I realized that you can create water? and so it is a waste of resources?
- Thu May 22, 2014 9:38 am
- Forum: Mods
- Topic: [0.9.x] Landfill (1.1)
- Replies: 52
- Views: 39143
Re: [0.9.x] Landfill
good very good!
and water terraforming update?
and water terraforming update?
- Tue May 20, 2014 9:55 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561657
Re: Yuoki Industries
I do not know how other modders handle it, but for my mods (Treefarm and resource-monitor in your list) you can check the control.lua file; in the onInit function the line "giveItems()" should be commented out (having "--" in front of it). I did not understand where to find item...
- Tue May 20, 2014 6:53 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561657
Re: Yuoki Industries
I do not think that this mod is causing this. I normally use a function in my mods that gives me more starting-items for easier debuging and tend to forget outcommenting it before release. So my best guess is that airat uses an outdated version of any of my mods where this "bug" exists (i...
- Tue May 20, 2014 12:36 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561657
Re: Yuoki Industries
list my mods
and please dirt resurse limit in territory (unlimited in vanilla, very easy in game play)
arrow me in screen full work mods (i am testing)
worked!
problem: more items in inventory
screen in mods
and please dirt resurse limit in territory (unlimited in vanilla, very easy in game play)
arrow me in screen full work mods (i am testing)
worked!
problem: more items in inventory
screen in mods